That’s why I don’t mind if they add back in an optional version of the ADS. It has no real advantage at finding most things, and the one area it’s good at is a field so esoteric most players wonder why anyone would even bother with it.
This is quite meta but I don't think the esoteric experience is necessarily the whole of the story. FDev are also building a galaxy simulation.
If you go out deep space the galaxy already has 5 years worth of pre-3.3 discovered systems, some fully explored, many many more cherry picked. Some are completely untouched. Adding FSS there will be a tendency (I think) to complete more systems, where the emphasis now shifts into surface mapping. A period of time without ADS will - I believe - increase the number (percentage) of fully explored, partly mapped systems.
It's this variety in the amount of exploration done in system, clumped around nebulas, more complete in traffic lanes, that I think has a value, it's what DBOBE would call 'richness'. I know there are completionist explorers, who discovered whole systems prior to 3.3 but given you had to fly to every single planet I'd say that's more the exception than the rule. I think you can argue that the current FSS no ADS set up will restore the balance somewhat, giving a more explored (and less exploited) galaxy, in terms of the galaxy having a character, being backdrop of the game.
Little comfort to ADS fans maybe but given that inclusion of ADS with FSS in current form would enable cherry pick exploration without even needing to fly out to the planet, I think there's a stellar forging factor that doesn't trump gameplay but does affect it.