Compromised Navigation Beacons vs Controlling Factions

Any idea what factions were in control before?

Edit: It's of note because the list I took them from mentioned them as having an active CNB while being an anarchy government. Nastrond is in a similar position though, the anarchy faction there is backed by a player group too as far as I know.

Pyemmairre was "Pyemmairre Jet Bridge Partners" a Corporate Independent.
Julung was "Julung Purple Vision Corporation" also a Corporate Independent.
 
I have a new, intriguing theory about CNBs, and one that should be fairly easy to test in your local systems if you're interested.

My theory is that there will be a CNB in a system if there is a non-controlling criminal faction that is above a certain influence level in that system. The influence level required would depend on the system security level.

This would go some way to explain why CNBs tend to go away when an anarchy faction takes over.

I was hoping it would explain Nastrond, but that one is still a bit of a mystery to me.

Are there criminal faction types that are NOT anarchy governments?
 
I have a new, intriguing theory about CNBs, and one that should be fairly easy to test in your local systems if you're interested.
Doesn't work in Colonia. None of the systems with CNBs in 2.4 had any Anarchy factions (or Criminal non-Anarchy factions) at all.

In 3.0 the Colonia situation has changed - it looks like all of the systems with CNBs previously have lost theirs, and new ones have appeared in other systems. I haven't had time to check everywhere yet but I'll post a full list of changes here when I have it, in case it's useful. This may be related to the RES reshuffle being mentioned elsewhere, or it may not.

Are there criminal faction types that are NOT anarchy governments?
It's possible for a faction to have the Criminal ethos without being an Anarchy, but this is as far as I know extremely rare. You can tell easily if so because they'll offer Anarchy-type criminal missions.

I know of just two examples: Smiling Dingo Crew (Canis Subridens) and Macrath Science and Research (Macrath) - both Criminal-ethos Feudals.
 
Okay, so in the Colonia region, between 2.4 and 3.0:

==> All 10 systems with Compromised Nav Beacons in 2.4 returned to Normal in 3.0
Amatsuboshi
Asura
Centralis
Coeus
Far Tauri
Farwell
Helgoland
Juniper
Meretrida
Pyrrha

==> 10 other systems with previously normal beacons in 2.4 became Compromised in 3.0
Aurora Astrum
Canonnia
Dubbuennel
Edge Fraternity Landing
Hamlet's Harmony
Magellan
Mriya
Saraswati
Signalis
Tenjin


Any connection between the members of either set is extremely non-obvious to me.
 
I think something has changed 2.4 -> 3.0, same as the hazres situation. I think it all ties into crime and punishment under the hood somehow. Elsewhere I've read that FDEV are looking into the hazres situation and so it make all change again in the coming weeks.
 
I think something has changed 2.4 -> 3.0, same as the hazres situation. I think it all ties into crime and punishment under the hood somehow. Elsewhere I've read that FDEV are looking into the hazres situation and so it make all change again in the coming weeks.

Yep, I wonder if we get our CNB back in one of our Systems. Was the only reason we expanded in for that in the first place.
 
I would have to agree. I personally don't have many CNBs (Fed Corporate) but have noticed the Haz Rez changes.

I have always assumed CNBs were akin to Haz Rez anyway, so I assume a similar effect influences it.
 
One of our Systems had a CNB before the 3.0 Upgrade. It was the main reason we occupied and took Control of the System.

After the upgrade it was gone, much to our disappointment, until we realised that it had been moved to another of our Systems nearby.

Both Systems are small, with only one Planet and no RES or Haz RES.
 
Isn’t the security bucket driven by the weapons trade demand?

I would guess that delivering weapons and armor to a system with a CNB fills the security “hunger” just like the wealth, food and health buckets.

Take note of the demand in systems with CNBs?

My 2 pence.
 
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I've taken the list of systems that reportedly have CNBs from mr.Gr3y's thread https://forums.frontier.co.uk/showthread.php/241872-Finding-Compromised-Nav-Beacons-CNB, cleaned them up and then wrote a little program to query all the government types of those systems.

Here's the results: https://docs.google.com/spreadsheets/d/1flFaAMW61h9hSBnnWQEwms4_gPY8VJo_KBLQNb5x2OA/edit?usp=sharing

I visited Pyemmairre and Julung a few days ago and found they no longer have a CNB.

There's a couple more lists of systems reported to have CNBs which I intend to collate into the spreadsheet and then do a bit of a check over all the Anarchy ones, at least.

If anyone can work out what system "
Vukub Huan" is meant to be, that would be great.

Trivia: You can't mention the system "
Marya W_ang" (remove the underscore) on this forum.


Just reading this thread now and I checked your Doc and it doesn't have this system in it, which has a CNB:
https://inara.cz/galaxy-starsystem/6140/

All the best.
 
We manage a patronage that has un-compromised a CNB over time. Just taking it wasn't enough. Once we had multiple assets, it started to flip back and forth a bit, and one we owned 2 outposts and a surface port, it settled in being a regular one.

In another system it sort of flips back and forth, but more recently has stuck on being compromised.

We have never really been able to detect a pattern how it flips, or if the flip can even be controlled.

I wish INARA tracked nearest CNB
 
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