News Content Recap: Beyond - Chapter Four Livestream - Exploration and the Codex

As someone who got into this version of the game primarily to explore (unlike the previous Elites) I can say this about the changes:
 
I posted this in a different thread, but maybe this is the correct spot. For those of us far, far away from the bubble currently, how is this going to affect us? What about all of the discovery information we currently have and what about our current ship loadout?
 
I posted this in a different thread, but maybe this is the correct spot. For those of us far, far away from the bubble currently, how is this going to affect us? What about all of the discovery information we currently have and what about our current ship loadout?

Your ADS will disappear to be replaced with the FSS as a built-in module, freeing up a slot. Your exploration data should go on with you until you get to a station to hand it in. From today you will also be able to map bodies if you also have the DSS by launching probes to 'map' them, this will gain you a 'first mapped' tag (if you are on a first) as well as discovery . You will also be able to find any POI's / USS / Extraordinary items with the FSS.
 
I'm a hardcore explorer and I uninstalled the game after the first day of C4 Beta. The F.F.S. has completely ruined exploration for me, and I believe it was meant to. I don't expect that the Codex will be any different, although I haven't seen it, and I'm not going to. None of the things that should have been present in a meaningful exploration update - like atmospheric landings - are in C4 and I am convinced that they never will be in the game at all now. Saionara then.
 
If you don't want to use the FSS, then don't, just fly upto every single body in any system you want, burn the hours :p, it will passive scan within a certain distance anyway (I've don't really know what distance atm, maybe ~100 Ls??). IMO the FSS is generally a big improvement.
The codex is a great addition :cool:.
I'd be surprised if atmos landings weren't coming next year, but who knows, but Fdev have said it will happen.
 
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If you don't want to use the FSS, then don't, just fly upto every single body in any system you want, burn the hours :p, it will passive scan within a certain distance anyway (I've don't really know what distance atm, maybe ~100 Ls??). IMO the FSS is generally a big improvement.
The codex is a great addition :cool:.
I'd be surprised if atmos landings weren't coming next year, but who knows, but Fdev have said it will happen.

Exploring systems and discovery used to take skill and knowledge as well as a pinch of luck. Every update makes it easier for novice explorers and less challenging for seasoned vets. Admittedly the days of spotting the second star of a well separated binary pair and the more distant planets via parallax shift are long gone but the skill required has now been watered down a lot more. There's less advantage to having experience and developing effective SC route planning.

Exploration should be tough and discoveries should be hard won. It's getting less like discovering a lost Mayan city after slogging through the jungle and more like driving a Google Street View car to record everything.

As for saying don't use the FSS, that's fine for a single player game but not here.

But I'm just a grumpy git who you shouldn't listen to :)
 
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Exploring systems and discovery used to take skill and knowledge as well as a pinch of luck. Every update makes it easier for novice explorers and less challenging for seasoned vets. Admittedly the days of spotting the second star of a well separated binary pair and the more distant planets via parallax shift are long gone but the skill required has now been watered down a lot more. There's less advantage to having experience and developing effective SC route planning.

But I'm just a grumpy git who you shouldn't listen to :)

If (only if) you wanted to map the entire system the orrery gives you a great resource in planning an efficient route between bodies - it's great!
 
That's true, I hadn't thought of that!

Exploring systems and discovery used to take skill and knowledge as well as a pinch of luck. Every update makes it easier for novice explorers and less challenging for seasoned vets. Admittedly the days of spotting the second star of a well separated binary pair and the more distant planets via parallax shift are long gone but the skill required has now been watered down a lot more. There's less advantage to having experience and developing effective SC route planning.

Exploration should be tough and discoveries should be hard won. It's getting less like discovering a lost Mayan city after slogging through the jungle and more like driving a Google Street View car to record everything.

As for saying don't use the FSS, that's fine for a single player game but not here.

But I'm just a grumpy git who you shouldn't listen to :)

I think you've got it back to front, their was no skill in the old ADS as all you had to do was honk & fly within scanning distance of the relevant body (ok, some route planning, which btw you still need to do if you want to surface scan bodies), then either slow SC towards it or sit & wait, & it could be a bloody long way off! :p
Now the fine tuning & zooming does make it feel like you're actually searching, not saying it's perfect mind you! ;). But I do like it when I am searching for specific bodies, no more going in & out of the system map [up]. Has been very hand for my search of new Thargoid Structures.

Re not using FSS, I had in mind exploration only, yes you would need it for USSs & mining.

Lol, grumpy git, I'm sure you're not normally ;)
 
That's true, I hadn't thought of that!



I think you've got it back to front, their was no skill in the old ADS as all you had to do was honk & fly within scanning distance of the relevant body (ok, some route planning, which btw you still need to do if you want to surface scan bodies), then either slow SC towards it or sit & wait, & it could be a bloody long way off! :p

Lol, grumpy git, I'm sure you're not normally ;)

Oh, dont get me wrong the ADS was easy mode and I protested against it at the time (parallax FTW). The FSS pretty much hands stuff to you on a plate though. it's like "discovering" something using google maps setellite view from your sofa then thinking about visiting it to snap some photos rather than having to hack your way through the jungle in search of a mythical lost city.

"Indiana Jones and the GPS enabled satellite photo mapping app".

