I'm in the middle of some calibrations.
- Vakarian, Garrus.
Yeah, basically what most people said. The event's duration must be constantly calibrated, and the variables aren't exactly simple:
- How many players are taking part in the event?
- How many players are contributing per day of the week?
- How much are they contributing per day of the week?
- What are the most active days?
- What are the least active days?
- What is the ratio of participant/nonparticipant players?
- How many are heavy contributors? How many are not?
- How many players come back to events after they finish their first one?
The list could go on and on, as this kind of event demands a ton of metrics to be calibrated, and remember, the ED community is growing, specially after the Steam release.
Also, note how the type of event changes. Sometimes they put 2~4 events of the same kind in a row (like the last investigation events). Sometimes they put 3 completely different types of event at the same time (like that time when there was a bounty hunting event, an exploration event and one or two trading events at the same time).
And do expect to see more variety on that, or events that are bigger in scale, specially events triggered by some major stuff that happened in or off-game (like that Farragut bug that almost destroyed the first Farragut shortly after its debut, which then was bent into an in-game event to gather metal donations in order to "repair the ship, and its flawed targeting systems").
So basically, just keep playing, and keep suggesting stuff. FD will collect the data, polish the events and probably present new ways for us to interact with them and get our rewards.
For those who like comparisons, look for the evolution of Ace Combat Infinity's challenges and events.