It looks like over-kill for PvE. Forget about point defence. Use shield boosters instead, then your shields will never go down and you can get rid of all those module and hull reinforcements and the armour. That'll get you a bit more speed and jump range.
It is overkill for PvE but playing open only I want it to last until I can either get clear or hold it's own in PvP. (No experience of PvP though so probably be the first option more than once haha. At least until I find out why I'm not seeing anyone. 4 hours bounty hunting at Shinrata and not a peep despite it being a griefers paradise apparently)
My experience and style say to hull tank whenever possible but it sounds like most go with Shield tanking instead. My FGS can last right through a CZ with no shields for the most part but that's the dakka brick. A vette will be a learning curve I hope.
As for Jump range I'm not too bothered. I tend to transfer them into wars and hang around until the tick before jumping in my 45ly Asp and repeating. Both my T7 and Python run cargo and general missions so don't need her for that either. Not into a general purpose warship. It's a Corvette, probably one of the few purpose built battleships in the game (until we get access to the Cap ships

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