Constructing a specific Economy

You could exclude Colonia from the calculations for trit since it appears that colonisation uses the bubble trit values not the colonia ones. It'd still be a big enough sample set
 
From my own testing I believe the more general rule for weak links is:
  • The highest tier port of a body will receive all the weak links from assets from other bodies.
  • The highest tier port of a body will not generate weak links.
  • If a body has multiple ports of the same highest tier, the first built wins.

This explains:
a) Why planets with just a single outpost does not generate weak links. It doesn't matter if the port is originally industrial, research, or colony.
b) If a second outpost is added to the body the second outpost will be a generator of weak links.

I'm creating a pure Extraction economy system with an Orbis over a HMC with Volcanism and an asteroid base in an asteroid belt. I want to generate Palladium which is one of the notoriously low supply commodities, so any weak link from an economy that consumes Palladium is absolutely out of the question. Picture attached.

I just want to be absolutely sure that I understand the logic, so please correct me if I'm wrong. For this example I'm going to use Industry outposts because that would absolutely kill what I'm trying to build.

For this system, I can put an Industry orbital outpost at either or both of the stars with single orbital slots without poisoning the Extraction economy, because there will be no weak links generated.

I could also put a single Industry outpost at either or both of the stars that have two orbital slots, plus something else that isn't a port. Let's assume that I avoid constructions in that slot that generate economies that consume Palladium, or I stick to satellites, comm stations, or government installations that have no economy. Will I still be safe from weak links affecting the Orbis and the Asteroid Base?

The one thing I absolutely can't do is put two Industrial (or HT, or any) outposts side by side at either of the two 2 slot stars. That would turn the second Industry outpost into a generator of weak links and gobble up my palladium. Right?
 

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You could exclude Colonia from the calculations for trit since it appears that colonisation uses the bubble trit values not the colonia ones. It'd still be a big enough sample set
Yes. The catch is that to do the calculations at all I need multiple markets of a known size and a single economy type, which is why I did this data collection out in Colonia in the first place.

I fully expect that the bubble and Colonia use the same values for Tritium - every other commodity seems to match - but I set this up as a spin-off from data I already had, so finding multiple suitable 1.0 Refinery stations in the bubble and adding special monitoring of those is a lot of effort to go to for one commodity.
 
The one thing I absolutely can't do is put two Industrial (or HT, or any) outposts side by side at either of the two 2 slot stars. That would turn the second Industry outpost into a generator of weak links and gobble up my palladium. Right?
I believe you are correct. If there are two ports on a body the highest tier (or older one) will receive the weak links and not generate them. Other ports on the same body would generate weak links.

You could add a second port (or facility) that will creates weak links that don't gobble up palladium, whatever that is I'm not sure.
 
I believe you are correct. If there are two ports on a body the highest tier (or older one) will receive the weak links and not generate them. Other ports on the same body would generate weak links.

You could add a second port (or facility) that will creates weak links that don't gobble up palladium, whatever that is I'm not sure.

All right. Here's the tentative plan. Extraction is isolated from everything else. The Industry places will get Military influence from their respective stars which will mess up their markets, but that's not a concern here. They're there for the +3 to development level each. Security has to be the dump stat, but I can at least get it back to zero.

An alternative would be a mining outpost in place of the first satellite. That would add a single Extraction weak link to the rest of the system and make the military outpost produce some extraction supplies, since those two economies tend to get along.
 

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They'll be fine - they have an intrinsic economy, so they're unaffected by what they orbit.
Works for me. Would you pick the satellite or the mining outpost?

That’s 1 wealth/2 SoL/1 Dev and no economic influence vs 4 wealth/-2 SoL, no Dev but some Extraction influence for the military outpost and a weak link for other places.
 
I have a Terraformable HMC that has NO Biologicals. After adding a T1 Agriculture settlement and a T2 Refinery, I have these numbers in the Coriolis Market that orbits the planet.

