To be honest menu logging and combat logging are still both bad sportsmanship regardless of which method the developer is okay with, and they both leave a sour taste in the mouth of the other player(s). Exiting the game to avoid loss is a huge issue in lots of games, pretty much anything that is multiplayer really and most of these don't have the consequences elite has.
I guess to try and give a real world example, it'd be like forfeiting a football match after the first goal against your team, it might be legal to do but it's not something that's going to make you friends and it's not fair on the other team or people watching the game.
Early leavers are usually punished with increased login times or cool downs in other games at least give problem leavers this. Sometimes that 5 to 15 minutes away from the game is a good thing.
Forfeit a football match. The other side still wins.
And so it *should* really be considered by any PvP types.
Opponent runs away. You win. You *forced* them out of the instance.
I got attacked today. I normally don't visit Open. I took all of 10 minutes. I low waked away. The other player therefore "won". Same if I had used menu 15secs. The other player would've "won".
It really is such an eensy teensy weensy issue that is being blown up out of all proportion by hundreds if orders if magnutude. So what if by low wake or high wake or menu log I escaped damage today? Get a grip. What is all the wailing and gnashing of teeth for? Ultimately, what is the *motive* behind the wailing and gnashing of teeth. It's just tedious.
(Is it really about the player escaping *maximum* heartache, and that the motive is just that - as I suspect is - just to cause maximum heartache? That isn't part of the *GAME*. That would be outside the game...)
Cheerz
Mark H