COOPERATIVE MODE

COOPERATIVE MODE (no corporate)

variant 1.
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Add another mode. Of the main features, shooting a person at a person does not cause damage.
Exceptions:
  • people are not in the Power Powers warring among themselves,
  • In areas of conflict when choosing the opposing parties.
  • Interception ordinary
1. The pirate intercepted the clean one, the pirate has no damage until the clean one starts shooting him.
2. Net intercepted a pirate, similar to paragraph a.
3. The net intercepted the net. Someone began to shoot, became a pirate but does not cause damage until he does not answer him.

variant 2.
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An alternative option is to simply add an option to the menu - shooting for people, this option cannot be changed without exiting the game. If you turn it on, you will not be able to damage a single person, and none of the people will be able to damage you.

P.S. Sorry, I made a mistake in the title and thanks to the commander Ezren for pointing me to this.
 
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FDEV already implemented all this, just use solo or a PVE group like mobius.
In solo there is no association with other players.
And they told me about mobius that there were cases and someone was killing someone. Again, you need to know about this group and others to be in it too ...
 
In solo there is no association with other players.
And they told me about mobius that there were cases and someone was killing someone. Again, you need to know about this group and others to be in it too ...

If we are discussing mobius then you know about it already presumably so that doesn't apply. Mobius PK'ing is self limiting as the sad and angry pro-PVPers who do it get booted having done it.

If the mere possibility of getting shot at is enough to put you off it completely you should probably just stick to solo since any PVE dedicated mode will be easily exploitable via diving across your guns or ramming anyway.
 
If we are discussing mobius then you know about it already presumably so that doesn't apply. Mobius PK'ing is self limiting as the sad and angry pro-PVPers who do it get booted having done it.

If the mere possibility of getting shot at is enough to put you off it completely you should probably just stick to solo since any PVE dedicated mode will be easily exploitable via diving across your guns or ramming anyway.
Sorry but disagree.
I think it’s easy to calculate from whom the damage is coming, from a person or not.
 
Sorry but disagree.
I think it’s easy to calculate from whom the damage is coming, from a person or not.
Okay. We're both flying along above a planet. We collide - taking no direct damage, because of the setting. One of us comes out of the collision badly and - despite trying to boost out of it - crashes into the planet's surface, taking heavy damage.

Where did the damage come from? How do you automatically and reliably tell the difference between the following cases? In which cases should the ground-player collision be considered "PvP damage" and cancelled?
1) The two players collided accidentally, and one of them panicked and boosted into the ground
2) One of the players deliberately rammed the other player into the ground
3) One of the players deliberately rammed the other to try to keep them away from the ground, but failed
4) One of the players deliberately rammed the other to try to keep them away from the ground, but then crashed into the ground themselves
 
I agree. But I think the situations described above with cutting into the ground are also quite rare.
They're rare now because it's easier just to shoot someone.

Even if they stay rare, the sort of person who won't go in Mobius because of the tiny risk that they'll meet a player and that that player will be there to kill them will also not be happy with the tiny risk that someone will use loopholes to kill them.

Better advertisement, management and size of private groups would be a much more practical way to solve the problem, I think.
 
I believe that in the game the bulk of normal people but they are forced to fly to the selected locations, in a single player game and in any private groups. As a result, space is almost empty and in my opinion the game itself suffers from it. There is also a large number of missions requiring players to unite.
 
I believe that in the game the bulk of normal people but they are forced to fly to the selected locations, in a single player game and in any private groups. As a result, space is almost empty and in my opinion the game itself suffers from it. There is also a large number of missions requiring players to unite.

Most normal people pick whichever mode they like at the time and happily put up with what happens or doesn't happen in it as it was their choice that put them into that mode.

Exercise your preferences when logging in and don't try to force your chosen style on other players.

Applies equally to proponents of open only.
 
Okay why is this called CORPORATE MODE.

Have you ever seen the stuff corporations do?

Is it supposed to be cooperative mode?
 
Capture.PNG

I laughed at this and I don't know why.
 
Most normal people pick whichever mode they like at the time and happily put up with what happens or doesn't happen in it as it was their choice that put them into that mode.

Exercise your preferences when logging in and don't try to force your chosen style on other players.

Applies equally to proponents of open only.
Just the opposite. In my opinion, just now there is an imposition of a regime in the game. People are forced to look for a mode, (it is not clear how the players will learn about Mobius within the game) even made a special zone for beginners.

What is wrong with flying for months traveling across the galaxy to meet another commander and talk to him?
Or calmly unite in a group to destroy the Targoids.

Have you ever flown in an open game while completing community tasks?
 
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Have you ever flown in an open game while completing community tasks?
Yes? Nice to be in a populated system. Makes for some good interactions, and sometimes you get somebody who's just there to shoot. You can deal with them, or let them nip at your heels.
 
I am against splitting the player base in Elite even more than now.
I agree. After thinking through and implementing the cooperative mode, all other modes will not be needed, i.e. There will be only 1 mode.

Well, you can still leave the sports - atena CQC.
 
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