Combat Logging

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I was under the impression they had all their engineered modules removed if they used the exploit to roll one module. I'd say that is a sufficient punishment... having to grind engineers is a punishment at the best of times.

I definitely wouldn't say that that was sufficient. You mean having to do the grinding that they bypassed in the first place? This doesn't wash either, because it isn't as if they had to grind *again*, but they did then have to grind fro the first time to achieve the same goals as others had reached by not cheating in the first place. They got off lightly.
 
Combat logging eh?

For me it is just another form of victory. You combat log, you lost. Thrice over.


Once for cheating the defined rules.
Twice for rejecting making personal skills progress in the game.
Thrice for not getting over pride and the fact of space pixels.

It can even be four wins to me.....

Take satisfaction in beating the opponent through CL? That would be a fourth loss.

Combat loggers don't win through combat logging.

The other loser is the game. Shame FD won't take a harder line.

I dont get this way of thinking, how has anyone lost anything by CL, maybe by somones standards, but if the person CL is doing it knowing full well he/she is doing it, then they dont care what the person shooting at them thinks nor do they feel any kind of lose or they would stay and fight or try and make a run for it by high waking.

Why do people care so much about it.

They have lost nothing, in fact they have gained, less stress, no rebuy, the middle finger to the person trying to ruin thier day just for the little tingle they get in their nether regions, thus ineffect the CL is the winner if there is such a thing in this merry go round of mummy he CL on me...

(if it pvp as in pvp yeah lets fight then cl is a no no)
 

Powderpanic

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I still love the entitlement of players in Open completely saying its OK to cheat because of non consensual PVP.

If you don't want the potential of PVP, stay out of PVP mode.

Queue the screams that all modes.. blah blah.

Open is the wild west mode, don't complain when you get scalped by Indians not sharing your roleplay.
 
I still love the entitlement of players in Open completely saying its OK to cheat because of non consensual PVP.

If you don't want the potential of PVP, stay out of PVP mode.

Queue the screams that all modes.. blah blah.

Open is the wild west mode, don't complain when you get scalped by Indians not sharing your roleplay.

My personal favourite counterproductive entitlement example is when people combine setting a huge list of self centered demands for what every other player and FDEV must and must not do right now, with complaining that no-body wants to play with them.

Always good for a laugh.
 
If the problem involves a hollow blob on the scanner, however, then you've really got an obligation to abide by the "agreement" you made with another person when you decided to get involved in combat.

It's kind of like showing up for a tennis match, going 2 sets down and then attempting to declare the match void because you think you left the bath running.


Bad analogy.

2 sets down in a tennis match and leaving the game for anything means you forfeit the game and your opponent wins. That's not a void game, that's a game lost and won.

As far as any "agreement" goes in E: D, any CMDR can choose to try to leave the engagement at any time through high wake, low wake or menu timer. (unless of course this was a consensual match that was pre-arranged, but I get the impression that when we talk about Combat Logging and combat logging that the match wasn't pre-agreed in the first place. Am I right?)

I think the problem with PvP combat types is that there is a certain expectation that has grown out of games that are *purely* PvP combat that you must fight to the death. And quite rightly so. You enter a match in these games knowing full well that the outcome is death for one player or team. That is the entire game in a PvP combat only game. E: D is not that game. E: D is not *solely* a PvP combat game, and therefore the expectation that one must stay and fight to the death does not apply.

Expectations of the PvP combat oriented players need to change.

In E: D a low wake or high wake or menu log is not a disgraceful exit. These options are part and parcel of the game. Call them combat logging if you must, but the stigma of Combat Logging <initial caps> is absolutely out of order in those eventualities. And chill out, damn it. You won. You forced your opponent to flee. If you absolutely *need* to think that your opponent must "lose" something, well consider that they have indeed actually lost something tangible. Consider that they have lost the opportunity to dock at the CG and therefore the blockade has been effective. Consider that they have lost the opportunity to accrue any more combat bonds or any more bounty vouchers and that your defence for your faction has been successful - no more ships on your side are getting destroyed/ that your role in keeping the pirates in business has been successful - no more pirates will be destroyed by the player you forced to flee. Consider that they have lost out in any way you like and that you have won. This is the game. The *game* within E: D.

Yours Aye

Mark H
 
Nope, ANY modified module on ANY ship that matched the type of module modified with a cheat roll was stripped of all engineering.

If they cheated for one DDT5 thrusters, and and all dirty drive thrusters were removed from their fleet.

Repeat for each module.


Do you honestly believe that any of the cheats' ships had anything other than DD G5. Are you saying that they purposely put some at G3 or G4 (with the proper materials) instead of just maxxing them out at G5?

Do you realise how ridiculous that sounds?
 
I still love the entitlement of players in Open completely saying its OK to cheat because of non consensual PVP.

If you don't want the potential of PVP, stay out of PVP mode.

Queue the screams that all modes.. blah blah.

Open is the wild west mode, don't complain when you get scalped by Indians not sharing your roleplay.

I thought now the way the block works if you come across someone who CL or cheats to use your view, simlply add that player to your block list thus its one less CL/cheater you have to worry about.

