Clear as mud.
I posted this in a different thread, but maybe this is the correct spot. For those of us far, far away from the bubble currently, how is this going to affect us? What about all of the discovery information we currently have and what about our current ship loadout?
If you don't want to use the FSS, then don't, just fly upto every single body in any system you want, burn the hours, it will passive scan within a certain distance anyway (I've don't really know what distance atm, maybe ~100 Ls??). IMO the FSS is generally a big improvement.
The codex is a great addition.
I'd be surprised if atmos landings weren't coming next year, but who knows, but Fdev have said it will happen.
Exploring systems and discovery used to take skill and knowledge as well as a pinch of luck. Every update makes it easier for novice explorers and less challenging for seasoned vets. Admittedly the days of spotting the second star of a well separated binary pair and the more distant planets via parallax shift are long gone but the skill required has now been watered down a lot more. There's less advantage to having experience and developing effective SC route planning.
But I'm just a grumpy git who you shouldn't listen to![]()
Exploring systems and discovery used to take skill and knowledge as well as a pinch of luck. Every update makes it easier for novice explorers and less challenging for seasoned vets. Admittedly the days of spotting the second star of a well separated binary pair and the more distant planets via parallax shift are long gone but the skill required has now been watered down a lot more. There's less advantage to having experience and developing effective SC route planning.
Exploration should be tough and discoveries should be hard won. It's getting less like discovering a lost Mayan city after slogging through the jungle and more like driving a Google Street View car to record everything.
As for saying don't use the FSS, that's fine for a single player game but not here.
But I'm just a grumpy git who you shouldn't listen to![]()
That's true, I hadn't thought of that!
I think you've got it back to front, their was no skill in the old ADS as all you had to do was honk & fly within scanning distance of the relevant body (ok, some route planning, which btw you still need to do if you want to surface scan bodies), then either slow SC towards it or sit & wait, & it could be a bloody long way off!
Lol, grumpy git, I'm sure you're not normally![]()
Lol, despite being a cmdr since summer 2014, I didn't know you could do SC FA off!!
I think you can still cook nose diving into a star though. Feel free to test it for me!
Parallax was ok to a point, but we are in the 34th century![]()
I'm a hardcore explorer and I uninstalled the game after the first day of C4 Beta. The F.F.S. has completely ruined exploration for me, and I believe it was meant to. I don't expect that the Codex will be any different, although I haven't seen it, and I'm not going to. None of the things that should have been present in a meaningful exploration update - like atmospheric landings - are in C4 and I am convinced that they never will be in the game at all now. Saionara then.
I'm a hardcore explorer and I uninstalled the game after the first day of C4 Beta. The F.F.S. has completely ruined exploration for me, and I believe it was meant to. I don't expect that the Codex will be any different, although I haven't seen it, and I'm not going to. None of the things that should have been present in a meaningful exploration update - like atmospheric landings - are in C4 and I am convinced that they never will be in the game at all now. Saionara then.
Exploring systems and discovery used to take skill and knowledge as well as a pinch of luck. Every update makes it easier for novice explorers and less challenging for seasoned vets. Admittedly the days of spotting the second star of a well separated binary pair and the more distant planets via parallax shift are long gone but the skill required has now been watered down a lot more. There's less advantage to having experience and developing effective SC route planning.
Exploration should be tough and discoveries should be hard won. It's getting less like discovering a lost Mayan city after slogging through the jungle and more like driving a Google Street View car to record everything.
As for saying don't use the FSS, that's fine for a single player game but not here.
But I'm just a grumpy git who you shouldn't listen to![]()
As for grumpy, I'm still annoyed that they stopped careless commanders ending up with their ships embedded in the station superstructure if they tried to drop out of SC too close (back then that was a question of skill too), then there was the classic mistake of burning up in a star because you weren't paying attention after your hyperspace jump and forgot to throttle down, and do you remember back in the day when you could supercruice with flight assist off? You'd be drifting sideways towards a planet to spiral inwards as you scrubbed off speed, gloroius... it was a simpler time, a better time. Kids today don't know they're born...![]()
Wow, that's cool stuff. I never knew that was a thing.
There was no skill in exploration previously. It was merely flying around getting close enough to each planet and scanning.
God forbid you wanted to actually find something on a planet - which meant flying low enough for something to appear on your scanner. Again, no skill with that.
No skill in using parallax shift to spot distant bodies in a system? Did you do much exploration before the ADS easy mode? The new system is still easy because you dont need to travel to expolre, just to find extra details. With pre ADS exploration it was sometimes near impossible to find some distant bodies which meant there was a real sense of reward when you did and that only the more experienced commanders discovered everything in a system. I'd rather be flying my ship to explore not playing a seperate data processing mini-game.![]()