Combat Logging

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Last month I was out exploring and ran into an unsuspected inhabited system (the one with Morgan's Rock in it).
I promptly got intercepted by a NPC clipper because I was carrying some escape pods.
I turned out I couldn't win the fight and was unable to escape quickly enough.

I was also carrying about 20mil exploration data and some first discoveries on ELWs and Ammonia Worlds.
Guess what the doctor did...

Sue me.

It's ok. Elite: Dangerous isn't for everyone. Some people like Elite: Safe, and that's cool. Just don't expect everyone else to like it.
 
FDev probably allowed menu log in case something urgent happens when doing combat, otherwise they woudln't have cared about the issue at all and just not create the timer.

That's the problem with menu logging it's the urgent option, yet it lacks any urgency you have sit there for 15 seconds to confirm. Take the timer away or let me confirm while the timers going. Sometimes real-life gets in the way and you have no choice but to stop playing the game immediately.

You could increase the timer however much you like, just let me walk away if I need to.
 
I hate to muck-rake but this is something that really bugs me.

No. they weren't punished.

If you rob a bank, having the stolen money confiscated is NOT punishment.
Punishment would be to go to prison and be deprived of your liberty for a period of time.

Same thing applies in ED.
If you cheat then having the proceeds of your cheating removed again is NOT punishment.
Punishment would be to have, y'know, some kind of punitive action taken against you; a ban or a save wipe or whatever.

Based on the precedent FDev have set, I'm not sure how you can "punish" somebody who cheats in a way that yields no immediately tangible benefits.
There's no "ill gotten gains" to confiscate and any other type of punishment would actually be harsher than what's previously been applied for other misdeamours to this point.

I guess we'll just have to rely on the impending "karma" system to deter CLing.

I was under the impression they had all their engineered modules removed if they used the exploit to roll one module. I'd say that is a sufficient punishment... having to grind engineers is a punishment at the best of times.
 
Removing some modules would be closer, but they'd have to accurately eliminate the false positives, get post patch server shakiness under control, justify punishments for one specific minor cheat only and all against a backdrop of not having bothered with it in the past.

Realistically it's simply not going to happen.

I agree with this actually. Until their system can handle it (and I don't think this will ever happen), nothing will be done, ever, about clogging. It's all just wishes and discussion.
 
:D

All that happens then is that players combat log, the game creates AI clones of their ships complete with bounties, and players log back on, blow their AI clones up and gather the bounties on themselves :D

That's so silly specially from someone who supposedly understands everything net-related.
If you log back within your 2-minute logoff timer, you'll be at the exact position you were, just in time to see your explosion. If you log back after the two minutes, you'll be at the rebuy screen, unless your culprit is a good Samaritan who've just let you go, out of pitty.

I think the best way to deal with a Combat Logger is to move on ... Is it really anything more than a mild annoyance?

You're right until you're not.
C-Logging persistence in ED makes it a discredited game as far as Online Multi-player counts. That, plus block lists, plus bad p2p and instancing problems. Make PvP very unreliable. A joke actually.
 
FDev probably allowed menu log in case something urgent happens when doing combat, otherwise they woudln't have cared about the issue at all and just not create the timer.

I don't really buy that whole "emergency" thing TBH.

If the doorbell's ringing, your dog's throwing up on the carpet or your kid's got their head stuck in the toilet again you're not going to hang around for 15 seconds, waiting for the timer, so you can quit out of the game properly and go and deal with the emergency.
You're either going to just abandon the game immediately and allow your ship to be destroyed or, if you're a bit shady, you're going to switch off your PC to avoid that happening.

In either case, if something is urgent enough that you couldn't high-wake and then quit, it's probably also urgent enough that you're not going to wait for the timer.

To me, it's really only there as a deterrent against people using it specifically for escaping problems.
If those problems don't involve another human being I guess it's nobody else's business.
If the problem involves a hollow blob on the scanner, however, then you've really got an obligation to abide by the "agreement" you made with another person when you decided to get involved in combat.

It's kind of like showing up for a tennis match, going 2 sets down and then attempting to declare the match void because you think you left the bath running.
 
You're right until you're not.
C-Logging persistence in ED makes it a discredited game as far as Online Multi-player counts. That, plus block lists, plus bad p2p and instancing problems. Make PvP very unreliable. A joke actually.

Block the cloggers, it's not like they'll hang around for the next fight anyway.
 
I don't really buy that whole "emergency" thing TBH.

If the doorbell's ringing, your dog's throwing up on the carpet or your kid's got their head stuck in the toilet again you're not going to hang around for 15 seconds, waiting for the timer, so you can quit out of the game properly and go and deal with the emergency.
You're either going to just abandon the game immediately and allow your ship to be destroyed or, if you're a bit shady, you're going to switch off your PC to avoid that happening.

In either case, if something is urgent enough that you couldn't high-wake and then quit, it's probably also urgent enough that you're not going to wait for the timer.

To me, it's really only there as a deterrent against people using it specifically for escaping problems.
If those problems don't involve another human being I guess it's nobody else's business.
If the problem involves a hollow blob on the scanner, however, then you've really got an obligation to abide by the "agreement" you made with another person when you decided to get involved in combat.

It's kind of like showing up for a tennis match, going 2 sets down and then attempting to declare the match void because you think you left the bath running.

My phone rings for less time than the countdown lasts, no way to judge urgency before answering.
 
I was under the impression they had all their engineered modules removed if they used the exploit to roll one module. I'd say that is a sufficient punishment... having to grind engineers is a punishment at the best of times.

That's not what happened as I understand it.

