What are you talking about? The plural of axis is indeed axes. "Axies" doesn't even exist.
https://dictionary.cambridge.org/dictionary/english/axes
https://dictionary.cambridge.org/dictionary/english/axes
What are you talking about? The plural of axis is indeed axes. "Axies" doesn't even exist.
https://dictionary.cambridge.org/dictionary/english/axes
Bit of a necro, but I have information that relates to this problem. I developed a method that fixes it, but using TM Target software (for Warthog and T16000 sticks).
http://simhq.com/forum/ubbthreads.php/topics/4282555/Square_the_circle_-_make_Warth
You could use the same math for controllers. I found some linux driver guys doing the exact same thing for xbox controllers. I would look into FreePIE and vJoy, I think that is your best bet for general joystick control that can be used on any device.
Seconded. PPjoy is another virtual stick you could try. FreePIE's the best as you can tailor the scripts to perfection. It can even convert head tracker inputs to mouse or virtual joystick inputs - so you could steer with your nut..The path of least resistance would be to set up a profile with Joystick Curves and map vJoy axes in the game.
For greater control or if you want to use vJoy for other stuff, FreePIE is what you want. While debugging your script you can use diagnostics.watch to print the raw and modified values of each axis.
Does Joystick Curves allow you to set the response curve to greater than 100%? The issue is that with the circular bezels surrounding the mini-sticks, thrusting up and left (assuming that vertical and horizontal axes are mapped to the same stick) blocks off some of the possible motion. You can do it with FreePIE, I think.The path of least resistance would be to set up a profile with Joystick Curves and map vJoy axes in the game.
For greater control or if you want to use vJoy for other stuff, FreePIE is what you want. While debugging your script you can use diagnostics.watch to print the raw and modified values of each axis.
...
A ghetto fix would be to take the casing off the gamepad and physically cut the bezels into a square shape - the thumbsticks themselves come with the full range of motion.