Both of my T3 orbitals produce Tritium, HIP 75653Tritium production seems to be 0 no matter what...
Both of my T3 orbitals produce Tritium, HIP 75653Tritium production seems to be 0 no matter what...
Yes - I can't get good data for every commodity from the Colonia stations. Tritium because it's bought up as soon as it comes on the market so never gets anywhere near the supply cap, and Slaves because virtually everywhere bans them.Tritium production seems to be 0 no matter what...
From my own testing I believe the more general rule for weak links is:
- The highest tier port of a body will receive all the weak links from assets from other bodies.
- The highest tier port of a body will not generate weak links.
- If a body has multiple ports of the same highest tier, the first built wins.
This explains:
a) Why planets with just a single outpost does not generate weak links. It doesn't matter if the port is originally industrial, research, or colony.
b) If a second outpost is added to the body the second outpost will be a generator of weak links.
Yes. The catch is that to do the calculations at all I need multiple markets of a known size and a single economy type, which is why I did this data collection out in Colonia in the first place.You could exclude Colonia from the calculations for trit since it appears that colonisation uses the bubble trit values not the colonia ones. It'd still be a big enough sample set
I believe you are correct. If there are two ports on a body the highest tier (or older one) will receive the weak links and not generate them. Other ports on the same body would generate weak links.The one thing I absolutely can't do is put two Industrial (or HT, or any) outposts side by side at either of the two 2 slot stars. That would turn the second Industry outpost into a generator of weak links and gobble up my palladium. Right?
I believe you are correct. If there are two ports on a body the highest tier (or older one) will receive the weak links and not generate them. Other ports on the same body would generate weak links.
You could add a second port (or facility) that will creates weak links that don't gobble up palladium, whatever that is I'm not sure.
They'll be fine - they have an intrinsic economy, so they're unaffected by what they orbit.The Industry places will get Military influence from their respective stars which will mess up their markets
Works for me. Would you pick the satellite or the mining outpost?They'll be fine - they have an intrinsic economy, so they're unaffected by what they orbit.
I included two boosts because the planetary influence and strong link from the ag settlement would get boosts applied to them individually. The refinery has nothing to do with it.But I thought that bonuses (in general) were applied for matching economies only, e.g., Tier 1 Agriculture (+0.4 Ag) = 1 T boost but Tier 2 Refinery (no Ag) = 0 T boost. Where did the other boost in your calculation come from?
Are you asking for the business rules for this, decision-table style? I was thinking of doing that by hand because I couldn't find one either. Seems weird when there are so darn many third-party tools out there which deal with trade data.At the moment I don't distinguish at all (the orbital-only Tritium and Insulating Membrane are also included in the calculation)
I don't have the data to reliably automatically build the lists of which exports and imports are surface/orbital only - do you know of anywhere someone's already done that?
Commodity | Import | Export |
Insulating Membranes | All | Orbital |
Geological Equipment | Surface | All |
Beer | All | All |
Big data shortcut for understanding, again. There's no need to know that only surface stations export muon imager if your database search for "all stations exporting muon imager" is going to obviously only return them, and most 3rd-party tools are based around variations on answering "where can I trade X today?" for which you don't even need to know that stations have economies or that trade goods are related to them, never mind anything more sophisticated.Seems weird when there are so darn many third-party tools out there which deal with trade data.
I wouldn't recommend that, they're not accurate when it comes to some of the "surface only" descriptions e.g. Surface Stabilisers are listed as "Refinery (Surface)" but are happy to show up in orbital stations.It's not as if it would be difficult for me to put together just by reading the in-game market descriptions