Controlling installations...does it give any "profits"

You can't hurt anarchy will violence. BH fights an anarchy directly by handing in bonds, and boost other factions at the same time.

Bear in mind not all bases are suitable for a good kicking- my advice is scout them and see what can be blown up- some are just boxes with streetlamps :D
Oh cool, so even though it's an orbital installation populated almost entirely by their ships, it doesn't actually hurt them if someone goes on a massacre there? Fantastic.
I can see how there'd be salt if blowing up ships in lawless areas still counted as a murder for influence. An anarchy with a large orbital would be untouchable as you could just hang around it with smart rounds and blow up anything that tried to pass through the slot that belonged to any other faction in the system, for absolutely no consequences other than rep.
 
Oh cool, so even though it's an orbital installation populated almost entirely by their ships, it doesn't actually hurt them if someone goes on a massacre there? Fantastic.
I can see how there'd be salt if blowing up ships in lawless areas still counted as a murder for influence. An anarchy with a large orbital would be untouchable as you could just hang around it with smart rounds and blow up anything that tried to pass through the slot that belonged to any other faction in the system, for absolutely no consequences other than rep.

Thats my understanding of it, anyway. To hurt anarchy is the reverse of 'normal' factions, since they don't normally have security (and blowing them up is pointless). BM bolsters anarchy too, so be aware of that.
 
Thats my understanding of it, anyway. To hurt anarchy is the reverse of 'normal' factions, since they don't normally have security (and blowing them up is pointless). BM bolsters anarchy too, so be aware of that.
Yeah, from what I've seen, it's a lot easier to keep a system as anarchy than it is to make one an anarchy when there's passive traffic, assuming that traffic isn't deliberately opposing the anarchists.
 
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