anddddddd we have our genius of the day lol
ty. tyvm.
anddddddd we have our genius of the day lol
Sorry for the misunderstanding. I quite agree, cheating is cheating.
As an Audi fan (but sadly not a driver) I take offense to your bullying and griefing and will be reporting you to... well I don't know who BUT I WILL!
But in all seriousness, I thought it was BMW drivers that were the acknowledged jackwads? I mean, there's a meme out there somewhere saying "If you ever feel worthless, just remember there's a worker in a BMW factory somewhere responsible for installing turn signals."
I actually find being attacked by real commanders quite exciting but only if you have a chance at getting away. If it's guaranteed death/lost cargo then that's no fun from the trader end.
FD may consider that what I did was cheating @RasputinX, but are you really saying I have to a actually kill the NPC rather than go back to work? I was just trying to get from one station to another in my break, already been interdicted once and won. Then got another one.
I'll repeat was winning but it was taking too long, really I wasn't going to lose anything other than my job. So you're saying I should lower my shields, throttle down and let my ship get blown up because the lasers I had were making a long job of eating through the NPC's hull. Even then I don't know how long the NPC would take to kill me, this was pre the recent NPC buff so it was doing a poor job of attacking me.
And I agree combat logging is wrong other than that occasion I don't do it and have been killed by other commanders.
My point though is combat logging is only an issue because it impacts on real players. NPC's wouldn't complain, so let's look at how it impacts real players. Well it stops them from taking a kill, often an easy kill with a much lower rigged out ship on the other end. So talking of impact on real players, being interdicted by a wing all kitted out for killing can wipe out anyone in a trading/mining rig out almost immediately. And that's why people go to solo, or mobius which will leave open even emptier than it is.
I actually find being attacked by real commanders quite exciting but only if you have a chance at getting away. If it's guaranteed death/lost cargo then that's no fun from the trader end.
To get this clear:
Combat logoff is only when dash and quit or cut connection or power down usw.
The save and exit option with the 10 seconds delay IS NOT combat logoff for FD.
For FD that way is legit.
Even with crap shields submit to interdiction, boost, boost, boost, oh look FSD is back online, 4 seconds aaand away! Only once has this not been sufficient to me and that was because I was in a type 7 brick with crap thrusters and crap power distributor.
Oh no I lost out on 1 trade run,
oh the humanity what ever shall I do?
Oh yeah because I have the credits to spare I reload up on my cargo and go about my business, or I realise my ship needs an upgrade to run away and make that change.
Or get a trade clipper. Sure the jump range is meh but atleast I can run from ALL interdictions as anything that can mass lock is too slow and anything that can keep up can't get through my weak shields.
I play in open and I will continue to do so, if there are too many player "psychos/pirates" I change my trade route. And the argument for miners? Why not find a better pristine metallic where it's a very short distance to the station? I found one that was somehing like 30ls away no problem.
I would. Well actually I think you'd have to compromise your profit's for me as I can't jump as far as a T9.Obviously you don't fly a T9. Boost? What's that, 4 seconds from an overly agro human players combat built ship is a death sentence. I play solo, I promote solo, because if you don't drop cargo than human so called pirate, goes agro, and shoots to kill cause that person isn't getting their way. 5 million to rebuy my T9, thats an hour of trading 30 seconds is all it takes a combat ship to kill me. What do they get? Nothing but a bigger so called ego, what do they lose, lol ill leave that to the imagination, but its I who lose. I lose my cargo, my hour of time and my 5 million all cause some jack wants to play CQC in open. So go solo, don't combat log!!!! And don't say just drop your cargo. I've tried this and watched the guy laugh as I drop it and I die. So do I trust that the pirate won't kill me no, what then do I do? SOLO. cause there is no other option. Some may say party with friends, not everyone wants to follow my slow t9 from one station to the next.
This has been discussed to death, but it has always bee my feeling that if the in-game system (basically insurance, but maybe a little beyond that...) inspires people to log-off/cheat, then it could be improved.
i started this thread as an idea but so many are against it i can only assume that most have logged and would log again
Players are more and more moving to solo due to wanting to stay away from players that just attack traders etc. These posts about logging are getting annoying. I have never logged and don't see why ppl do it but can assume, They do it because these attackers have forced them into combat when they have no interest in combat, they just want to do their thing. Then said attacker gets mad cause the person he is randomly attacking isn't playing by his rules. In the end the core actions performed by the attacker are causing more ppl to go to solo, splitting the community.
