Holy frickin' crap ... an orrerery view ... well played FD you sly b@st@rds! 
200% hype !!!
Didn't really seem to touch on any differences with the 3 current discovery scanners(Basic, Intermediate, Advanced). Is it just going to be one single discovery scanner now, or will there be some kind of limitations/advantages for each that wasn't shown in the livestream?
I gave Kudos, now to some comments and quibbles.Hi Commanders,
<snip>
A new streamlined layout and a few key changes will make navigating the cockpit interface and in-game menus easier than ever!
- Status - The new status tab now lists information on local system factions, your reputation with the super powers and the Power you are aligned with, a summary of your current session log, your financial information, and any permits you currently have access to.
My opinion on the exploration content is largely unchanged since it was first detailed a few weeks ago. Everything sounds amazing except for the neutering of the Honk revealing the system map. I am very disappointed by that. It will more or less eradicate my way of exploring and drastically slow down my decision making process.
I did have questions:
1. Will all the regions be named after exploration community region names?
the below link is the full 9000px image.
https://www.edsm.net/img/poster/9000px.png
Really liked new features! However, there was one major flaw.
Couple questions.
Will there be any difference in zoomed images depending on where i am in a system (close/far from star/planet)?
What if i scan a system not close to a star, but far outside of a system (or far above system plane). Will some of zoomed-in planet images show full dark side of a planet if a star behind a planet?
Regarding major flaw. The telescope image of a gas giant with rings looks incorrect.
The image looks like it was shot from close distance near the rings. However the planet was really far away. There should be no perspective projection in this case. Instead image should be shown in parallel projection, similar to images below.
My opinion on the exploration content is largely unchanged since it was first detailed a few weeks ago. Everything sounds amazing except for the neutering of the Honk revealing the system map. I am very disappointed by that. It will more or less eradicate my way of exploring and drastically slow down my decision making process.
Everything except for that one thing is beautiful. It is clear that Frontier has no intention of changing that one thing, though so I will have to resign myself to this and just learn to deal with it. Rather than being happy after today's stream I only feel defeated.
Time manipulation of the orrery would be uber cool! I wonder also about generation ships and Voyager probes and other "easter egg" style things.Jukelo - I can't believe you finally added the Orrery, thank you so much!
...but can we manipulate the timeline to move the bodies along their orbits like we could in FE2?
Bitstorm - Q: Will the new system scanning system locate objects like generation ships and Voyager?
Ah, I was wondering how basic and intermediate scanners would fit into all this.Hey, just thought I'd give you an answer. This was answered before by the devs. There will only be a Basic scanner from now on and people who already have the advanced one will be compensated for the credit cost. They're basically reducing from 3 scanners down to 1. Cheers![]()
I wouldn't worry about it too much. It seems to me that the stuff we previously used a DSS for comes up with the normal scan still (maybe it still needs a DSS just being equipped for the usual "extra" info) but I doubt the probe launching mini-game will work at all for unlandables.I love this!
I have a huge concern regarding mapping bodies that you can not currently land on:
I am also concerned about the ADS and USS scanning:For years now we have been able to locate Unidentified Signal Sources in both populated & and uninhabited systems without the requirement of a module. While USS were almost completely omitted in this stream (surprising as this is an exploration mechanic and a core gameplay mechanic) my current understanding based on released information is that in order to find a USS we will require either having an ADS to locate them; or to scan the nav beacon in the system. If my understanding of this is correct the ADS now becomes a required module on all ships that need to engage in USS/signal based content.
Nice thoughts here, +rep! May be too late to make it into this version, but still worth looking at.The "Target" interface in the left HUD panel has a missed opportunity for a warrant list:
For ages now I have wanted the ability to see not just how much a players bounty is; but what factions issued those bounties and for how much. I also want to see any unclaimed powerplay merits they are holding and which power they were earned working against. My reason for this is that for people enforcing/protecting a faction or powers territory the kill warrant scanner is almost completely useless in PvP and we desperately need the ability to pull a target, warrant scan them and instead of just killing them for being in our territory be able to make an actual informed decision about whether or not to kill them for hurting our power/faction.
With the new rework of the target panel separating modules and cargo, this is a perfect place to implement this. If not done now; please please please implement it later. It would add so much to Enforcer based PVP gameplay.
Thanks for the stream! I've got high hopes for this update and am very much looking forward to the BGS/Scenario topics on the 25th!
Phenomenal!
One question - while you are body scanning or spamming probes is your ship live? If it is live could get interesting as a griefing opportunity.