No thats my response to all modes are equal, cause they arent. They have been trying to accomplish this. But its not working.
you dont play in open to understand it. People around here dont take part in every aspect of this game. So they dont see the imbalances. People think its fine because they arent effected. When there are lots of people that do see it.
I PvE, mainly exploration and BGS. So do many of my friends. Means I’ve been ganked twice now by PvP players just out to kill somebody. The last lot made me laugh, apparently they are all about the PvP end game and testing their skills and builds against others. That apparently equals 2 hard worked PvP FDLs taking on a lone BGS Python. Go figure.
But as I made more than my rebuy on the next job and was in open so their little bit of fun had pretty much zero impact on me and is a risk of the game, so who cares. What is a lot more annoying for me is a BGS enemy where I can never know who they are, how many their are, what they are fighting for or do anything against them other than defend in that scenario.
I have friends who PvP pirate, and boy do they have a hard time. Finding targets involves hours of waiting, hoping instancing will work, some compromising of PvP combat fits for the role and if hitting target rich areas the same hassle from murder wings the traders get. Add dodgy tools for the job, bugs, the need for macros or very quick typing while chasing, CLogging and time out logging and the grind to get a ship engineered and fitted for the job and it takes dedication to do. Add being able to remove yourself from ever being a target by PG/Solo and the rants against them by some people and it can be an annoying drag.
A few are just pure PvP fighting. Some because they enjoy the thrill of the fight. Others because they have become frustrated with other potential roles in the game. Some for in game RP reasons. But they still have instancing issues, need to grind for ships, fits and engineering for the task and potentially long waits for targets who may never appear. Many of those frustrated by things have tried bounty hunting and piracy, gained no real challenge from NPCs and had to deal with lack of traffic from modes and no decent tools for the job.
I even have a couple of friends with Internet issues who therefore can only play effectively in solo, but do want to enjoy the game and interact with it as much as anybody else.
I think there is a need for solo and PG, after all it’s a game and people are here to enjoy the game they want to play. But there should be risk and some balancing of modes impacts in my opinion. But even with all that, if a player chooses to play in a mode that involves the risk of PvP, they have made that choice and shouldn’t CLog to avoid the consequences.
While countdown is legitimate within game rules so I won’t condemn anybody for it, I think they need to ask why they did it? If to escape a griefer (of which there are a lot less than the forums would suggest) fine. But if to avoid a rebuy from non griefing PvP it doesn’t seem right to me.
That question does mean accepting that not all PvP is griefing which many do not as they just see somebody interrupting their game automatically as a griefer. It’s not, it’s just the consequences of a multi player game that others have goals which are different and sometimes at odds to yours.