Agriculture (220%) - Terraformable (.40) + Strong Link (.80) + ??
Extraction (140%) - HMC Body Type (1.0) + Pristine Resources (.40)
Refinery (120%) - Strong Link (.80) + Pristine Resources (.40)
Terraforming (100%) - ?
High Tech (5%) - Weak Link (.05)
Military (5%) - Weak Link (.05)

Based on the Body type, Strong and Weak Links, these numbers work out. The problem is the Agriculture and Terraforming numbers. According to the formula, these should only appear if the planet has Biologicals. Am I missing something?

Helms Point - https://inara.cz/elite/station/822623/
 

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I have doubts about the terraformable boost for agriculture being applied correctly (not just in this case but in general).

If we assume that bonus is not working, and the presence of a thin atmosphere is being counted as "biologicals present" for some reason, the ag breakdown would be like this:
1.0 (planetary base) + 0.4 (boosted for bios) + 0.4 (tier 1 ag settlement) + 0.4 (boosted for bios) = 2.2 total.
If the terraformable bonus was working it should be 0.8 higher (0.4x2)... unless it is tidally locked?
 
The planet is not tidally locked. I had missed the additional economy boost for terraformable, thanks. But I thought that bonuses (in general) were applied for matching economies only, e.g., Tier 1 Agriculture (+0.4 Ag) = 1 T boost but Tier 2 Refinery (no Ag) = 0 T boost. Where did the other boost in your calculation come from?

In the end, I'm going with bugged. I have another cmdr with the same makeup (THMC w/ no Bios) reporting Extraction only. I'll ask Frontier next.
 
But I thought that bonuses (in general) were applied for matching economies only, e.g., Tier 1 Agriculture (+0.4 Ag) = 1 T boost but Tier 2 Refinery (no Ag) = 0 T boost. Where did the other boost in your calculation come from?
I included two boosts because the planetary influence and strong link from the ag settlement would get boosts applied to them individually. The refinery has nothing to do with it.
 
A question - will additional “parasite” facilities continue changing the product lines at ports if they are already “contaminated”?
In my refinery system I have had once placed an agricultural installation, the refinery Orbis now sells of course algae and leather too, but as long as it sells insulation membranes, all is good. Now I want to build a second T3-Ocellus (orbiting a water world in the same system), for the sake of population increasing. A building of the three T2 agricultural settlements would be the easiest way to gain 6 green construction points plus little agri-bonus for the future agri-Ocellus (of course heavily “contaminated” with refinery weak links, but it’s no matter).
But I’m not sure:
  • will it add another agriculture products to the product line at the refinery Orbis, which cause reduction in the assortment of refinery goods (eventually R.I.P. insulation membrane)?
  • or will it just boost the stock of the already available algae and leather, leaving other refinery goods untouched?
 
At the moment I don't distinguish at all (the orbital-only Tritium and Insulating Membrane are also included in the calculation)

I don't have the data to reliably automatically build the lists of which exports and imports are surface/orbital only - do you know of anywhere someone's already done that?
Are you asking for the business rules for this, decision-table style? I was thinking of doing that by hand because I couldn't find one either. Seems weird when there are so darn many third-party tools out there which deal with trade data.
 
A basic table of this sort is all I need, really, and for brevity the all-to-all rows (which is most of them) could be omitted.
CommodityImportExport
Insulating MembranesAllOrbital
Geological EquipmentSurfaceAll
BeerAllAll
It's not as if it would be difficult for me to put together just by reading the in-game market descriptions, but it's tedious enough that I'm not likely to actually get round to it.

Seems weird when there are so darn many third-party tools out there which deal with trade data.
Big data shortcut for understanding, again. There's no need to know that only surface stations export muon imager if your database search for "all stations exporting muon imager" is going to obviously only return them, and most 3rd-party tools are based around variations on answering "where can I trade X today?" for which you don't even need to know that stations have economies or that trade goods are related to them, never mind anything more sophisticated.
 
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