Since the launch of Odyssey the game has been plagued by serious performance issues. This coincided with the ability to walk on planets, but we've been driving around them in SRV's since 15 December 2015 without any issues, and the new walking mechanic is really just similar to SRV gameplay with a new player model and places to explore when you break it down to it's basic parts. So I can't see it's the fact we can now walk on planets that's the issue, rather it has to be the fact that the planets have had an "upgrade" in visuals along with some shiny new shaders and rendering. Why do I assume this? Well, the game now runs really badly in places where it ran perfectly fine before, such as in space stations and at the title screen. Even just driving around in the SRV is aproblem now, when it was fine before. For me, the title screen runs at 60fps in Horizons, and stays at this for the entire game. It intially starts at 60fps on Odyssey, but drops to around 30fps after a few seconds. But as you can see from the screenshots below, there are no major differences in model complexity or anything else that could lead to such a dramatic drop. The only thing that's changed is the lighting, slightly different colouring and sharper texture fidelity (most notably on the pipes at the top of the screen), which is probably connected to the new renderer and shaders being used.
So, why not, if possible, just roll back the renderer and planet tech to a version that actually worked and potentially solve the performance issues for many players? The game didn't look that bad in the previous version, and was still actually quite nice looking and capable of looking truly stunning in a lot of places. I think many of us would accept slightly worse visuals (which actually didn't look that bad anyway) over a poor framerate and technical issues.
Horizons 60fps steady
Odyssey 32fps fluctuates between 30fps - 33fps (can't see a reason why... it's exactly the same title screen as Horizons which runs at 60fps. Could understand it if there was something more hardware demanding going on) Game runs at 60fps in space, 30fps when close to planet surfaces, bases and space stations.
So, why not, if possible, just roll back the renderer and planet tech to a version that actually worked and potentially solve the performance issues for many players? The game didn't look that bad in the previous version, and was still actually quite nice looking and capable of looking truly stunning in a lot of places. I think many of us would accept slightly worse visuals (which actually didn't look that bad anyway) over a poor framerate and technical issues.
Horizons 60fps steady
Odyssey 32fps fluctuates between 30fps - 33fps (can't see a reason why... it's exactly the same title screen as Horizons which runs at 60fps. Could understand it if there was something more hardware demanding going on) Game runs at 60fps in space, 30fps when close to planet surfaces, bases and space stations.