Coriolis.io - A new ship builder and comparison tool

cmmcleod, are there any plans to eventually add accounts so that builds may be stored in the server and accessed from any device without having to rely on local storage and keeping outdated builds in other devices?
 
You can export, PM it to yourself on here (or e-mail it to yourself), access the PM/e-mail on your other device, and import. You could create a folder just for builds and every time you save a build export it and send it to yourself for easy access from other devices. Not perfect, but a decent work around until what you're asking for is implemented (if it ever is).
 
3 is not the correct value for the Diamondback's maneuverabliity, just fyi. [source]
I don't know the correct value, but it's higher than 3.

Thanks. I expect the Beta ships need tweaking stats wise, and will be tweaked in-game too.

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Have been playing with it last few days and wondered if it would be possible so when you cursor over the object the top box changes to the specification of the object so you can see what it is before actually selecting it. At the moment you have to select the item to see what its stats are.

This is in the backlog. I want the site to be mobile/tablet friendly which means I will have to implement a hover-to-preview and hold-to-preview to get this to work well.

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cmmcleod, are there any plans to eventually add accounts so that builds may be stored in the server and accessed from any device without having to rely on local storage and keeping outdated builds in other devices?

It's in the backlog! :) - https://waffle.io/cmmcleod/coriolis
 
Have been playing with it last few days and wondered if it would be possible so when you cursor over the object the top box changes to the specification of the object so you can see what it is before actually selecting it. At the moment you have to select the item to see what its stats are.
^ That. That's the only complaint I have, otherwise, it absolutely beautiful! Thank you so much for the hard work.

The "offline" mode from iOS home screen works and looks great.

I understand that you want to keep cross-platform compatibility, so no direct "hover" support on touch-devices, but doesn't mean that you cannot have a hover popup/update on the PC browser version

Amazing what the folks have achieved creating tools like this, but sad that we actually have to. Why on earth is the in game system not this good.

Cause apparently this game wasn't going to be spreadsheets-in-space.... oh wait... it's notepad-and-paper-on-desk plus some space now.
 
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Very nice, even though it's got a black background.
I see the diamondback is there, the cost, reversed from the beta military bulkhead expense?
Hope it holds true, I'll definitely add that ship to my fleet, the power management is better than the vulture.
 
For me, most seems to work well, but I noticed the boost speed isn't changing when I change thrusters. I rebuilt my 390 + boosting vulture and it says 340.
 
Could you make it so that it updates the max speed and boost speed compared to the thrusters fitted? Anaconda with 7A thrusters can boost at ~275m/s which is a lot better than the 240m/s on the screen.
 
Could you make it so that it updates the max speed and boost speed compared to the thrusters fitted? Anaconda with 7A thrusters can boost at ~275m/s which is a lot better than the 240m/s on the screen.

I'd love to, there is a task for this (https://github.com/cmmcleod/coriolis/issues/16). Data and equation is needed to implement this.

The equation will probably be something along the lines of [Thruster speed coefficient] * [Base speed] * [mass vs thruster optimal mass coefficient].

There is likely a similar formula for boost speed.

I only have data on base speed at the moment. The other thing that is missing is Mj (Mega joules) required for boost. It is possible to pick a power distributor with an insufficient engine capacitor capacity for boost. This task is tracked too (https://github.com/cmmcleod/coriolis/issues/17).

Anyone with data / spreadsheets / willing to help figure this out - please add information to the tasks listed above

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Very nice, even though it's got a black background.
I see the diamondback is there, the cost, reversed from the beta military bulkhead expense?
Hope it holds true, I'll definitely add that ship to my fleet, the power management is better than the vulture.

The costs are just preliminary for both hull and bulkheads. This will be changed when 1.3 is relased. To what I don't know :p
 
Like. Might see if I can contribute over the weekend, perhaps making the design responsive so it works well on my phone :).
 
Like. Might see if I can contribute over the weekend, perhaps making the design responsive so it works well on my phone :).

A great place to start would be to take the .tablet parametric mixin and put it in a new file .e.g 'responsive.less'

and add something like

Code:
.tablet-l (...); // Landscape
.tablet-p (...); // Portrait
.phone (...);
.phone-l (...);
.phone-p (...);

Potentially adding additional media mixins for high res phones, tablets, etc.
 
Based on the tone of the conversation in these forums I think most people would agree that calling the Diamondback an "explorer" is a bit misleading. Even FDev have decided to start calling it the Diamondback Scout. I think combat was always meant to be its primary role.
 
Thoughts, by unchecking the right lower modules (which presently calc cost) ... would also alter the scale jump range as if the item was removed from the upper sections. Would obviate the need to remove them to figure out quick changes.
 
Request for new feature: Add comparison of weapon strength. In a comparison between combat-ready Asp, Clipper, and Python, the ships have differences but the firepower is noticeably absent from the comparison. For example. Asp has 2 medium and 4 small, Clipper has 2 large and 2 medium, Python has 3 large and 2 medium. If the tool allowed the user to specify the weapon groups, then comparison could show total DMG, DPS, T-Load per group.
 
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