Convergence

Can you implemented convergence for fixed weapons?
We are in 34th century and let me remind you, Spitfires in 20th century had posibility to adjust convergency for their machineguns.
I know it, because I´m reincarned pilot of 313th RAF Czechoslovak squadron ;-)
 
Should be something you can set, say at 500m intervals from 500m up to 6000m.

This would seriously help out some ships that have widespread weapon mounts, the class 3's on the T-10 come to mind especially for the fixed AX weapons.

Ah, that way it could work... Though the distance from the target is known, the year we speak of should allow automatic focusing on the correct distance. But let's not get greedy. ;)
 
Upvote Weapons convergence game update

I'm like to up-vote this request. I went through the grind to obtain, upgrade, and engineer and type-10 for thargoid battles. I have 4 fixed guardian plasma chargers for weapons. Unfortunately, from an offensive perspective, the type-10 with fixed weapons is terrible because the weapons spread is about as wide as the thargoid interceptor. Most of the time, in order to actually hit the interceptor, I need to accept that half of my weapons will be not hit the target. From this perspective, this ship is a huge disappointment due to the weapons convergence issue.

For a recommended fix. In outfitting, it would be great to be able to define the distance in which the weapons converge. The CMDR can set the range between 500m to infinity. For me, I'd me more than happy with being able to set me converage distance at 1000m, and I accept that weapons spread occurs at shorter and longer distance. This is exactly how WWII fighter-airplanes weapons systems worked. If this can be added to the game, that would be a game changer for larger ships like my type-10. Otherwise, my type-10 will make me the weakest pilot in my wing.
 
Four plasma chargers? Which type of Thargoids are you shooting at?

Primarily Cyclopes interceptors (have not figured out how to ID the 5 and 6 heart variants by threat level). The 3 fixed guardian plasma chargers on my Cheiftan excerpt the interceptor hearts quickly. Also deals a bunch of damage to the heart directly. The idea for the type-10 was that it is a hull tank that can handle the loadout and power demands of 4 of these weapons. If the weapons convergance issue is resolved then it will be great.

I have some wingmates that are slow learners sometimes, and the accidentally (on multiple occasions) start the battle by ramming the thargoid at high speeds. Under these circumstances, it is hard to Xenoscan, and the dumbfire benefits of fixed weapons is great. Turreted weapons under these scenerios would not hit the hearts.
 
Turret is an option for a lot of the AX weapons, but how about gimballed AX weapons? Not like Thargoids have chaff, right?
 
weapons convergance

Turret is an option for a lot of the AX weapons, but how about gimballed AX weapons? Not like Thargoids have chaff, right?

IDK, AX weapons seam very under powered. There is a small group of us that are hunting thargoids (5-6 in total; only 4 person wings at a time). We all started with AX weapons, and 2 of us (myself included) went through the grind for guardian weapons. By comparison, AX weapons do very little damage. also AX weapons only appear to be effective at extremely close range. Everyone else is starting the grind for blueprints, because they got tired of being ineffective in combat with AX weapons. Night and day difference in damage (plus guardian tech is actually a lot of fun against conventional ships).

Back to the original topic. I was actually talking with this same group last night about large ships in Thargoid battles. There is a general excitement about riding big ships into battle to take of the really nasty battles (threat 7 and above). However, at one time or another, most of my pals have tried fixed weapons on these large ships, and they have the same issues. After my experiences, they are holding off for now, because a smaller more agile ship essentially has convergent weapons, which against thargoid interceptors is the difference between success and failure.

I will add to my previous recommendation. The weapons convergence issue is not just port/starboard wing, but top and bottom on the same wing (not as bad, but fair less than ideal).
 
This suggestion makes a lot of sense; there is one caveat I want to point out, however: Fixed weapons are not completely fixed. They actually have some very, VERY slight gimballing that only occurs when you aim directly at the target. Try targeting a subsystem directly and watch as you near the small targeting square; your fixed guns will swivel to assist your aim ever so slightly. Perhaps this undervalued functionality is why Fdev don't implement your suggestion? I can only guess as to their actual thought process at this point.
 
I do think it's reasonable that "fixed" guns (that are not centerline) would be able to aim left or right somewhat, to converge on a target in front of a ship. It makes good design sense.

Cutter outer hardpoints, for instance, and probably the most extreme example.
 
This suggestion makes a lot of sense; there is one caveat I want to point out, however: Fixed weapons are not completely fixed. They actually have some very, VERY slight gimballing that only occurs when you aim directly at the target. Try targeting a subsystem directly and watch as you near the small targeting square; your fixed guns will swivel to assist your aim ever so slightly. Perhaps this undervalued functionality is why Fdev don't implement your suggestion? I can only guess as to their actual thought process at this point.

I'm willing to give it another try (since I have the T-10). Typically, for thargoids, I do select the subsystem target of the excerpted heart. I update the "subsystem" are the wing successively destroys the hearts.

With the excerpted heart selected, the targeting system provides target leading (as the thargoid moves). The leading works great for my cheiftan, for instance. However, for the type-10, I have tired a few different approaches, and at best I can only hand 2 out of 4 shots on the target at a time. the other two shots are too wide, and do not hit the thargoid at all.

I'l give it another chance the next time I go thargoid hunting, but I'm not expecting much based on past experiences. In that case, "improved" convergance would still be a huge game-changer.
 
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