I certainly hope it runs it, as we want everyone involved and the rig is no slouch, but I'd be disturbed if it ran in it highest detail, as that would imply highest detail is not in fact very high.
I reckon the latest PCs ought to be capable of double (SLI'd GTX780Ti even more so) the gaming throughput, and if FD aren't offering options to consume that, then the game will have a rather short life-span.
Graphics aren't the be all and end all, but people do expect modern games to test their kit (for all the right reasons).
I think we need to be realistic at least in the sort of stuff we're seeing at the moment... We're see a handfull of space craft 1-2km away, with some gun/explosion effects, all on a space background. It shouldn't prove taxing - Compare this to say Bioshock released earlier this year, where there's huge amounts of detail feet away, and all around.
The game generally isn't going to push visuals to any great degree, until you get in some more unusual settings of close to big structures/craft, and even then it's nothing that's unusual in in titles from years ago.
I honestly can't see this game needing to stretch processing unless in unusually complex scenes, or until we get atmospheres and ground details in the future.
That said, if Dr Wookie's comments are correct, that a simple distant space battle scene can make an i7 with a pretty reasonable graphics card struggle, I'm clearly wrong!
EDIT: A PM from Cosmos (who is on a Q6600 like me) seems to back Wookie up! - "the last scenario slows right down, with all those ships, and it would appear its bottle necked by the CPU.. but there is a ridiculous amount of stuff going on. GPU was at 40% load and was getting <20fps.
This surpirses me, as I can't understand where all that CPU is really required!
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