Correcting some misinformation about unlocking Terra Velasquez

For me that engineer is the Marco Quent of Odyssey. I so don't want to do even 1 of those covert missions. Every base I'm in seems to revolve around me. All NPC's following me like flies when I forgot to wipe. I lack the patience to wait until they GFTO.
But I really want to have night vision on my suits. So I'll hop to Colonia to unlock those engineers. IMO those have far more reasonable unlock reqs. The bubble engineers have mat reqs which I deem impossible to find. One of the most frustrating aspects to the grind as I see it: the common mats are too common and the rares too rare.
 

Deleted member 182079

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I had another look at my mission log. While I had completed 6 Covert Theft missions, one of them I completed prior to 'discovering' Velasquez. So there's still hope that I might be able to unlock her with another Theft mission. The alternative is to go down the Heist route but I don't fancy doing 3 more of those... even though the last Theft mission was quite tricky to complete due to where the item was hidden and took me a while. Urgh... why does the game not track these things in-game, I have to use external sources or pen & paper instead. In 2022.
 
For me that engineer is the Marco Quent of Odyssey. I so don't want to do even 1 of those covert missions. Every base I'm in seems to revolve around me. All NPC's following me like flies when I forgot to wipe. I lack the patience to wait until they GFTO.
But I really want to have night vision on my suits. So I'll hop to Colonia to unlock those engineers. IMO those have far more reasonable unlock reqs. The bubble engineers have mat reqs which I deem impossible to find. One of the most frustrating aspects to the grind as I see it: the common mats are too common and the rares too rare.

Assets can be traded, so you just grab whatever of those. Goods often tend to be a blocker, but power regs can be cheesed. Data isn't that hard because missions offer a lot of data rewards, although manufacturing instructions, while not that rare, can take a long time.

And yeah, some of the unlocks are downright painful.
 
Just to add my 2p worth...
My other active account has done more than 6 Covert theft / heist missions successfully, but no invite yet. Guess I did it right with the first account, I just don't remember what I did!
 
Just to add my 2p worth...
My other active account has done more than 6 Covert theft / heist missions successfully, but no invite yet. Guess I did it right with the first account, I just don't remember what I did!

Do only covert heists and only picked from a terminal, never from npc
Also check inara if they dont appear as expired, even tho you completed them successfully and got the rewards too...
 

Deleted member 182079

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Assets can be traded, so you just grab whatever of those. Goods often tend to be a blocker, but power regs can be cheesed. Data isn't that hard because missions offer a lot of data rewards, although manufacturing instructions, while not that rare, can take a long time.

And yeah, some of the unlocks are downright painful.
I've mapped out the upgrades I want to perform to G5 one of each suits, from currently G4 (Mav) and G3 (the other two) - in Inara of course, I really wish the game would allow for this as it can be a pain to keep track of certain mats that are used across different recipes, but 1984 game design FTW it appears... anyhow

The other stuff I can cope with, including some of the data, but I also need to somehow obtain 59 MI's, and 58 Suit Schematics. I feel a bit light headed right now.
 
I've mapped out the upgrades I want to perform to G5 one of each suits, from currently G4 (Mav) and G3 (the other two) - in Inara of course, I really wish the game would allow for this as it can be a pain to keep track of certain mats that are used across different recipes, but 1984 game design FTW it appears... anyhow

The other stuff I can cope with, including some of the data, but I also need to somehow obtain 59 MI's, and 58 Suit Schematics. I feel a bit light headed right now.

The Odyssey Material Helper is fantastic, give it a try instead of Inara.
 

Deleted member 182079

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The Odyssey Material Helper is fantastic, give it a try instead of Inara.
I quite like Inara as a one-stop-shop, and it works very well - though I'm sure that app (think I've seen it in a YT video the other day) is great also. Without those tools I would've probably given up already on the entire engineer loop, it's so opaque it really does remind me of games I used to play in the 80s/90s where I had to take notes on sheets of paper to keep track of things.
 
I quite like Inara as a one-stop-shop, and it works very well - though I'm sure that app (think I've seen it in a YT video the other day) is great also. Without those tools I would've probably given up already on the entire engineer loop, it's so opaque it really does remind me of games I used to play in the 80s/90s where I had to take notes on sheets of paper to keep track of things.

