Currently colonization mechanics is tethered by a limited range. While this may seem like a good way to hamstring player expansion to buy you time, consider that players ARE going to get to where they want to get. Yes, it might take longer but consider that they are now making assets all the way there. Assets that will now take up space in servers to some degree.
Removing the tether would allow players to develop colonies in more interesting locations, but also would have the effect that everything in between Sol and anywhere won't be cluttered with junk. At least not for a longer while. Not only that, but not having a tether would also limit expansion by the logistical portion of having to ferry materials from where they are available to somewhere in the black. Which you can then adjust if you needed to speed or slow down the process.
Something to consider.
Removing the tether would allow players to develop colonies in more interesting locations, but also would have the effect that everything in between Sol and anywhere won't be cluttered with junk. At least not for a longer while. Not only that, but not having a tether would also limit expansion by the logistical portion of having to ferry materials from where they are available to somewhere in the black. Which you can then adjust if you needed to speed or slow down the process.
Something to consider.