COOPERATIVE MODE

I agree. After thinking through and implementing the cooperative mode, all other modes will not be needed, i.e. There will be only 1 mode.

Well, you can still leave the sports - atena CQC.

Sounds like a boring game. Instead let's all play in open and learn how to adapt to that.
 
So just going to do away with PvP in the game altogether?

That's a no from me.
see to first message:
...
Exceptions:
  • people are not in the Power Powers warring among themselves,
  • In areas of conflict when choosing the opposing parties.
  • Interception ordinary
...
I am for the PVP in the game to be within the framework of the game itself.
 
Sounds like a boring game. Instead let's all play in open and learn how to adapt to that.
I have been playing an open game for a long time and can calmly resist even the best PVP players, but gankers who do nothing but stupidly hang in the system and attack just for the sake of fun can’t do anything but run away.
How can they hang so quietly in Shinart's high secure system?
What is the game sense of their behavior?
I'm not talking about the outskirts of the bubble, this happens even in the very center and my opinion THIS interferes with the normal interaction of the players.
 
Sorry but disagree.
I think it’s easy to calculate from whom the damage is coming, from a person or not.
Not only is it easy to distinguish damage sources; it's already done. That's how the game decides who to give bounties, combat bonds and notoriety to, and when missions are completed.
 
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Table PVP kill
I0SZSQu.png
 
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