Could Frontier please demonstrate how to use the FSS enjoyably?

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I think you might be making one assumption though, in that moving the ADS into FSS freed up a slot. That makes smaller ships more viable as explorers and could easily have been part of FDev's thinking imo. Partly because more small ships will be explore ready multitaskers and also because the discovery focus has shifted a bit, on to planet surfaces. Extra slot means small / medium ships can take SRV more easily .. or repair limpets/ARU etc. and I wouldn't be surprised if FD see some value in that extra slot for new players in starter ships.

You have a point, except that FDev added slots in the next update, which they would have known was going to happen (we can presume).
 
You are mistaken Picommander, I don't want to have it all. I don't see a reason why we cannot have both old & new co-exist, I'm personally only interested in the old stuff. I don't mind the new stuff, I use it, and there is no balancing or technical reason why they cannot co-exist, which was the common propaganda propagated by the same people that used phrases like 'god honk' to describe the ADS but curiously not the far more powerful FSS. You have been brainwashed by a smear campaign ;)

The ADS wasn't brilliant. But it didn't need to be removed.

Illuminate us as to your technical knowledge where the Cobra Engine is concerned. You’ve made this claim many times, but have never substantiated it. I say you cannot make this claim, as you possess no technical knowledge regarding the Cobra Engine. Next you’ll tell me how you don’t need to be a mechanic to know how a car works, and insist you can put a Ferrari engine in a Vokswagon, right next to the VW engine and it will work just fine, with no knowledge of mechanics or engineering.

That all said, Adam has given you an Official Not Going to Happen, so it’s time to pick a new battle.
 
And having the choice to follow your suggestion on slot usage and use the FSS alone or to put an ADS in that slot would be bad because...

Remember that the ADS was optional before - many ships didn't carry one.

For a new player, confusion because there's already a way to discover new bodies fitted to all ships. Obviously don't know for sure FDev's thinking on doing away with ADS but for me the slot might have contributed.

ADS has just been outmoded. Besides familiarity with it though, and the feeling ADS can cut time spent in a system right down (honk for bodies of interest, nope, move on) which I don't imagine FD seeing as fantastic thing, the galaxy is after all large but also finite, I'm yet to hear any solid good reason for keeping the ADS.

Less frustrating to concentrate on really good FSS improvements imo.
 
Illuminate us as to your technical knowledge where the Cobra Engine is concerned. You’ve made this claim many times, but have never substantiated it. I say you cannot make this claim, as you possess no technical knowledge regarding the Cobra Engine. Next you’ll tell me how you don’t need to be a mechanic to know how a car works, and insist you can put a Ferrari engine in a Vokswagon, right next to the VW engine and it will work just fine, with no knowledge of mechanics or engineering.

That all said, Adam has given you an Official Not Going to Happen, so it’s time to pick a new battle.
It's almost as though you haven't read the thread.

I'm looking for justification (which as you say, may disagree with my own conclusions) or rectification.

I don't believe the removal of the old modules can be justified, OTOH putting them back into outfitting will be straightforward.

I don't need you to understand, although it would help if you tried :)
 
For a new player, confusion because there's already a way to discover new bodies fitted to all ships. Obviously don't know for sure FDev's thinking on doing away with ADS but for me the slot might have contributed.

ADS has just been outmoded. Besides familiarity with it though, and the feeling ADS can cut time spent in a system right down (honk for bodies of interest, nope, move on) which I don't imagine FD seeing as fantastic thing, the galaxy is after all large but also finite, I'm yet to hear any solid good reason for keeping the ADS.

Less frustrating to concentrate on really good FSS improvements imo.
The ADS is simple to use and its benefits are easy to understand. There could be confusion, I don't see anything like the 9 pages of instructions for the FSS being required. And it's not a new feature to FDev, they already did the legwork.

The old discovery modules have been in the game a long time, they perform a function for which there is an ongoing demand.
 
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The ADS is simple to use and its benefits are easy to understand. There could be confusion, I don't see anything like the 9 pages of instructions for the FSS being required. And it's not a new feature to FDev, they already did the legwork.

Problem is, while on one level your logic seems sound, I think your argument probably has to be made the other way around;

The ADS has been replaced by - and upgraded to - the FSS.Therefore if you want it back (or want it kept) I think you need to provide a very good reason why ADS should be installed alongside, doubling up on the FSS. I think that's much harder to argue because it's not one or the other now (fitting ADS removes FSS) because FSS isn't even a utility slot. It's have FSS only .. or have BOTH giving rapid finding of ADS PLUS rapid discovery of FSS.

