Core Dynamics is an entirely irrelevant manufacturer now...

@rootsrat @Agony_Aunt has a point based on the title of the thread, I no longer think it's fair to say that Core Dynamics is 'irrelevant'. I understand I can't edit the title of thread, but I assume you can? If possible, please could you change the title to: Core Dynamics has been left behind, where's the love?

Thanks in advance.

Wait! I made a valid point?

Holy........

weekend-party.gif
 
Wait! I made a valid point?

Holy........

weekend-party.gif
You did/do. :)

We've shared a lot and spoken a lot over the years (though I have been missing in large chunks), so I spent some time thinking about why we had to take so many words to understand each other, and I realised it's my fault, and the thread title is part of the issue. Too denigrating for what I wanted to convey. You're right, they haven't changed, and they're still unique to fly, so, irrelevant is not fair, and sounds like I'm trying to take something away from them, which wasn't the intention. This thread title change improves the tone and clarifies the topic. Small change that will make a positive difference, don't you think?
 
Thing is, the only new ship (so far) that's been an outright combat ship is the Python 2... and that's as good as (not "better than") an FdL.

Said it before but, if you rate all the ships in ED on a scale of 0 to 10 for a variety of purposes, most of them will fall within the existing scale or, at best, they'll score better than 10 at one thing but score low at something else.

P2: Good as an FdL but not better.
T8: New best medium-pad hauler but not as fighty as a Python.
Mandalay: Very good ship but can't quite out-explore an Annie, even though it has many other advantages.
Cobra Mk5: Absurdly good. Head and shoulders above any other small ship. It is just a small ship though.
Corsair: Very good ship but, honestly, I haven't been able to think of a reason to replace any of my existing ships with it.
PC2: Definitely cargo-hauling dialled up to 11... or 12, possibly.

Point being, while all of the new ships are good, none of them have really been game-breakingly overpowered.
If FDev want to create a new large-pad combat ship (of the type that Core Dynamics might build) - one that's better than the Annie/Cutter/Corvette - they're going to have to be very careful not to make it game-breakingly good.

Honestly, given how easily the Cutter/Corvette can already deal with any PvE combat in the game, I'd expect that FDev might have to ramp up the difficulty of other things in the game to suit a new apex combat ship... and that's going to have a knock-on effect for everybody else too.
 
I really hope a corvette mk2 isn't on the list, it'd be a missed opportunity, CD needs a small and medium, the corvette we have is fine, it's the best large ship for pve combat by miles. I feel like Faulcon Delacy could use a new large ship.

Anaconda 2 makes the most sense to me for next ship, but that big flat thing in the screenshot shared doesn't look very Anaconda-ish.
 
Thing is, the only new ship (so far) that's been an outright combat ship is the Python 2... and that's as good as (not "better than") an FdL.

Said it before but, if you rate all the ships in ED on a scale of 0 to 10 for a variety of purposes, most of them will fall within the existing scale or, at best, they'll score better than 10 at one thing but score low at something else.

P2: Good as an FdL but not better.
T8: New best medium-pad hauler but not as fighty as a Python.
Mandalay: Very good ship but can't quite out-explore an Annie, even though it has many other advantages.
Cobra Mk5: Absurdly good. Head and shoulders above any other small ship. It is just a small ship though.
Corsair: Very good ship but, honestly, I haven't been able to think of a reason to replace any of my existing ships with it.
PC2: Definitely cargo-hauling dialled up to 11... or 12, possibly.

Point being, while all of the new ships are good, none of them have really been game-breakingly overpowered.
If FDev want to create a new large-pad combat ship (of the type that Core Dynamics might build) - one that's better than the Annie/Cutter/Corvette - they're going to have to be very careful not to make it game-breakingly good.

Honestly, given how easily the Cutter/Corvette can already deal with any PvE combat in the game, I'd expect that FDev might have to ramp up the difficulty of other things in the game to suit a new apex combat ship... and that's going to have a knock-on effect for everybody else too.

I more or less agree with you on all points except the P2 vs the FdL. In part this is because i've never "got" the FdL as a ship. Its just never worked for me, so i'd compare it to the Mamba, Krait 2, Chieftan, FAS, or FGS - all of which are the best medium combat ships for me. Still, I'd say its better than all them. I've kitted mine out with all turreted frags and it deletes things quicker and easier than any of the ships i've mentioned. Yes, a turret build kills quicker than my fixed or gimballed builds. I think that says something about the Python Mk2.... or perhaps it just says more about the power of 4 large hardpoints.
 
It's a close call this one that I've been battling with for months now.

SCO: Cobra > Vulture
FSD Range: Cobra > Vulture
Speed: Cobra > Vulture
Armour: Cobra > Vulture
Shields: Vulture > Cobra
Fire Power: Vulture > Cobra (This can be a subjective topic and isn't as straight cut as the others. For PP sniping the Beam/Multi vulture wins imo)
Flight Dynamics: Vulture > Cobra (The Vulture is imo the most nimble ship in the game, the Cobra is a little drifty at high speeds or at the end of a boost)

I think the Cobra just pips the Vulture, but for me the Vulture just feels tight and tuned during combat.
Completely agree with your post, Core Dynamics needs some love! ❤️
The unique PD:Thruster performance of the Vulture is a huge advantage to the Vulture. It effectively gives you three bonus pips. To me that alone easily makes it the best small fighter.
 
I really hope a corvette mk2 isn't on the list, it'd be a missed opportunity, CD needs a small and medium, the corvette we have is fine, it's the best large ship for pve combat by miles. I feel like Faulcon Delacy could use a new large ship.

