Conclusion: Mining is a FAIL

You're just wrong, it's not a fail, it's different and no longer something that you can just hold the trigger and turn on Netflix, you actually need to involve yourself. If you don't like it, old style mining is still completely viable.
Uhm yeah.... because I play a game to watch Netflix. Makes sense. If that's the game design, then the game isn't designed to be played, it's designed to be ignored.

Elite is the only game you HAVE to play something on your 2nd screen because staring at the screen and dots wooshing past for 5 - 90 minutes will make your gaming brain die of boredom.
 
Don't hold your breath waiting for bug fixes. There mining bugs that are still around after 3 years.

No doubt, it usually takes them a major update or to fix any bug... Unless it involve a money making exploit. Just look how long it took to fix the SRV scanner, and that was a major part of the game if you wanted to engineer your ship.
 
Went to kit out my cobra mk3 for exploration and some mining on the side but hit a wall when it came to module space , either its ditch the shield and go do both explo/mining or ditch the fuel scoop and just go do some mining.
Think i'll just go out exploring for a while and kit out a miner after i get back.

Shame though i was looking forward to some rock bashing while out exploring the galaxy but my ps4 commander doesnt have the funds quite yet for a nice medium explo miner.
 
And the Cobra IV is unavailable to you, which is the best small ship miner.

The Keelback makes a decent miner, you can built one (A rated) for 10 million which is only 2 million more than the Cobra III fully A rated and most of the modules will move over to the Keelback from the Cobra.
 
I haven't tried it yet but the How To video makes it look pretty interesting.

What don't you like about it?
 
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Prospector limpets that fail on launch. Mining takes up all you're hard points on most medium and small ships, excessive fire groups. The prospector limpets is the biggest pain, the rest are small potatoes. It's actually fun once you get the hang of it and that doesn't take long.
 
Keelback works perfectly for core mining, or get a bigger boat.. Definitely agree that the Type-7 should have that redundant hardpoint activated, make it a class 2.

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And the Cobra IV is unavailable to you, which is the best small ship miner.

The Keelback makes a decent miner, you can built one (A rated) for 10 million which is only 2 million more than the Cobra III fully A rated and most of the modules will move over to the Keelback from the Cobra.

I'll definetly look into the keelback , i have a d rated type 6 and cobra mk3 which id used for running cargo missions but can sell the type 6 for some more pocket money.

Will the keelback do both mining and exploration? I was hoping to install a little SRV into the hull too , the cargo space for mining will be minimum as its only to carck a few rocks while i potter around exploring?.
 

Deleted member 115407

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I'll definetly look into the keelback , i have a d rated type 6 and cobra mk3 which id used for running cargo missions but can sell the type 6 for some more pocket money.

Will the keelback do both mining and exploration? I was hoping to install a little SRV into the hull too , the cargo space for mining will be minimum as its only to carck a few rocks while i potter around exploring?.

I don't think you'll have enough internals.

1 x SRV
1 x Cargo Rack
1 x Refinery
1 x DSS
1 x Prospector (although folks say you don't need it, you can eyeball the fissures)
1 x Fuel Scoop

So you're an internal slot short, unless you go without the prospector. OR, go without a cargo rack, and just use your refinery bins as storage. That's actually a good idea, because what you store in them would be weightless.
 
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Keelback works perfectly for core mining, or get a bigger boat.. Definitely agree that the Type-7 should have that redundant hardpoint activated, make it a class 2.
Regarding your screenshots, I have been mining for about an hour in a hotspot of an pristine metallic ring. I made less then 10% of what you did. RNG seems off.
 
I don't think you'll have enough internals.

1 x SRV
1 x Cargo Rack
1 x Refinery
1 x DSS
1 x Prospector (although folks say you don't need it, you can eyeball the fissures)
1 x Fuel Scoop

So you're an internal slot short, unless you go without the prospector. OR, go without a cargo rack, and just use your refinery bins as storage. That's actually a good idea, because what you store in them would be weightless.

Cheers for the info Vin , decisions decisions ... i'll see what i can come up with.
 
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Regarding your screenshots, I have been mining for about an hour in a hotspot of an pristine metallic ring. I made less then 10% of what you did. RNG seems off.

You won't find low diamonds in a pristine metallic, that's why.

You need to find rings with mineral hotspots. And, at least in the beta, metal rich rings were a better bet than metallics.
 

Deleted member 115407

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Regarding your screenshots, I have been mining for about an hour in a hotspot of an pristine metallic ring. I made less then 10% of what you did. RNG seems off.

Also, if you have bad RNG, just ring hop or even reload your save in the hotspot.

You really have to learn to look for the good rocks. Find the brightest ones and prospect them. The best ones usually have really heavy reds, blacks, or other colors in the scan especially when you get up close.

Keep at it. You'll get the hang of it.
 
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Regarding your screenshots, I have been mining for about an hour in a hotspot of an pristine metallic ring. I made less then 10% of what you did. RNG seems off.

I can't see how that is possible unless you are setting the explosive yields incorrectly, or not being efficient with detecting the correct roids.

Once you learn to correctly identify roids (only one type, combined with being extremely bright) It all becomes very easy. The key is to not be fooled by roids that are very bright but the wrong type, or roids that are the right shape but not in your face bright.


Tbh I have been watching youtube vids, majority of people are completely ignoring the fact that the warheads have to be set to optimum before detonation. You can even set a low yield for the initial blast, then finish things off with a single low yield warhead.

Am averaging around 6-8 mill per motherlode, pulling in 90-100 mill per final haul (400 tonnes)

Always enjoyed mining in ED, the new mechanics combined with a bit of exploration has pretty much nailed it for me. With deep space mining I have finally found a permanent profession that suits my play style.
 
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I have to agree mining is for me the star of this update followed closely by exploration, they are more involved and do take a bit more effort but well worth the time investment.
 
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