I myself have completely moved to solo unless I'm playing with the military group I'm in, though i don't pop on much. Why because it would seem that, i run into ppl who have this aggressive "I'm better than you" nature and attack me. I don't go down without out a fight, or i run. But its pretty sad that if we want to play with others we're stuck with playing with folks who just like to kill and say they are pirating. " Give me your goods" no,, boost, "fine ill kill you" Really? whats the point of that? what are these ppl proving, all its doing is forcing more to solo, more to want private groups and more to want PVE, worse yet causes more to just quit and say this game blows... when its not the game that blows but a small number of aggressors that ruin it for those who want to play with others and do not want PVP.
But who cares right, look at it like this. Do any of these aggressors that have no issues attacking and killing other players really care what they think? If they get mad? If they just rage quit? No i doubt many of these ppl do. So please why should a logger care if they log and how that affects the aggressors experience?
Make a stand. Don't Combat Log!!!! Go solo unless with friends. All who want private and PVE leave open. Its time we get private so we can create our own servers like the pc. and watch open go from thousands to hundreds. Its cool i know many of you will not agree and may say some negative things in response to this. Thats ok you kinda have that right as long as its respectful.
Can someone please help me understand why combat logging is such a big deal? Because I really have a hard time seeing it.
it is also cheating .personally i take it as a minor victory against an inferior player.but as someone said earlier real life gets in the road which reminds meIts quite simple. Video games (and internet discussions) give people with no power in real life an inflated sense of ego.
For example, I saw a user post referring to himself a god. I gaurantee in real life this person is a pathetic excuse for a human. The only power they wield comes from their imagination. Combat logging denies these individuals satisfaction and, since video games are their primary source of self esteem, they take it as a personal affront. Some go as far as to record or tattle. These are the saddest people of all.
it is also cheating .personally i take it as a minor victory against an inferior player.but as someone said earlier real life gets in the road which reminds me
You obviously know a lot about how licensing works, but that still does not justify the creators in revoking licenses. Just because you can ban people doesn't mean you should. This is'nt a question of what they can do it's a question of should they be doing it, and they should not.
good point but players with bad internet will be crashing all the time trading,mining ,exploring but if they only crash at combat and when they are losing.....i mean surely frontier would know right?
First off, I am completely aware that Frontier considers combat logging (ie: manually and intentionally pulling the plug) an Exploit and have shadowbanned people in the past for doing so.
That said, I'm always fascinated by the "combat logging discussion", particularly in how passionately people feel about it. More specifically, I'm amazed in how intensely people feel "wronged", even though they have not actually been cheated.
What is the "cost" of being combat logged upon? What do people "lose" when their target does so?
Sometimes there is a bounty, but it seems that most often the winner would have little to actual gain if the combat had reached its full conclusion (in the case of killing traders/miners).
So, from the winner's position, what is the difference between someone combat logging at 1% hull or blowing them up? A few more shots and a pretty explosion? The knowledge that the loser has been financially penalized for the loss?
My speculation: It seems that people only feel that the combat has reached a resolution when a ship is destroyed. If someone FSD's out of there, that prompts a need to pursue (to Supercruise, to the next system, etc) with the intention to re-interdict, and continue the fight (to the conclusion of a destroyed ship). If someone combat logs, it seems to cause a lot of anxiety, because the player has this need to conclude the combat, but they know they cannot because the other player has left. There is enough emotional turmoil from this lack of resolution that people have a need to seek consolation (ie: creating forum posts) from their peergroup. And, equally amazing, the peer group understands, and shares in these feelings (as you can tell from all the posts that agree).
Anyways, that's my psuedo-psychological take on it. Can someone please help me understand why combat logging is such a big deal? Because I really have a hard time seeing it.
Perhaps you can explain it for me, livijambo, since you started the thread.
When a person combat logs against you, what does it "cheat" you out of? You still won the encounter. You battled against another player until there was a clear victor (you). At the end of it, only you were "left standing".
What have you lost from the other player combat logging that you would have gained from destroying his ship? What did his combat logging take from you?
Help me understand what all the fuss is about, if you would.