Corvette thoughts

I've just gotten real admiral rank and thinking of sinking credits into a Vette.
Playing with build ideas and would appreciate some input. I play open but encounters equal exactly 3 so not PvP inclined

its a good ship you can fit seismic charges on it, and also small ones when they finally get added to the game, it looks like a wedge of cheese though
 
I keep my Corvette simple, fill the optionals with asst. HRPs, military with module protection, the utilities with asst. shield boosters and Reinforced Prismatics with thermal block.

Three MCs and four rails and I can last against NPCs until I want to take a break.

Make sure your shield and armor values are balanced by varying the effects and types and you're good to go.

For PvP, don't get caught alone in a Corvette. too slow and it's a big target.
 
I've just gotten real admiral rank and thinking of sinking credits into a Vette.
Playing with build ideas and would appreciate some input. I play open but encounters equal exactly 3 so not PvP inclined


Unless there's a special reason for it, you're going to struggle to get those lasers to work together.
The Belly hardpoint barely intersects with the top ones at the best of times.

Any reason why you've gone with fixed lasers and gimballed MCs?
If it was me, I'd make the lasers gimballed so they could easily dispose of small, agile, ships without wasting ammo.

Honestly, you don't really need any PDTs on a Corvette.
Missiles won't cause much damage and a PDT can't destroy torpedoes.
I have one on mine, just for the hell of it, but two is probably a waste of a utility slot.

If it was me, I'd probably either get rid of the C3 laser and fit a PA or get rid of the C1 MCs and fit a pair of rails.
In either case, it'd give you a "special weapon" for doing extra damage when the opportunity arises.

As others have said, it's probably worth fitting a cargo rack and a collector controller.
A Corvette is going to explode some tasty opponents and they'll drop mats that are worth collecting.

Any reason to have an SRV aboard a battleship?
It's got a jump-range of 11Ly. Are you really going to use it for "fetch" missions?

Your Shield Boosters/Shield need sorting out to give you more protection against Thermal Attack.
NPCs are going to attack a shielded ship with thermal weapons and your shield's thermal resistance is terrible.


Anyway, here's mine: https://s.orbis.zone/4s7e
 
Thanks for the input, didn't know about the hard point placement problems. Guardian shield reinforcement is a better idea I hadn't thought of. And the SRV was in case I got bored 😂. I'll probably go all gimballed Lasers and MC with packhounds if I ever bother chasing the merits
 
Guardian shield reinforcement is a better idea I hadn't thought of....

Another quick thought about shields...

If it was me, I'd move the figher bay and HRP into the C6 slots and then fit a pair of 7A SCBs in both C7 slots.

When you do that you'll find you don't have enough power for both 7A SCBs so you shut one down using the modules HUD.
In combat, you use one SCB until it's finished, switch it off (using the modules HUD again) and switch the other one on so it'll be ready when you need it.
Just remember NOT to switch the 2nd one on before you switch the 1st one off - or you'll cause your entire ship to shut down!

Trouble with SCBs, though, is they're a finite resource.
I always found that it was using up my SCBs that forced me to leave a fight, sooner or later.
After I got rid of the SCBs it freed up the C7 slots for a cago rack and collector controller.
It also means you can get rid of the HSLs from the utility slots and fit more SBs.
 
It looks like over-kill for PvE. Forget about point defence. Use shield boosters instead, then your shields will never go down and you can get rid of all those module and hull reinforcements and the armour. That'll get you a bit more speed and jump range.
 
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