Conclusion: Mining is a FAIL

The Seismic charge launcher ONLY comes in a class 2, this makes Type 6 and Type 7 unusable for detonating asteroids thus making you use a combat/exploring ship for medium ships to go mining. Expect to see Asp's, Pythons and Kraits mining. O My -_-
Not all 'Hot Spots" are HOT. Some are colder than a witch's in January, it all depends on RNG and planet/ring you choose. And it being pristine means squat.
Sub-Surface displacement missile are limited in ammo, after you use them up, you can go pound salt. No synthetizing for missiles for you, just yell at them, maybe they will break. So no deep space mining for you.
Still no engineering on mining lance.....the ONLY powerplay device you can't engineer. In the navy this is a dunsel.
a Class A Pulse Wave Analyser sucks more power than a shield booster, so on a small or medium ship lets hope it doesn't run warm else expect fireworks in your cockpit when using the lasers. This means you Type-7 @_@ the one ship made for mining can't.
Conclusion: Your ASP 'Explorer' is now better than a Type-6 for mining and Python is better than Type-7 (remember when the Python was the goto for combat...lol...it's like watching an aging action hero act in one to many movies). So two of the three ships made for mining can't.[down]
 
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You're just wrong, it's not a fail, it's different and no longer something that you can just hold the trigger and turn on Netflix, you actually need to involve yourself. If you don't like it, old style mining is still completely viable.
 
The Seismic charge launcher ONLY comes in a class 2, this makes Type 6 and Type 7 unusable for detonating asteroids thus making you use a combat/exploring ship for medium ships to go mining. Expect to see Asp's, Pythons and Kraits mining. O My -_-
Not all 'Hot Spots" are HOT. Some are colder than a witch's in January, it all depends on RNG and planet/ring you choose. And it being pristine means squat.
Sub-Surface displacement missile are limited in ammo, after you use them up, you can go pound salt. No synthetizing for missiles for you, just yell at them, maybe they will break. So no deep space mining for you.
Still no engineering on mining lance.....the ONLY powerplay device you can't engineer. In the navy this is a dunsel.
a Class A Pulse Wave Analyser sucks more power than a shield booster, so on a small or medium ship lets hope it doesn't run warm else expect fireworks in your cockpit when using the lasers. This means you Type-7 @_@ the one ship made for mining can't.
Conclusion: Your ASP 'Explorer' is now better than a Type-6 for mining and Python is better than Type-7 (remember when the Python was the goto for combat...lol...it's like watching an aging action hero act in one to many movies). So two of the three ships made for mining can't.[down]

I'm not disagree with all aspects of your post, because some of the stuff you said (not necessarily the way you said it though), makes sense.

Like the SSD missiles having no synth, and sure I'd love for mining lance to have some engineering - not a must have for me but sure, nice to have., etc.

But couple points jumped out so big I just had to comment:

1- python - really? Will take you at your word so must not have noticed but Python was one of most popular, well used mining ships before this update. Maybe because it's the multirole king which is different subject, but lots and lots of miners use or used a Python at one time.

2- you claimed that the Type-7 was "the one ship made for mining" - while most ships can be said to be suited for many things, I thought technically the T7 was made for transport? It made a good miner, sure. But seems pretty clear by game lore and desc the T-series (6/7/9) was made for transport?

But yes, I would like eventually for class-1 modules too - if only so I had more flex in choosing which weapon mounts to use for which mining modules. I'll still use my anaconda but then I could put SSD missiles in the class 1 slots instead of using up my class 2 which I prefer for med mining lasers.

You're getting more grief from posters above ^^ because of the way you said / titled it and mixing bad facts with it than most your points would merit.
 
I must be doing something wrong as I've been making lots of credits and have had great fun mining.
It’s fine stop crying.
You're just wrong, it's not a fail, it's different and no longer something that you can just hold the trigger and turn on Netflix, you actually need to involve yourself. If you don't like it, old style mining is still completely viable.
You just read the topic title without reading his post.
 
Ive only mined for a few hours but it was fun and VERY profitable. Almost to the point I felt like it was cheating or exploiting :D

BUT I was thinking about it earlier, when cracking open an asteroid you want a smaller ship to be able to scrape off the minerals from the pieces. If you want to go mining in a large vessle it must be a real hassle to do that.
 
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Mining has been upgraded with different roles.

You can keep doing what you've always done with high volume surface mining with big and bulky ships.

Or you can go for high value, deep core mining. You need a smaller, more maneuverable ship for extracting the deep core fragments. A T-6/7 won't fit the bill. High capacity cargo doesn't matter quite so much when you're getting 150+k per ton. I was easily getting 5m with a half full krait in the beta.
 
