Ships Corsair Build for PP / Regular Combat Zones (CZ) and Haz Res / CNB

It literally doesn't matter. The mass of the shield gen doesn't matter for the Corsair's speed. The power draw might, but that's not really an issue either as you can see in my build. The availability of the health pool might matter, even if the difference is only a few hundred MJ. It's easy go get piled upon by the Spec Ops wing in a medium or high CZ if you're unlucky or have an attention lapse. That's probably why I, at some point, put the A-rated shields on.

From a speed perspective: It does not matter. Ever.
 
By the way, if weight doesn't matter, then why do you have light armor in the first option?
Because it is the installed default, because I didn't care, because 1400 armor is way enough for a multipurpose build, and because mass still matters for jump range. And other than military armor, engineering the LW armor is penalty free.
 
It literally doesn't matter. The mass of the shield gen doesn't matter for the Corsair's speed. The power draw might, but that's not really an issue either as you can see in my build. The availability of the health pool might matter, even if the difference is only a few hundred MJ. It's easy go get piled upon by the Spec Ops wing in a medium or high CZ if you're unlucky or have an attention lapse. That's probably why I, at some point, put the A-rated shields on.

From a speed perspective: It does not matter. Ever.
Do you almost always have a full shield or half? I can't explain it to you, if you're not too lazy, try it.
 
Because it is the installed default, because I didn't care, because 1400 armor is way enough for a multipurpose build, and because mass still matters for jump range. And other than military armor, engineering the LW armor is penalty free.
You yourself wrote that the penalty is weight, it doesn't work here.
Light armor is installed only in one case, so as not to lose speed!
 
I don't know how many different ways to say it. It does not matter, and I didn't care beyond putting HD/DP on the default armor. And again: Mass still matters for jump range, but not for speed.
 
It is for a multipurpose build. Which my Corsair is. As I stated multiple times. Also, I don't know about other people, but I like my combat builds to be able to travel well. Not every player minmaxes everything.
It's your business, I just pointed out the illogicality in the assembly, but in any case, you need an authoritative person to repeat the same thing to you, otherwise my words don't make sense to you.
 
It's your business, I just pointed out the illogicality in the assembly, but in any case, you need an authoritative person to repeat the same thing to you, otherwise my words don't make sense to you.
I don't need an "authority" to tell my I play the game wrong, you should back off a bit.

I joined the thread pointing out that even a MP build of the Corsair can do very well in CZ combat, as does my Corsair. That's it.

There is no missing logic in my build. I balanced purpose, defence, offence and jump range to my liking. The rest is you telling me I have for some reason the wrong shields and armor, because I prefer a larger shield pool for that ship and also prefer to not lose a few light years jump range for military armor.

Again: Not everything in the game is about minmaxing.
 
I don't need an "authority" to tell my I play the game wrong, you should back off a bit.

I joined the thread pointing out that even a MP build of the Corsair can do very well in CZ combat, as does my Corsair. That's it.

There is no missing logic in my build. I balanced purpose, defence, offence and jump range to my liking. The rest is you telling me I have for some reason the wrong shields and armor, because I prefer a larger shield pool for that ship and also prefer to not lose a few light years jump range for military armor.

Again: Not everything in the game is about minmaxing.
Sorry, I'm an engineer. I need my build to be optimal and without obvious errors.

UPD. By the way, why is 128 tons of cargo used in such an assembly?
 
And what is the purpose of such a shield? To sit longer and wait for a full charge?
To have the neccessary reserve when, for example, Spec Ops jump in exactly where you happen to be and immediately start ganging up on you. Which is the reason I put that shield generator (that I had in storage) in that ship instead of the Bi-Weave, because that's exactly what happened to me. With the Bi-Weave, I had to retreat and regroup. With the considerably larger A shields, I can just stay and pick them off.

I am not sure why we're now arguing about shield size.

Having a larger health pool can be advantagous, and usually doesn't really hurt. a Bi-Weave has the same mass as an A-rated one, so it has no influence on jump range, speed or handling. The different power and distro draws matter though, but that's not really an issue on the Corsair. Bi-Weaves can also demand much more micromanagement than A-rated shields.

There's a gazillion reasons why you can prefer the one or the other.
 
Excuse me, I have a question for you too. Why do you need a Point Defence?
I'm excluding hacking protection here.
It's only there to keep hatch breaker limpets from getting to my cargo hold. This is pimarily for when I collect escape capsules in a res. Without a PD I'd lose the collected cargo to an NPC with a hatchbreaker. Of course when I'm after bounties and not loot I'm putting a KWS there instead. And if this were a pure combat build and not a multirole, the two cargo racks would be SCB instead and that PD a heatsink.
 
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