It certainly would be more of a chore. Especially with all those materials that have no use... adding those was just... dumb. If they had been obviously unecessary things that you just sell. Like paintings, jewelry, paper credits, then it would make sense.
 

Deleted member 182079

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It certainly would be more of a chore. Especially with all those materials that have no use... adding those was just... dumb. If they had been obviously unecessary things that you just sell. Like paintings, jewelry, paper credits, then it would make sense.
Yeah, Inara shows those in grey - it was a bit of a revelation just how many seemingly useless mats (especially data - why??) have been added. So much white noise for nothing - and afaik they don't pay that well either, and more importantly they're not flagged as useless in game so I'm too paranoid to just sell stuff in case I pick those which are used somewhere. Terrible, terrible design - though I wonder if this is a result of the ongoing Alpha phase we're still in - product's not ready for launch.
 

Deleted member 182079

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Guess what. A Frontier Support member (I raised a ticket on something unrelated, and since they asked whether I had anything else I needed help with, I asked them about this) just told me the requirement is 12 in total - 6 Covert Heists AND 6 Covert Thefts. Feels a bit like a free-for-all at this stage.

I'm in two minds about challenging them about it - I'm getting really tired of this and might just grind it out in the hope it'll eventually pop. It'd drive me nuts though if it still won't and I'm back to raising a ticket anyways.
 
Guess what. A Frontier Support member (I raised a ticket on something unrelated, and since they asked whether I had anything else I needed help with, I asked them about this) just told me the requirement is 12 in total - 6 Covert Heists AND 6 Covert Thefts. Feels a bit like a free-for-all at this stage.

I'm in two minds about challenging them about it - I'm getting really tired of this and might just grind it out in the hope it'll eventually pop. It'd drive me nuts though if it still won't and I'm back to raising a ticket anyways.

Challenge them. Support should have the correct answers.
 

Deleted member 182079

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Challenge them. Support should have the correct answers.
Yeah you're right. Will see what they say, it's a bit meh they don't seem to know their own game, unless the ability to unlock the engineer with fewer than 12 missions is the real bug, lol.
 
When it was previously confirmed it was done so by a CM who had gotten the info directly from a dev so... I'll go off that personally. The only guaranteed way to do this is just keep doing both types. I say this to anyone who asks. It's bugged so you can only do them repeatedly until it unlocks. And it WILL unlock.
 

Deleted member 182079

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Here's the next response (for some reason it's a different person each time, my ticket seems to be doing the rounds a fair bit):

"We always go for what the game says which is 6 of each :)

If you do a bunch more missions and can confirm either way, we're happy to send a poke to the Dev team and ask them to see what's up!"

Ahem. I'm not in the game now but I'm pretty sure the requirement description isn't as clear cut as that. I'd do one more Covert Theft (bringing my total to 6 post-official-engineer-discovery message) to see if a series of 6 of one category unlocks it, if I were to be able to find one where I currently am of course. I really do think the game knows what I'm looking for and based on that decides "thou shall not pass", and showers me with stuff as soon as I no longer need it.
 
Here's the next response (for some reason it's a different person each time, my ticket seems to be doing the rounds a fair bit):

"We always go for what the game says which is 6 of each :)

If you do a bunch more missions and can confirm either way, we're happy to send a poke to the Dev team and ask them to see what's up!"

Ahem. I'm not in the game now but I'm pretty sure the requirement description isn't as clear cut as that. I'd do one more Covert Theft (bringing my total to 6 post-official-engineer-discovery message) to see if a series of 6 of one category unlocks it, if I were to be able to find one where I currently am of course. I really do think the game knows what I'm looking for and based on that decides "thou shall not pass", and showers me with stuff as soon as I no longer need it.

That's the problem, the game itself isn't clear. Its badly worded, which is why there is confusion in the first place.

Can you point this out to them?
 

Deleted member 182079

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That's the problem, the game itself isn't clear. Its badly worded, which is why there is confusion in the first place.

Can you point this out to them?
I already did in my last email, but that got conveniently ignored it seems, so I guess it's a case of computer says no by the looks of it.

I might just let this slide, it's getting a bit ridiculous now trying to explain to the developer (as in the company) what their own game says or doesn't say and what the intended design is supposed to be.

I reckon it's bugged but in a way that it allowed people to unlock Velasquez earlier than they were supposed to. My initial reading of the in-game text took it as 12 missions but you could for sure read it differently. Just really, really weak wording and unnecessarily so.
 
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