Confirmed: Dirtleg missiles far more powerful than ship missiles

We tried to take down the Adder last night. Three people with rocket launchers, trying to take the ship down.

We couldn't. We ran out of missiles. Approximately 30 went in and the ship was still at 50%


Apologies about the rubbish video capture.
Try standing on it when it's going to depart. On the other video I feel that's where the real damage comes from. As the ship goes up it rams into the player standing on top of it and that would be like a ship ramming a skimmer. Frontier added nonsensical properties to skimmers because players would simply ram ships into skimmers to get horizons stuff done, and so these properties may be also applying to humans.
 
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Exaggeration as a stylistic device.

Whatever the actual size and weight of ship launched missiles is... the point that we can probably agree on was that it is considerably larger and heavier than any man-portable missile.



Sure, but there's no doubt that in order to be useful a portable anti-ship missile has to dwarf the damage potential of any ship-mounted weapon.

Same thing as with the tiny weapons on SLFs which are magically more powerful than their much larger ship mounted equivalents.
If realism is what the devs are going for, then there's NO way a handheld weapon should pack more potential than a ship weapon, even a small hardpoint.

A handheld missile should do more damage to a ship than a rifle, sure, but it shouldn't be able to take down the ship. That would make it stronger than a torpedo, and that's a freaking torpedo. Or a class 4 plasma accelerator which is one of the most powerful ship weapons in the game, and huge.

We don't want people carrying weapons more powerful than a huge class 4 plasma accelerator.
 
Let's take the smallest comparable ship-class weapon to compare to let's say a human rocket or grenade launcher:

  • 1B Dumb fire: weighs 2000kg. Assuming half of it is the weapon itself and the other half is ammo, we have 1000kg/24 missiles ~= 42kg per missile.
  • Handheld rocket / grenade launcher should be no heavier than 30kg. Assuming 20% of that is the weapon itself and the rest are the 10 rockets, we'd have 2.4kg in each rocket.
Based on these assumptions, each rocket should be at the most 5% as powerful as a single class 1B missile. Of course there are some heavy assumptions here, but they are also somewhat on the conservative side. What kind of damage can that weapon really do to a ship??
 
Let's take the smallest comparable ship-class weapon to compare to let's say a human rocket or grenade launcher:

  • 1B Dumb fire: weighs 2000kg. Assuming half of it is the weapon itself and the other half is ammo, we have 1000kg/24 missiles ~= 42kg per missile.
  • Handheld rocket / grenade launcher should be no heavier than 30kg. Assuming 20% of that is the weapon itself and the rest are the 10 rockets, we'd have 2.4kg in each rocket.
Based on these assumptions, each rocket should be at the most 5% as powerful as a single class 1B missile. Of course there are some heavy assumptions here, but they are also somewhat on the conservative side. What kind of damage can that weapon really do to a ship??
Comparing to the Lave Radio test, that seems a lot more realistic.
 
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This was brought up as likely to happen several times, despite being ludicrous, as posted here by @Miko, and to the scoffs of many. It has arrived.





Corvette's are gonna be ashamed of their "powerful" hardpoints when they witness what really lethality looks like with dirtleg weaponry. :ROFLMAO:👍 If I hadn't seen this coming I'd be unhappy, but I find it pretty funny as it was almost a certainty.

Place your bets gentlemen, which will be more damaging to a massive spaceship; Class 4 Plasma or handheld grenade.

I bet handheld grenade.
The holy handgrenade of Antioch?
 
Ok I know this will sound TOTALLY noob, but how does he have an Anaconda in the alpha? We don't have ships, right?
Training scenarios.

There really should be a point where weapon caliber is too low to cause any measurable damage to a ship's hull, so that wouldn't be possible without a weapon that's specifically anti vehicle.
 
Having been out of the loop for a while, I'm not quite sure what a MANPAD is. My first guess is some sort of menstrual device for men, which wouldn't surprise me in 2021. However I'd have thought humanity would have solved that particular quirk by the beginning of the ED timeline...
 
An SLF has the firepower of almost two C3 hardpoints. Why? Because it's a game and if it were 'realistic' they'd serve no point.

Let's just test it when we get our ships.
 
Been thinking of designing a new ship, strip a new sidey back to frame, build a new hull out of landing pad lighting poles and strap a few handheld rocket launchers to it, think I could take out anything in game with 3 shots and walk away with zero damage 😂
 
I do hope they don't make a joke out of Odyssey and the balance to it.
You already think they have - I hope it gets even funnier, being honest, it might finally get rid of the undead and trolls...
Bring it on Frontier - upset the 'Bleaters' so much they pick up their skirts and run off in hysteria :devilish:

I word my stuff to communicate with undead & trolls, it is way more fun, wouldn't you agree?
 
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