I'm pretty sure I read FDev saying that they could positively identify modules that were obtained dishonestly and remove them.
That would rather suggest that only the dodgy modules were removed.

If you've got somebody telling you that they had a bunch of legit' modules removed as well... TBH, I'd be wary of believing what a cheat says.
 
That's so silly specially from someone who supposedly understands everything net-related.
If you log back within your 2-minute logoff timer, you'll be at the exact position you were, just in time to see your explosion. If you log back after the two minutes, you'll be at the rebuy screen, unless your culprit is a good Samaritan who've just let you go, out of pitty.

How then, are you going to persist a ship in an instance when the player logs off, without an AI controlled "clone" to take it's place? The "clone" can't be dissolved when the player logs back in, as then the opposing players shooting at it will have spent time achieving nothing, when you reappear you'll be in the same state you logged off in. Otherwise you'll have players screaming "Ormagerd I got griefed offline!"



You're right until you're not.
C-Logging persistence in ED makes it a discredited game as far as Online Multi-player counts. That, plus block lists, plus bad p2p and instancing problems. Make PvP very unreliable. A joke actually.

Discredited by whom, exactly? What are their credentials? Are they a respected review body?
 
CMDR eMKayUSA, you recently joined a player group, I strongly advise you to read the few fair rules set out by that group.
Here they are, in case you missed them... 1 do not attack eachother unless aranged, 2 help each other make credits, 3 do not arrack explorers, 4 defend the home systems, and 5 do NOT combat log against other players (even the 15 second log)

I agree with ALL of those rules, my example is only if someone else breaks rule #1.
 
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That's not what happened as I understand it.

I'm pretty sure I read FDev saying that they could positively identify modules that were obtained dishonestly and remove them.
That would rather suggest that only the dodgy modules were removed.

If you've got somebody telling you that they had a bunch of legit' modules removed as well... TBH, I'd be wary of believing what a cheat says.

Nope, ANY modified module on ANY ship that matched the type of module modified with a cheat roll was stripped of all engineering.

If they cheated for one DDT5 thrusters, and and all dirty drive thrusters were removed from their fleet.

Repeat for each module.
 
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Nope, ANY modified module on ANY ship that matched the type of module modified with a cheat roll was stripped of all engineering.

If they cheated for one DDT5 thrusters, and and all dirty drive thrusters were removed from their fleet.

Repeat for each module.

I'd really only believe that if I read an official source saying that's what happened.

If it is what happened, though... good. [up]
 
It wouldn't so much someone calling a name or two. It would be more along the lines of freedom of association.

If I had seen a post like the now removed one first, my responses in this thread may have been different:

https://forums.frontier.co.uk/showthread.php/389075-Dueling-practice-Been-searching

Not sure what I would have done, but politely declining is certainly not out of the question.

And there is the player group rules I am a part of, which the poster just joined:



And since the post has been redacted, there is at least a change of heart on the "I don't care what anyone thinks". Hopefully there is a change of heart on the core issue as well.

The post was not moderated by me, I stand by my original example. I will not give a ganker the satisfaction of destroying my ship just for the joy of destroying my ship. If I'm carrying cargo, if I'm from a rival faction, if I'm wanted (and quite often I am) if I called his mother fat then fine.
 
I'd really only believe that if I read an official source saying that's what happened.

If it is what happened, though... good. [up]

It was exactly what happened and what FDev posted when they did it. You can find it if you feel the need I guess.
 
The post was not moderated by me, I stand by my original example. I will not give a ganker the satisfaction of destroying my ship just for the joy of destroying my ship. If I'm carrying cargo, if I'm from a rival faction, if I'm wanted (and quite often I am) if I called his mother fat then fine.

If I decide to fight though, I will happily lose my ship if outmatched.
 
I don't really buy that whole "emergency" thing TBH.

If the doorbell's ringing, your dog's throwing up on the carpet or your kid's got their head stuck in the toilet again you're not going to hang around for 15 seconds, waiting for the timer, so you can quit out of the game properly and go and deal with the emergency.
You're either going to just abandon the game immediately and allow your ship to be destroyed or, if you're a bit shady, you're going to switch off your PC to avoid that happening.

In either case, if something is urgent enough that you couldn't high-wake and then quit, it's probably also urgent enough that you're not going to wait for the timer.

To me, it's really only there as a deterrent against people using it specifically for escaping problems.
If those problems don't involve another human being I guess it's nobody else's business.
If the problem involves a hollow blob on the scanner, however, then you've really got an obligation to abide by the "agreement" you made with another person when you decided to get involved in combat.

It's kind of like showing up for a tennis match, going 2 sets down and then attempting to declare the match void because you think you left the bath running.

Then to me it seems FDev should remove the timer entirely but have some cumulative consecuences if used too often.
 
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Then to me it seems FDev should remove the timer entirely but have some cumulative consecuences uf used too often.

I’m actually of the opinion the timer should be increased (somewhere between 30 sec and minute) but that the player only has to press the button at the beginning and then can just walk off. Sometimes you just have to go that second. It’s not a matter of waiting 15 sec it’s a matter of gotta go. If at least it would shut down on its own after the timer goes, I’d be happy.
 
I’m actually of the opinion the timer should be increased (somewhere between 30 sec and minute) but that the player only has to press the button at the beginning and then can just walk off. Sometimes you just have to go that second. It’s not a matter of waiting 15 sec it’s a matter of gotta go. If at least it would shut down on its own after the timer goes, I’d be happy.

Yea I don't know why the timer is front loaded then you have to confirm. It's like they wanted to make you stay there for some reason. I don't recall any other game like it.
 
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