I snapped and become a shameless mode switcher when ranking up with Feds, somewhere mid-ranks, I got a mission: "You promise much for Federal Navy, so we have a special very important task for you: go bring us 7 Crop Harvesters".
I seem to recall, from my time at Fehu, that I was stacking up 20 surface-scan missions at a time and I think it took something like a dozen runs to achieve one rank.
So, that's ~240 missions (all rep+++) to gain one rank.
The way Fehu was, I didn't actually
need to mode-switch to stack those missions (which was just as well, cos at the time reverting to the main menu could take up to 10 minutes, if it happened at all) but, at roughly 10 minutes per run, I was looking at two hours of constant grinding to gain one rank.
It terms of game-time, I think that's fair enough.
What's
not so good is the way that it was done - by stacking huge heaps of simple, repetitive, missions.
Instead, if each naval rank was achieved by embarking on, say, a 10 hour long "mini quest" then I think people would actually
enjoy the experience of gaining rank.
the "quests" could be focused on specific facets of the game so they'd function as "tutorials" to introduce people to that content as well as forcing people to indulge in diverse gameplay rather than just doing the same thing over and over, thousands of times.
Achieving one rank might involve something as simple as killing 50 enemies.
Another might involve smuggling 50 mcguffins into the enemy capital without being scanned, while being harassed by enemy ships.
Another might involve having to mine 100t of some rare mineral.
Another might involve exploring to find 10 ELWs.
Another might require you to build a ship with certain specifications.
Another might require you to undermine some minor faction in a specific system.
Another might require you to scan 50 data-terminals on outposts in enemy territory.
Another might require you to deliver 50 data packets across long distances while being harassed by enemies.
Etc...
Surely it's not beyond FDev to sit down and come up with a couple of dozen diverse quests, all of which would require between, say, 5 and 10 hours of gameplay each?
It's not the
time that makes naval rank a grind, and invites criticism. It's the repetitive drudgery.