Missions for "CQC" with reference on the "Labyrinth" theme.
https://forums.frontier.co.uk/showthread.php?t=184890&p=2843846&viewfull=1#post2843846
> "Evacuation - 2"
(all elements of the mission are generated randomly at each new start of the mission).
Preface: А large «transport» or «passenger ship» pursued by «pirates» or «raiders» (category of piracy specializing in kidnapping for sale into a slavery), losing maneuverability at orbit of "randomly selected" planet and crushed near an "island of civilization" (fort, mining facility, factory, research lab or military base). Damage to the power plant leads to a chain reaction, and the reactor begins to heat up. After 10 minutes, it cause a small thermonuclear explosion, the only salvation is to take a refuge behind the walls of the "base".
Objective: By efforts of the players, need to save as much precious "cargo" or "passengers", as possible.
Players start in the spawn point at the "island of civilization". At the "base" are light fighters and cargo or passenger "SRVs". On the crashed ship there is a transport or passenger "SRV" (NPC). From "base" to the crashed ship, on the surface lead from 3 to 4 «roads». In the beginning of the mission all «roads» are blocked, they must be made «fit to travel» for "SRV":
- Small valley among the rocks – rubble of rocks - blow it up.
- Deep canyon is blocking "the way" – have to build a bridge or find the way to crossing with any OTHER way.
- River (river of lava) is blocking "the way" - take from the "base" the canister with «liquid nitrogen» or other substance, throw cans in the river. Cooled lava or frozen river will provide passage for 2 minutes, after that is back to a natural state.
After clearing one of the "roads", "SRV" from the crashed ship, will automatically start moving to the «base».
Periodically from orbit will descend a group of «pirates» or «raiders» on one large ship to the «collection point» of goods or passengers, and 5 - 6 escort fighters. If they are not stopped, they will take part of the «cargo» or «passengers» into orbit.
Additional difficulties:
- Among the rocks of the gorge – periodic earthquakes will fill up the aisles again.
- Deep canyon – periodic siren will sound and alert:
- Attention, approaching swarm of meteorites! All the staff recommended, urgent to find a shelter. Then for 30 seconds, at random will fall meteorites. In order to delay the explosion for the players can be given the ability to disable the shields of the «crashed ship» and to protect a damaged body, re-enable shields during a "meteor showers".
- A river of lava – by crashing on the planet's surface, there was a shift in the tectonic plates, resulting in an extinct volcano near the crash site, periodically starts to erupt, dealing damage to the «crashed ship». The eruption can be stopped by the canisters of «liquid nitrogen».
- On planets with an atmosphere, can be added the attack of aggressive fauna.
> Option of "TD" in "CQC".
(all elements of the mission are generated randomly at each new start of the mission).
As before, there is a "base" and several access "roads" in the primitive labyrinth. In "control points" has a powerful defensive weapons, that can attack automatically or directly by the players.
Background: "Base" subjected to orbital bombardment, which disables a "vital facilities of the base" and all guns of the "point defense". After attack, at some distance from the base (on the opposite side of the maze), start landing a heavily armed «SRVs», and a "wings" of fighters.
At the "base" is a light fighters and light (agile) "SRVs".
Objective: Destroy all enemies and not allow destroying the "base."
While there is a descent from orbit and landing "tanks", players should:
- Fix "vital facilities of the base" (without power generator will not run any of installations).
- Recover the "point defense" guns (it is possible to rebuild after the destruction).
- Repel the attacks of the fighters and taking advantage of superior maneuverability, delay the promotion of "tanks" to the "base", by destroying bridges and filling up the aisles.
- Alternatively (when there will be access to "FPS"), may give the opportunity for players to capture enemy tanks.
- Plants for the production of droids, night missions with spotlights, underground tunnels for "stealth mode" behind enemy lines, laying mines and other delights – are welcome.
> The maze with the portal.
(all elements of the mission are generated randomly at each new start of the mission)
Equipment: Fighters and light "SRV".
Description: Location – maze (human’s technological complex or alien’s structures) in the center of which is the massive construction of the "gateway portal" (a big hull capacity 100), which also is the spawn point for the team №1. On the border of the maze are 2 (hull capacity 50) or 4 (hull capacity 25) spawn points for the team №2, the perimeter of which are "point defense" guns (no delay in firing). On the walls of the maze are "rocket launchers" owned by the team №1, the delay before a volley of missiles in 5 seconds, will give the players from the team №2 an ability to fly (jump) through the walls of the maze, but will not allow them to freely fly over the maze (go on the walls).
The rockets follow the enemy player until colliding with a solid surface, and can damage other objects. In the maze there are several "generators", on top of which (above the level of the walls of the maze) are "energy manipulators" (ray "gun"), by the beam transmitting the energy flow. The generators can be taken by either team:
- team №1 – activates the generator and directs the flow of energy in a "receiver", located on "gateway portal" - speeds up charging portal. After charging out of the portal there are NPC ships (fighters) loyal to the team №1. If at the time of the opening of the portal will be active all "generators", from the portal appears a larger ship (Anaconda).
- team №2 – disable the "generator".
Purpose:
- team №1– destroys all spawn points of the team №2.
- team №2 – destroy the portal.
Either team can be replaced by NPC.
Alternative:
- Both teams have a spawn point in the building with the "gateway portal".
- "Generators" are located: 3 on the border of the two territories, and per 2 in the hinterland.
- "Rocket launchers" on the walls of the labyrinth, belong to that team, on which territory is located the wall.
- From the portal in addition to NPC, will receive a random vehicle, which can be taken by the players.
- Plants for the production of the droids, plants for the production of the "planetary mobile modules for landing ships" (mech), underground tunnels for "stealth mode" behind enemy lines, temporal characteristic amplifiers and other delights – are welcome.
- In the conflict participating three (or more) teams at once.