I hope without the random bright primary colour objects I keep seeing in other games' DX11 versions when I don't run the DX9 path.Direct X 11 next? I hope
I hope without the random bright primary colour objects I keep seeing in other games' DX11 versions when I don't run the DX9 path.Direct X 11 next? I hope
This is unfortunate. Now the real question is this. What are the plans for the split instances of PC between horizons and odyssey? When will you combine the two so people can play together? You guys have proven you can do this like you did with the original elite and horizons. All you did was restrict the ED Base game players from accessing ED horizons content and you can do the same here. All we want to do is to play together. Will you guys force the horizon players to have to deal with the updated graphics of Odyssey? The reason I ask this is because I've come across MANY players who can play horizons just fine but cant even come close to 30 fps on Odyssey and if you make them have to deal with the updated graphics when you merge the two instances, you'll alienate a lot of your player base. You can do what Black Desert Online has done and have 2 seperate graphical options in the game that will either turn on the new graphical engine or turn on the old graphical engine. You can do something similar to the picture below so people arent alienated.Greetings Commanders,
Elite Dangerous is a game close to my heart.
It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.
Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
This is the game I bought, for what it offered when I bought it. No reason to stop now.
same here, RL doesn't allow me to do so.Hi
So with this bad move regarding console players im gonna leave elite for good, is a ver but very bad move shows no consideration for console users that are playing the game since release (ps4), i was playing now the xbox version but now with this im gonna stop playing elite. With no ps5/Xbox series release (i dont know why since they are more powerfull machines) there is no way im gonna play this again. I dont have money to buy a pc to play elite.
No, I understand all of that thanks. My point was if you enjoy playing it today, no reason not to play it today. If you stop enjoying it, stop playing it. Just seems a bit odd to say 'I like the game and enjoy playing it but I'm going to stop because in a bit I won't enjoy playing it'. It's like not eating a pie because you're worried that you won't like the pie next year.Maybe you don't understand that we console players mainly were very patient for nearly a year, hoped that Frontier after some time to get EDO running, will work again on topics like broken BGS, balancing and grinding issues, new ships and other new content for EDH, not even talking about getting EDO on the console.
Allready today EDO e.g. is mutch more efficient for BGS as EDH. Frontier now says they will freeze EDH and wthey will not provide any upgrades (beside some essential fixes). I would not be surprised if they decouple the console with EDH completly from EDO BGS soon.
The player base for sure will signifficantly drop and then we can expect a complete shutdown of the EDH server maybe next year. As they did not thought about a transfer of accounts I expect there will come nothing. A free EDO license is not the point if I have to buy a gaming PC at first. The point is the endless effort to get tripple elite, to get all the ships and modules, the engeneers, etc. and the items that are limited only to successful CGs.
I demand a full refund, as should every other person that bought into your .Greetings Commanders,
Elite Dangerous is a game close to my heart.
It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.
Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
Sauron and Thanos approve this messageHorizons is a dead parrot.
Even with servers running for some time ahead. Eventually there will be only PC Odyssey - it is inevitable.
Long time player, first time poster. Hope everyone is well.We are investigating potential options but we don't have anything to announce at present.
Dear Frontier,Greetings Commanders,
Elite Dangerous is a game close to my heart.
It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.
Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
The Playstation community had four year of exploring options on the Cobra MkIV before they finally got backed into a corner and admitted that they weren't going to do it.I’ll be honest, @Paul_Crowther, I’m not sure I believe this will ever happen. Maybe it’s just the timing of you saying it, but “exploring options” is pretty non-committal right after the abandonment of a feature with more firm promises from the development side. If FDev wants to make things right, commit to it. Maybe you can’t, but @David Braben can.
If FDev truly are committed to full account transfers (permits, explore data, ships, cosmetics, credits), why did you make this announcement now before you had plans in place related to transfers? Will we have to re-buy the game to continue with our accounts?
Thanks,
CMDR Grengarr (Xbox Game Preview Program Player)
"A single codebase" is just an excuse, sorry, I don't believe that. I have a pc, so this decision doesn't affect me, but it feels like I'm watching my neighbour's house being burned while I'm standing in apathy.Greetings Commanders,
Elite Dangerous is a game close to my heart.
It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.
Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
They clearly did though. That "we are exploring options but nothing to announce" language was first posted three minutes after DB's original post, and repeated nearly verbatim by multiple staff members. It's quite obvious they've discussed the account transfer question internally before today, don't know the answer yet, knew people would ask this question, and agreed on this statement as the response.you folks didn't have a statement regarding transfers for an announcement about stopping console development