Now that just sounds sexist.MAN Portable Air Defense
Now that just sounds sexist.MAN Portable Air Defense
Easy mistake to make, but MAN is an acronym as well and stands for Mammals And Non-mammals. Pretty inclusive I'd say.Now that just sounds sexist.
Thinking about it though, could ship missiles be bumped up to compensate a bit? A Stinger warhead is about 7lbs, a Sidewinder missile about 20lbs so should ship missiles be scaled upwards in the 'sphere'?
Imagine... hundreds of cmdrs space velcroed to the top of a corvette hull, obliterating entire ship fleets or settlements in one coordinated missile launch! Glorious! The flames erupting from my graphics card would just be that much more enhancement of my immersion!Give it time and people will latch onto the outside of ships moonlighting as the 6th hardpoint and decimate ships...
shall we applaud now or later?
That is a bit of a pickle then- from a consistency standpoint small arms fire should not be that good.The problem with the damage and integrity as it currently is in the alpha is that the infantry stuff seems to be using the same scale as the ship stuff.
Sidearms are better than two-ton size-S hardpoints. A CMDR with a modestly upgraded salvage suit is tougher than an SLF. Etcetera and so forth.
That is a bit of a pickle then- from a consistency standpoint small arms fire should not be that good.
I mentioned it before, but could you have base defences the main way to deal with ships (if players could control them), so that you are then dealing with more realistic levels? Or, if you don't have base defences you could maybe have an Apex like call button for a merc to spawn in?
Somewhat scaling problems there too, considering how fragile modern aircraft are and how massive the largest ships in ED are. As a comparison, anti-ship missile Penguin has a 130kg (290 lbs) warhead.A Stinger warhead is about 7lbs, a Sidewinder missile about 20lbs so should ship missiles be scaled upwards in the 'sphere'?
I think one of the biggest problems is that I can sit next to a star in a ship quite happily, and yet be shot with a pistol and eventually explode. You can't have a ship thats crazy tough one minute be totally bendy the next.Somewhat scaling problems there too, considering how fragile modern aircraft are and how massive the largest ships in ED are. As a comparison, anti-ship missile Penguin has a 130kg (290 lbs) warhead.
It's almost guaranteed to be changed. Wish I could say it's 100% guaranteed though.I think one of the biggest problems is that I can sit next to a star in a ship quite happily, and yet be shot with a pistol and eventually explode. You can't have a ship thats crazy tough one minute be totally bendy the next.
I know its a long shot, but I certainly would like FD to rationalise damage outputs somehow.
A dude with a pistol knocks out an Anaconda. Must be Jerry Miculik.
That’s totally not immersion-breaking.
I don't think it works like that.Depends how damaged the hull is, and if you hit anything explodey inside.
Sounds like a somewhat strange notion considering how the newbie ships melt like butter next to an A-class star when engaging G5 engineered ships. If anything, I could imagine an engineered Corvette taking a million rockets to shoot down as usual, whereas unengineered paper cobras being ganked from the skies.The first option would alienate and anger the fresh blood EDO does bring in, while the second will make the fresh blood feel powerful while jading the legacy players. [...]
ED's business model will always place new players on a pedestal while legacy players are merely to be kept from getting so disgruntled as to make too much of a public stink.
Main differences between a Stinger and a Sidewinder is range - Stinger is 3.4km, and a Sidewinder 35.4km - and payload, approx 3kg on the Stinger, compared to approx 9kg on the Sidewinder. So, the range of the Sidewinder is about 10x the shoulder launched Stinger, and the payload about 3x greater. I'd say the payload is scalable in terms of Odyssey.
(The Sidewinder is regarded as a short range Air-to-Air missile, the AIM-120D Medium range AAM is thought to be up to 160km, and the Phoenix AIM-54 AMRAAM had/s a range of approximately 190km.)