[Trigger warning for people who can't handle condescending, ironic and sarcastic remarks ]
Elite Dangerous is a large mathematical driven simulation of our Galaxy (stellar forge) and the humans who live within in (bgs).
And these models dip into Content and asset pool for art for stations, surface installations, missions, NPC's.
Our only interactions are the game mechanics and loops that we have, and our progress is measured by Progress Bar's and unlocks to ships that do the same things as the ship you have just with different stats.
The missions are repetitive, the game loops are repetitive, the art is repetitive. I have large shopping lists of collecting items.
There is no Content and nothing to do..........
YES YOU ARE CORRECT IF YOU THINK LIKE THAT!!!!
Seriously, do we need another 10 posts per day on that?
"But I've seen it all", people whine, "there is nothing new, FDEV need to do something about this, it's all Sandy's fault we need David Braben back."
https://www.rockpapershotgun.com/2015/03/12/david-braben-on-fan-anger-interview/
From Braben's own mouth 3 months after launch.
The main gameplay beats, designed and worked well, for those who didn't grind the crap out of them.
But they were only every designed to be used X-amount of hours.
They polished as well as they could, and had time-sinks to make stuff last until the next big dose of content.
Which the grinders consumed within weeks.
But now we are 3 years in.
And these things (despite SLF's, passengers, Thargoid, burning stations, etc etc) are wearing thin.
No one is desputing you on that.
In Fact, there is a group of people Called FRONTIER who agree with you,
not only do we have Braben stating that 3 months after launch (and the plan was to always add content as the game matured).
FRONTIER have planned a whole YEAR of updates for 2018 to upgrade new content, tools and mechanics to expand, fill-out our existing mechanics and content for the Core Careers.
And people still feel a need to complain about this, as I assume they feel like nothing is getting done.
By this I mean, nothing visible that is being promoted by FDev, and even so, it doesn't count until the content is in the players Hands, because it's the existing gameplay they just exited from that matters in the "now".
Do I need to complain about lack of content, and that I feel the game is repetitive boring or lacking something in my favourite gameplay choice.
Go for it, I'm not going to deny you your free choice, but just so you understand, WE ALL KNOW.The forum knows.David Braben Knows.Frontier knows.
You are correct, and I understand you want to get it off your chest.
Instead, do yourself a favour by helping the game develop.
So instead of concentrating on what we know, help us out on what we don't!
You might have an angle that is unique to you.
And mayber You might not have a unique idea, but that doesn't matter because it strengthens the NEED for that idea to be included.
If you Think missions are just destroy/collect/transport [2units x Combat/Trade rank * faction rep] "
Then write about missions skillset and how they should progress to give players challenges.
Let me get you started.
https://forums.frontier.co.uk/showthread.php/424278-Design-your-own-mission?p=6653293#post6653293
If you think the game at the micro level factions should have a pool of npc's, cosmetic items and should deliver better services to the player.
https://forums.frontier.co.uk/showt...-needs-some-dressing-up?p=6628829#post6628829
Got some cool Idea's for Combat, Trading, Pirating, Exploration
(even Ghost Girafe's point on the colliding moon, echo'd what Frontier Claimed they wanted to do for exploration by having unique stellar events to make exploration more intereting)
That Being Said : About Chapter 2
Q2 content was probably locked down, already as The first chapter of beyond was shipped.
And with only 6-12 weeks for people to hit summer holidays, you can bet your backside, Chapter 2, is being worked on for release before the summer.
And again this won't be the whole shopping bag of features, just the ones that will create most value for most customers.
Will there be features and ideas that don't make the cut? of course!!
Can they be added in later on? Of course.
BUT again, this content will only have a set X-amount of hours before it gets stale, again.
So take it easy. Mix up your gameplay-style.
Elite Dangerous is a large mathematical driven simulation of our Galaxy (stellar forge) and the humans who live within in (bgs).
And these models dip into Content and asset pool for art for stations, surface installations, missions, NPC's.
Our only interactions are the game mechanics and loops that we have, and our progress is measured by Progress Bar's and unlocks to ships that do the same things as the ship you have just with different stats.
The missions are repetitive, the game loops are repetitive, the art is repetitive. I have large shopping lists of collecting items.
There is no Content and nothing to do..........
YES YOU ARE CORRECT IF YOU THINK LIKE THAT!!!!
Seriously, do we need another 10 posts per day on that?
"But I've seen it all", people whine, "there is nothing new, FDEV need to do something about this, it's all Sandy's fault we need David Braben back."
https://www.rockpapershotgun.com/2015/03/12/david-braben-on-fan-anger-interview/
From Braben's own mouth 3 months after launch.
That’s not to say that there wasn’t things we wanted to do with it, I’m still proud of the game we released. It worked as a holistic whole, and we’ve had a lot of people commenting who’ve played the game for more than a thousand hours. Saying, oh, they feel they’ve seen everything. And they probably have.
The main gameplay beats, designed and worked well, for those who didn't grind the crap out of them.
But they were only every designed to be used X-amount of hours.
They polished as well as they could, and had time-sinks to make stuff last until the next big dose of content.
Which the grinders consumed within weeks.
But now we are 3 years in.
And these things (despite SLF's, passengers, Thargoid, burning stations, etc etc) are wearing thin.
No one is desputing you on that.
In Fact, there is a group of people Called FRONTIER who agree with you,
not only do we have Braben stating that 3 months after launch (and the plan was to always add content as the game matured).
FRONTIER have planned a whole YEAR of updates for 2018 to upgrade new content, tools and mechanics to expand, fill-out our existing mechanics and content for the Core Careers.
And people still feel a need to complain about this, as I assume they feel like nothing is getting done.
By this I mean, nothing visible that is being promoted by FDev, and even so, it doesn't count until the content is in the players Hands, because it's the existing gameplay they just exited from that matters in the "now".
Do I need to complain about lack of content, and that I feel the game is repetitive boring or lacking something in my favourite gameplay choice.
Go for it, I'm not going to deny you your free choice, but just so you understand, WE ALL KNOW.The forum knows.David Braben Knows.Frontier knows.
You are correct, and I understand you want to get it off your chest.
Instead, do yourself a favour by helping the game develop.
So instead of concentrating on what we know, help us out on what we don't!
You might have an angle that is unique to you.
And mayber You might not have a unique idea, but that doesn't matter because it strengthens the NEED for that idea to be included.
If you Think missions are just destroy/collect/transport [2units x Combat/Trade rank * faction rep] "
Then write about missions skillset and how they should progress to give players challenges.
Let me get you started.
https://forums.frontier.co.uk/showthread.php/424278-Design-your-own-mission?p=6653293#post6653293
If you think the game at the micro level factions should have a pool of npc's, cosmetic items and should deliver better services to the player.
https://forums.frontier.co.uk/showt...-needs-some-dressing-up?p=6628829#post6628829
Got some cool Idea's for Combat, Trading, Pirating, Exploration
(even Ghost Girafe's point on the colliding moon, echo'd what Frontier Claimed they wanted to do for exploration by having unique stellar events to make exploration more intereting)
That Being Said : About Chapter 2
Q2 content was probably locked down, already as The first chapter of beyond was shipped.
And with only 6-12 weeks for people to hit summer holidays, you can bet your backside, Chapter 2, is being worked on for release before the summer.
And again this won't be the whole shopping bag of features, just the ones that will create most value for most customers.
Will there be features and ideas that don't make the cut? of course!!
Can they be added in later on? Of course.
BUT again, this content will only have a set X-amount of hours before it gets stale, again.
So take it easy. Mix up your gameplay-style.
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