Re: Combat Zones, and fighting for both sides
...Don't you think maybe that "signing up to a cause" should be a touch more involved, engaging and meaningul?
ie:-
Press J to enter war. Choose side A. Blow side B up. Press J to exit war.
Five seconds later, press J to enter war. Choose side B. Blow side A up. Press J to exit war.
After four years, can we not be held to a cause/choice more than this? If you join a side, should it not be for a longer term, for a greater cause/outcome/commitment?
One simple way that Frontier could implement this would be to make it so that, when you go to a Combat Zone and choose a side to fight for, your reputation with the
other side instantly becomes 'Hostile' (after all, you are going to be shooting at each other, so it makes sense). Then, if you press J twice to exit and re-enter the war, you
cannot choose to fight for the side that is Hostile to you - because they don't trust you!
The reason I think this would be simple for the Devs to do is because the 'Choose a Side' text boxes shown in the stream last night
already display your reputation with both of the factions, as you can see:
...so, all Frontier would need to do is highlight the Hostile faction's text box in red, and make it unselectable - and there you go, your actions now have consequences! What's more, if you
really want to change sides, you could simply go to a station, do a bunch of missions for the Hostile faction to restore your reputation with them, and
then return to the Combat Zone and choose to fight for them. So it would not stop players from switching sides entirely... but you would have to earn their trust again before they would allow you to fight for them, you couldn't just switch sides willy-nilly.
(Who knows, maybe Frontier have already implemented this, and they just forgot to mention it in the livestream? I would like to think so!)