Ive only mined for a few hours but it was fun and VERY profitable. Almost to the point I felt like it was cheating or exploiting :D

BUT I was thinking about it earlier, when cracking open an asteroid you want a smaller ship to be able to scrape off the minerals from the pieces. If you want to go mining in a large vessle it must be a real hassle to do that.

Would you be so kind to share your preferred mining ship and its load-out? Maybe then all us growlers rookies can stop whimpering all the time...
 
The Seismic charge launcher being a Class 2 is not a bad thing imo. That makes T6 and T7 specialized freight ships as they ought to be.

I personnally use a Keelback for mining. Just enough hardpoints for all the mining tools and plenty of cargo space for all of the sweet space ore but nothing to protect you against piracy.
 
The new mining is not a fail by any measure. It expanded upon the existing gameplay without removing or changing anything that was already there.

Indeed module and hardpoint creep excluded many ships from the new mining (or forces people to choose between old or new mining, or fly ships without weapons) and that's a down (maybe some tweaks can be done in the future) but on the other hand it means there is a "mining career progression". I'd give it a 4/5.
 
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Would you be so kind to share your preferred mining ship and its load-out? Maybe then all us growlers rookies can stop whimpering all the time...

In the beta I had a krait with seismic chargers and abrasion blaster only. Protector and collector limpets with a PWS to sniff out the best rocks.

Very effective and allows ability to add defensive capability.

Could probably do the same with an Asp.
 
The Seismic charge launcher ONLY comes in a class 2, this makes Type 6 and Type 7 unusable for detonating asteroids thus making you use a combat/exploring ship for medium ships to go mining. Expect to see Asp's, Pythons and Kraits mining. O My -_-
Not all 'Hot Spots" are HOT. Some are colder than a witch's in January, it all depends on RNG and planet/ring you choose. And it being pristine means squat.
Sub-Surface displacement missile are limited in ammo, after you use them up, you can go pound salt. No synthetizing for missiles for you, just yell at them, maybe they will break. So no deep space mining for you.
Still no engineering on mining lance.....the ONLY powerplay device you can't engineer. In the navy this is a dunsel.
a Class A Pulse Wave Analyser sucks more power than a shield booster, so on a small or medium ship lets hope it doesn't run warm else expect fireworks in your cockpit when using the lasers. This means you Type-7 @_@ the one ship made for mining can't.
Conclusion: Your ASP 'Explorer' is now better than a Type-6 for mining and Python is better than Type-7 (remember when the Python was the goto for combat...lol...it's like watching an aging action hero act in one to many movies). So two of the three ships made for mining can't.[down]

I don't follow this argument at all, the Python was always the best ship for mining as it provided the best balance between Cargo, Agility and Defense. To my mind no-one who can afford to go mining in a Python should be using anything else anyway. Ships don't have pre-defined roles, they are tools for a job and the Python was the best tool previously and remains so now. No surprise given it's easily the most versatile ship in the game, probably too much so, but that's a separate debate.
 
I'm raking in credits like I've never done before right now. With mining. And it's pretty fun and engaging now. Each to their own I suppose.
 
The renewed mining is now what should have been when the game came out. It's more fun and now, it's more profitable.

Sometimes I think there are people who talk about a way of playing that they really don't know (I still remember after 4 years, that mining that I did with my Adder collecting the minerals "by hand").

In short for the person who created this post, I think you should read this great guide:

https://docs.google.com/presentatio...HtY9AhQ-CcCI/edit#slide=id.g46484c48e2_34_102

The link to the post of the creator of the Guide (and by the way, read that thread):

https://forums.frontier.co.uk/showt...reat-Job-FD!?p=7249010&viewfull=1#post7249010
 
While I don't agree mining is a fail. The OP brings up a good point. The T-7 and the T-6 should be able to use these tools and the odd size restriction requirement puts it in question on why they would even have a size requirement for a non-combat weapon.

As to where the T-7 shines for mining is the module amounts, and lateral movement.
 
While I don't agree mining is a fail. The OP brings up a good point. The T-7 and the T-6 should be able to use these tools and the odd size restriction requirement puts it in question on why they would even have a size requirement for a non-combat weapon.

As to where the T-7 shines for mining is the module amounts, and lateral movement.

Well, here we could say that those ships, are specifically for transport.... (Strictly speaking in role mode)

Anyway I think we should all know because, in the universe of ED, the ships called "Multipurpose" are the queens of the universe :)
 
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