Instinctively that's OP .. so you need to make the argument for bringing back ADS, not just for keeping it, because it has been replaced. (swapped out, substituted, done deal, go ...).
 
Problem is, while on one level your logic seems sound, I think your argument probably has to be made the other way around;

The ADS has been replaced by - and upgraded to - the FSS.Therefore if you want it back (or want it kept) I think you need to provide a very good reason why ADS should be installed alongside, doubling up on the FSS. I think that's much harder to argue because it's not one or the other now (fitting ADS removes FSS) because FSS isn't even a utility slot. It's have FSS only .. or have BOTH giving rapid finding of ADS PLUS rapid discovery of FSS.

Instinctively that's OP .. so you need to make the argument for bringing back ADS, not just for keeping it, because it has been replaced. (swapped out, substituted, done deal, go ...).

Again you make a good point. I do not wish to disparage the FSS, it is a tool that does a job. Many others have, and the ADS provides a familiar alternative that quickly solves what is becoming a protracted problem - the DSS is dull busywork to have to repeat in every system, so people will just honk scoop & jump their way through, not discovering anything. With the ADS there is at least a chance something will catch their eye.
 
Maybe constructing these predetermined player types was a bit difficult approach. Players want to do their own thing, and it might seem obscure from developers point of view... But games are only interesting when they begin to have a life of their own.
 
ADS has just been outmoded. Besides familiarity with it though, and the feeling ADS can cut time spent in a system right down (honk for bodies of interest, nope, move on) which I don't imagine FD seeing as fantastic thing, the galaxy is after all large but also finite, I'm yet to hear any solid good reason for keeping the ADS.

Just to chip in, the FSS does this just as quickly and easily (if not moreso) than the ADS did, so if that is FD's reasoning, it's a bit flawed. It's just as easy (I'd say easier) to determine from the energy spectrum if there are 'interesting' bodies present, so long as we are defining 'interesting' with the traditional stuff, ELW's, WW's or AW's. (And just to be clear, I am not disparaging players who wish to cherry pick.)

What the FSS doesn't show are the outlier things such as interestingly colored gas giants. Since these do not become apparent until a player has scanned them, it's possible they will be missed. Of course, if FD doesn't care whether such things are discovered, except by blind chance, then that's fine, but for players looking for them, a tool that facilitated their discovery is now gone. Some may not care, some do... :)
 
Illuminate us as to your technical knowledge where the Cobra Engine is concerned. You’ve made this claim many times, but have never substantiated it. I say you cannot make this claim, as you possess no technical knowledge regarding the Cobra Engine. Next you’ll tell me how you don’t need to be a mechanic to know how a car works, and insist you can put a Ferrari engine in a Vokswagon, right next to the VW engine and it will work just fine, with no knowledge of mechanics or engineering.

That all said, Adam has given you an Official Not Going to Happen, so it’s time to pick a new battle.
Indigo: You have already "won".

Stop wasting ammo.
 
I'm afraid that any suggestions are going to be tabled as well.

They will not change this decision. All we can do is adapt.

Pity, as there are many good suggestions for using the FSS better. I'm afraid all possibilities of suggesting change are now blocked.

Time to get up, and change poker tables.
If FD think that people will stop complaining about the mess they made of exploration with 3.3 they can think again. At some point they will have to concede or start offering refunds/compensation.

Ultimately, they broke their own change management guidelines/rules by removing the ADS in it's entirety.
 
The ADS has been replaced by - and upgraded to - the FSS.Therefore if you want it back (or want it kept) I think you need to provide a very good reason why ADS should be installed alongside, doubling up on the FSS. I think that's much harder to argue because it's not one or the other now (fitting ADS removes FSS) because FSS isn't even a utility slot. It's have FSS only .. or have BOTH giving rapid finding of ADS PLUS rapid discovery of FSS.

Instinctively that's OP .. so you need to make the argument for bringing back ADS, not just for keeping it, because it has been replaced. (swapped out, substituted, done deal, go ...).

Now that we're at the end.. have you guys actually tried using the fss on preexplored unexplored systems in the bubble?

While pointless, its also one of the most elegant modes of usage.. because your ship does the panning and jump in and out of it for targeted use.

Another way to do this is to say be flying somewhere, and are looking for signal sources on your path.

Having this actually would remove the prime design defect of the fss, the stupid panning. Should have thought about this during beta :(
 
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