This is what I dont get, its not like they are cheating anyone out of anything or getting further ahead of anyone or getting a better loot role or anything that would effect the chap shooting at them in anyway bar the fact that the shooter diddnt see thier target go pop into a zilllion mega pixals on a computer screen.

I dont condone cheating and I do think if you start the fight you should hang around to finsh it, or die trying. Cheating to gain an advantge is one thing, pulling the plug to get away from a low life is another. Yeah it might be cheating but come on its a bit like a bunch of kids playing go hide and seeek, and the one counting is looking through his fingers. Not like having an aim bot , god mode or useing an exploit to get good rng rolls.
 
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It seems i sparked a fire by accident o>o
disaster-girl.jpg
 
Thats awesome though. The game needs bad guys. And I am aware people rather not go to CG's in open because of the elevated risk. For new players and others out there I dont blame them if they dont want that risk. Rewards should be altered a bit to reflect that. But Combat logging would have to be fixed first and foremost.

Because if you did go to a CG in open, And combat logging was fixed, and there was incentive to being a pirate that paid well. You probably wouldnt die as much. Just get pirated, and maybe even the occasional good guy dropping in with you for the save.

Thats what Id like to see changed. Blocking or combat logging shouldnt even be an option. Or thought about. Bring game play for all to enjoy.

Cause really how fun is it for you logging out? Or removing all the risk? And how fun is it for the aggressor?

Its okay for bad guys to be in the game. And hopefully these new crime and punishment changes put the risk and reward factors back into this game. And reward people for their efforts and skill in every mode.


I agree with your vision wholeheartedly, except for one minor detail.

If this kind of gameplay was available, then I'm pretty sure that more players would gravitate towards Open for the fun of it. Therefore I thoroughly disagree that there needs to be extra reward coded into the game making an imbalance between modes. The *reward* would be that there is better gameplay available in Open.

Yours Aye

Mark H
 
There is no PvP mode.

There is a mode in which PvP can happen. Big difference.

Open is not ‘about’ PvP.

Repped but I think one or two of the posters here will take umbrage at your statement. According to them, Open only exists for that very (very very) small minority of players who participate in PvP. They have to think that because Open is the only thing they have, whereas everyone else can quite easily play the game as they are playing it now in all three modes (Open, Solo and PG). In fact I wish FD would make a 4th mode, exclusively for PvP but I doubt many would use it as there wouldn't be any sacrificial lambs for them to slaughter.
 
Personally, I think PvP should be kept to Solo mode.

All [current] problems solved.

Balance. Done.
Clogging. Done.
Instancing. Done.
PvPer complaining of lack of targets: Same as now.

:D

Did I win the internet?

CMDR Cosmic Spacehead
 
Personally, I think PvP should be kept to Solo mode.

All [current] problems solved.

Balance. Done.
Clogging. Done.
Instancing. Done.
PvPer complaining of lack of targets: Same as now.

:D

Did I win the internet?

CMDR Cosmic Spacehead

Then let SLJ loose on the AI for the Authority Ships and watch the mayhem lol
 
Repped but I think one or two of the posters here will take umbrage at your statement. According to them, Open only exists for that very (very very) small minority of players who participate in PvP. They have to think that because Open is the only thing they have, whereas everyone else can quite easily play the game as they are playing it now in all three modes (Open, Solo and PG). In fact I wish FD would make a 4th mode, exclusively for PvP but I doubt many would use it as there wouldn't be any sacrificial lambs for them to slaughter.

Actually, it occurs to me that I’m wrong. There is a PvP mode. It’s called CQC.

No one uses it.
 
Actually, it occurs to me that I’m wrong. There is a PvP mode. It’s called CQC.

No one uses it.

Of course they don't use it, it is an even playing field, you can't super mod the ships there currently (well I don't think you can, never played it myself). Now if they could take the CQC concept and let a player import his current fleet of ships into it, just think how nice Open would be then!
 
Gameplay, trying to play the good guy, Collecting bounties. Opposing a CG as a FED. There are lots of factors that go into this. but more importantly, https://forums.frontier.co.uk/showt...ging”-Update?p=1642728&viewfull=1#post1642728

You said you play in solo right? Why are you fighting against it?


You may hold some consistent role-play ideals for your CMDR, but the thing is that I've noticed personally that most PvP combateers do not. They flip-flop as is necessary to "justify" the gameplay that they want to play, rather than saying, like you are saying, I'm an IMP, therefore I will block only FED CGs. Most of the "bad guys" as you put it flit into one CG to blockade the FEDs and then the next week they are blockading the IMPs. The only consistent thing is their constant interdiction of players only and given the choice of targets these players choose the weaker ships.
Unlike yourself who say they only go after the big 3, etc...
These are the players who others try to avoid. Probably not you explicitly, but the damage is being done by the total lack of credibility of the few who *say* they want a challenge because NPCs are easy, but then only go after weak players.
This is the root of the problem. Combat logging is purely a symptom of that perverted problem, and therefore does not need to be fixed "first and foremost". Crime and punishment is the most potent fix for the problem and *if* that works effectively the problem of Combat Logging will be reduced dramatically (*if* C&P works...).
The remainder of the problem are the pro Combat Loggers who are basically PvP-minded individuals, rather than the individuals who now hang out in PG mode because of the original problem.

Yours Aye

Mark H
 
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