Coriolis.io - A new ship builder and comparison tool

Coriolis.io - Ship builder and comparison tool

Coriolis.io is ship building and comparison tool. It is an open source project released under the MIT license and is available here.

Features include:
  • Save-able Builds (using Local Storage)
  • Import / Export of builds
  • Interactive Comparisons (Sortable, selectable facets)
  • Interactive Charts / D3 Visualisations
  • Tablet and Mobile Friendly
  • Share comparisons and builds through permalinks
  • Automated URL Shortening for long URLs
  • Embeddable ED Forum comparison table
  • Power and Priority Management
  • Retrofitting costs against stock/previous builds
  • Completely open source

An example build: Anaconda - Billion Credit Build

Previous Releases

Current Release
06/06/2016 - Release 2.0.0

2.0.0 is now live, 1.X is now inactive
You can transfer your old data by taking the following steps:



Known issues

  • Translations need improving (Particularly Russian, Spanish). You can help here
  • Speed modelling is inaccurate (especially for Enhanced Thrusters)
  • No drag-and-drop for touch devices (will be fixed before version 2.1)

There is a list of tasks for anyone wanting to contribute. In Particular these tasks don't necessarily require coding contributions, but rather modeling game logic / data gathering, etc.

Again, thanks for the feedback!
 
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this was made with angularjs? looks like labor of love, well done :)

the export feature outputs some json (i guess for reference to what's saved on the storage), but i thought it would do a flat snapshot of the ship's data.
maybe display the multiple saved profiles as a dropdown?

my 2 cents

btw. really cool domain name :D
 
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Quite nice. Missing the Cargo hatch power requirement of 0.60 MW, and the possibility to disable it.

Update: No, it was there as Cargo scoop. Okay.
 
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Deleted member 38366

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Quick Test with FireFox 38.0.1 -> No worky, clicking any Ship results in an Error Message (Jameson we got a problem).

Well that's not good. I've tested it with PC Firefox 38.0 and OSX 38.0.1.

When an error occurs you can expand the error with 'Add these details'. Might help figure out whats' going.
 
Really like the comparsion section. Only took the time to put in my "War Python" and "Trade Anaconda" now, but I'll configure my whole fleet for sure to be able to use the comparsion feature.

Great job!
 
Interesting - ED SHipyard has some competition with a capital "C"!

Edit: I'm using Firefox 38.0.1 and its looking fine but haven't dug deep yet.
 
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I like this a lot! :)


...doesn't appear to work on my iPhone though...

I used an AngularJS touch plugin (ngTouch), and you have to hold/press for a second for the 'touch' to work. It's bloody annoying and it's on my to-do list! It kinda works.. :p
 
In the build section Armour is updated if you add Hull reinforcements modules, but in the comparsion screen only the base armour is displayed. I would like to have the total also there (as for shields).
 
In the build section Armour is updated if you add Hull reinforcements modules, but in the comparsion screen only the base armour is displayed. I would like to have the total also there (as for shields).

Whoopsie, that's a bug. I'll fix that in 30 seconds :p Good Catch!
 

Deleted member 38366

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Would it be an idea to add heat efficiency somewhere near the power plant info?
Here's a list of heat efficiencies:
http://elite-dangerous.wikia.com/wiki/Power_Plant
And maybe with some experimenting, finding an in-game measure of max heat when fuel scooping. E.g., with my Asp (from the top of my head), 5A power plant and 6A fuel scoop I get to 60% heat at scooping rate of 250.
 
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