Odyssey was planned for more than 2 years, to deploy in December 2020, on both consoles and PC at the same time. When people say "Frontier don't know how much work is left, so they can't tell you", they're imagining a world without development lifecycles.
Of course a software development company has an estimate of the work remaining to deliver a console port of their flagship DLC, that they've worked on - at this stage - for at least 3 years.
Of course, a project manager has a milestone on his/her future timeline that delivers that work item in some form or other, and there is an estimated hours to complete metric alongside that milestone.
The decision to provide "no information" is a conscious one, and is likely informed by facts that console CMDRs may or may not like, once they are finally revealed.
They could quite easily offer an estimate, just like they are doing with Update 9's implementation date. They're choosing not to.
Development cycles don't mean squat if your devs are telling you they don't know how to fix the issue and they need more time to see if they can.
EDIT: of course, if that is the case, someone in management has to make the call sooner or later to give up and give the bad news.
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