Hello CMDRs & Frontier Development Team,
Background: I'm a rookie to Elite Dangerous. Even though I purchased it some time ago, I was rather an occasional player.
Now that I've got more time to go deeper into this marvelous spacefaring world, I hope that I can offer my fresh eyes to the community and contribute to resolving some of its challenges.
Problem statement
There is no motivation for players to do any kind of dangerous activities in the Open mode, except deliberate PvP combat or I-play-open-only ideology.
For example, if I'm trading gold or doing powerplay missions in systems populated with players, it is much safer for my in-game wallet to do it in Solo.
Impact
World feels less player-populated and actually much less dangerous.
Player population is divided: traders and explorers often play in Solo or Private whilst Open is filled with bounty hunters, pirates and simply gankers. Because of the players switching to Solo or Private as soon as they sense any danger for their wallets or intended activities, there is no reason for folks doing bounty hunting and pirating to stay in the Open either, hence we have gankers left.
Solution
As doing all kinds of activities in the Open mode is more dangerous, logic of higher risk leading to higher reward can be applied.
No changes to Solo or Private modes should be done, but continuous play in the Open should be rewarded if player is up for the risk.
Example:
Playing in the Open mode for 7 days in a row triggers permanent credit bonuses of 10-15% for successful mission completion, trading, bounty vouchers, exploration data etc.
Should you log into Solo or Private, it will reset to normal rates, until you've played Open-only for 7 days in a row again.
What do you think, CMDRs?
Background: I'm a rookie to Elite Dangerous. Even though I purchased it some time ago, I was rather an occasional player.
Now that I've got more time to go deeper into this marvelous spacefaring world, I hope that I can offer my fresh eyes to the community and contribute to resolving some of its challenges.
Problem statement
There is no motivation for players to do any kind of dangerous activities in the Open mode, except deliberate PvP combat or I-play-open-only ideology.
For example, if I'm trading gold or doing powerplay missions in systems populated with players, it is much safer for my in-game wallet to do it in Solo.
Impact
World feels less player-populated and actually much less dangerous.
Player population is divided: traders and explorers often play in Solo or Private whilst Open is filled with bounty hunters, pirates and simply gankers. Because of the players switching to Solo or Private as soon as they sense any danger for their wallets or intended activities, there is no reason for folks doing bounty hunting and pirating to stay in the Open either, hence we have gankers left.
Solution
As doing all kinds of activities in the Open mode is more dangerous, logic of higher risk leading to higher reward can be applied.
No changes to Solo or Private modes should be done, but continuous play in the Open should be rewarded if player is up for the risk.
Example:
Playing in the Open mode for 7 days in a row triggers permanent credit bonuses of 10-15% for successful mission completion, trading, bounty vouchers, exploration data etc.
Should you log into Solo or Private, it will reset to normal rates, until you've played Open-only for 7 days in a row again.
What do you think, CMDRs?