As for grumpy, I'm still annoyed that they stopped careless commanders ending up with their ships embedded in the station superstructure if they tried to drop out of SC too close (back then that was a question of skill too), then there was the classic mistake of burning up in a star because you weren't paying attention after your hyperspace jump and forgot to throttle down, and do you remember back in the day when you could supercruice with flight assist off? You'd be drifting sideways towards a planet to spiral inwards as you scrubbed off speed, gloroius... it was a simpler time, a better time. Kids today don't know they're born... ;)
 
Lol, despite being a cmdr since summer 2014, I didn't know you could do SC FA off!!
I think you can still cook nose diving into a star though. Feel free to test it for me! :D

Parallax was ok to a point, but we are in the 34th century :p
 
Lol, despite being a cmdr since summer 2014, I didn't know you could do SC FA off!!
I think you can still cook nose diving into a star though. Feel free to test it for me! :D

Parallax was ok to a point, but we are in the 34th century :p

You probably spent a bit of time hauling fish from Chango Dock back then [money]

isinona did a great viedo on SC with FA-off. In fact all their videos were great.

https://www.youtube.com/watch?v=hj2MXw8t_40

I might start a seperate thread about all the cool features and techniques we've lost or fogotten in the game [smile] o7
 
I'm a hardcore explorer and I uninstalled the game after the first day of C4 Beta. The F.F.S. has completely ruined exploration for me, and I believe it was meant to. I don't expect that the Codex will be any different, although I haven't seen it, and I'm not going to. None of the things that should have been present in a meaningful exploration update - like atmospheric landings - are in C4 and I am convinced that they never will be in the game at all now. Saionara then.

Don't forget to close the door behind you. Thank you!
 
I'm a hardcore explorer and I uninstalled the game after the first day of C4 Beta. The F.F.S. has completely ruined exploration for me, and I believe it was meant to. I don't expect that the Codex will be any different, although I haven't seen it, and I'm not going to. None of the things that should have been present in a meaningful exploration update - like atmospheric landings - are in C4 and I am convinced that they never will be in the game at all now. Saionara then.

Not too “hardcore” if you quit day one of a beta because you find it hard. I covered at least 15k ly since the drop and the new system is great. Yesterday I found a pink waterworld that on the map looked like a rocky body.

The main issue seems to be people can’t get the binds right and then get frustrated. It’s really an easy and entertaining gadget once you spend a little time on it. Beats the hell out of honk look at map jump
 
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There was no skill in exploration previously. It was merely flying around getting close enough to each planet and scanning.

God forbid you wanted to actually find something on a planet - which meant flying low enough for something to appear on your scanner. Again, no skill with that.


Exploring systems and discovery used to take skill and knowledge as well as a pinch of luck. Every update makes it easier for novice explorers and less challenging for seasoned vets. Admittedly the days of spotting the second star of a well separated binary pair and the more distant planets via parallax shift are long gone but the skill required has now been watered down a lot more. There's less advantage to having experience and developing effective SC route planning.

Exploration should be tough and discoveries should be hard won. It's getting less like discovering a lost Mayan city after slogging through the jungle and more like driving a Google Street View car to record everything.

As for saying don't use the FSS, that's fine for a single player game but not here.

But I'm just a grumpy git who you shouldn't listen to :)
 
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Yep, exactly [up]


Btw folks, am I right in thinking that the FSS will discover undiscovered unregistered comm beacons?
 
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As for grumpy, I'm still annoyed that they stopped careless commanders ending up with their ships embedded in the station superstructure if they tried to drop out of SC too close (back then that was a question of skill too), then there was the classic mistake of burning up in a star because you weren't paying attention after your hyperspace jump and forgot to throttle down, and do you remember back in the day when you could supercruice with flight assist off? You'd be drifting sideways towards a planet to spiral inwards as you scrubbed off speed, gloroius... it was a simpler time, a better time. Kids today don't know they're born... ;)

I want to play that game!



Wow, that's cool stuff. I never knew that was a thing.
 
So are there "rules" regarding finding life in a system? For example, will it always be the same kind? I came across a system where about a dozen worlds registered as having biological life on it, but after the fourth bit of bark stuff I came to assume that it was going to be the case on every world in this system, no matter how far apart the planets were, or how high/low the gravity, etc.

Now that I know how to use the composition scanner, I'm able to at least get some sense of accomplishment. However does finding stuff once mean it'll never show up as a new discovery again (again, is that just for that one system? will bark in a different system be considered different?)
 
There was no skill in exploration previously. It was merely flying around getting close enough to each planet and scanning.

God forbid you wanted to actually find something on a planet - which meant flying low enough for something to appear on your scanner. Again, no skill with that.

No skill in using parallax shift to spot distant bodies in a system? Did you do much exploration before the ADS easy mode? The new system is still easy because you dont need to travel to expolre, just to find extra details. With pre ADS exploration it was sometimes near impossible to find some distant bodies which meant there was a real sense of reward when you did and that only the more experienced commanders discovered everything in a system. I'd rather be flying my ship to explore not playing a seperate data processing mini-game. :)
 
No skill in using parallax shift to spot distant bodies in a system? Did you do much exploration before the ADS easy mode? The new system is still easy because you dont need to travel to expolre, just to find extra details. With pre ADS exploration it was sometimes near impossible to find some distant bodies which meant there was a real sense of reward when you did and that only the more experienced commanders discovered everything in a system. I'd rather be flying my ship to explore not playing a seperate data processing mini-game. :)

Kudos to the skill required in parallax exploring, I imagine the ADS introduction must have been a real game spoiler in comparison. Now we have to do a little extra rather than just hold a button for 5 seconds to see the unexplored system it gets called a mini-game, and by someone who 'did it the hard way' - maybe those inexperienced commanders finding everything (like me) are looking at the 'new' system as an additional layer to exploration that was missing - maybe :)

But I do appreciate your own desire to just fly.
 
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