Anaconda 2 makes the most sense to me for next ship, but that big flat thing in the screenshot shared doesn't look very Anaconda-ish.

Fair comment.

Realistically, FDev certainly doesn't need to escalate the arms-race for top-tier ships but, after all the new ships we've had, a large-pad combat ship is becoming more and more conspicuous by it's absence and CD do build combat ships. :unsure:

I'd certainly be happy to see a medium-pad ship from CD; either a full-on combat ship (perhaps something based on the original concept art for a larger Vulture?) or something that's a more aggressive alternative to a Krait?

Was never a big fan of the FAS/FDS/FGS, though, so replacements for those would be a hard-sell for me.
To be clear, though, I'm fine with the functionality of those ships. It's just the way they look that gives me the heeby-jeebies.


Trouble with creating a Mk2 Annie is that there's only 2 ways it can go;-
They create a terrific ship but give it a sensible hull-mass and people complain.
They continue with the Annie "theme" and give it a super-light hull... and people complain.

It's not an insurmountable problem, though.
If it was me, I'd give the new Annie a super-light hull and super-low integrity, which explorers should be okay with.
I'd then make the Armor upgrades heavy enough to create parity with alternative ships and give it some mil-slots for adding HRPs/MRPs to provide a sensible amount of integrity for combat.
 
P2: Good as an FdL but not better.
In a CG if I see a FDL I now laugh and ignore them. Mildly inconvenient.
If I see a Python Mk2 I have eyes in the back of my head and they make me nervous :D.

Having been on the receiving end of a PMk2 frag monster in my heavily armoured trading T-8 (never seen the rebuy screen) it certainly feels like the raw DPS over 30 seconds of combat after the interdiction is vastly greater than a FDL can dish out.
I also have a PMk2 myself and when I solo a wing assassination missions it certainly feels like the PMk2 is far, far, superior to the FDL...both fire power and flight mechanics
 
In a CG if I see a FDL I now laugh and ignore them. Mildly inconvenient.
If I see a Python Mk2 I have eyes in the back of my head and they make me nervous :D.

Having been on the receiving end of a PMk2 frag monster in my heavily armoured trading T-8 (never seen the rebuy screen) it certainly feels like the raw DPS over 30 seconds of combat after the interdiction is vastly greater than a FDL can dish out.
I also have a PMk2 myself and when I solo a wing assassination missions it certainly feels like the PMk2 is far, far, superior to the FDL...both fire power and flight mechanics

I dunno.

I tend to go for "dogfighting" builds rather than "DPS delivery" builds so the difference isn't as obvious.
The FdL always felt "needy" to me, like you always had to be twiddling pips, using SCBs or switching modules on and off to get the best out of it.
The P2 feels much more robust.
You just build it, fly it and stuff goes boom.

IIRC, the FdL does still have a couple of fundamental advantage over the P2, though, in terms of stuff like Integrity and Shield strength.
 
@rootsrat @Agony_Aunt has a point based on the title of the thread, I no longer think it's fair to say that Core Dynamics is 'irrelevant'. I understand I can't edit the title of thread, but I assume you can? If possible, please could you change the title to: Core Dynamics has been left behind, where's the love?

Thanks in advance.
As they are participating I am not sure if they would be allowed to moderate the title, if it can be done 6 pages in, perhaps reporting your original post with an official request might work.
 
As they are participating I am not sure if they would be allowed to moderate the title, if it can be done 6 pages in, perhaps reporting your original post with an official request might work.
I think 'can't moderate in threads you participate in' is intended to prevent mods deleting posts they disagree with, I'm sure this is fine, but if not, yeh, good shout, I can make a ticket
 
The Gunship is underestimated. It has the power of extreme yaw on its side. It becomes a whole different ship when you basically fly it like it’s rotated 90 degrees and/or use pitch and yaw together to diagonally slide towards your targets. Use the underslung large and two mediums as their own fixed convergence group, just like the Challenger’s 3 mediums. The higher mediums can then be something else.

I really like how the FAS flies. It’s a lot like the Chieftain but with less vulnerable modules. It just doesn’t have enough hardpoints, and the hardpoints themselves are weirdly placed. The bottom ones are blocked by the hull for anything but fixed weapons. The unicorn horn up top doesn’t coverage worth a darn with the others. A random small hardpoint for a utility weapon would be quite helpful.

The FDS moves like a greased pig across an icy floor. I think I’ve flown it all of 10 minutes approximately 4 years ago.
The FAS with better hardpoint placement would be awesome: moving the C2s to the side of the cockpit like on the FDS, for example. I’d also stick another C3 in its “forehead” to give it parity with the other ships in its class.
 
The Vette could definitely do with an update.
Make it SCO compatible, squeeze in class 2 HPs instead of the class 1's and buff its speed.
Corvette MkII I could get behind … shorter; faster; C3s on the side (instead of C2s); the C1 -> C2 upgrade you mentioned; then ditch the under-nose C3 for balance.
 
Well, there's a problem, outfitting different ships identically. Different ships have different strengths and weaknesses. The FAS doesn't need amazing shields for example because it can remain out of the line of fire against most targets allowing more pips in WEP and thus a hungrier weapon loadout. The gunship is the only one out of those you list with a SLF bay which makes a difference.

Sure, maybe you've mothballed the FAS feeling its no longer worth flying, I most definitely haven't, because i still think its a quality ship.



Again, nothing has changed with the FAS, it hasn't been nerfed. Its still the same ship it was all along, a great medium combat ship.
I want to love the FAS as the design - for me - is spot on for a futuristic military craft. But it’s completely outclassed by a frog and a luxury yacht.
 
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