The fss is horrible
Everyone knows it
Sorry, not "everybody" knows it. I still think it's a wonderful exploration mechanism, because it checks
nearly all my boxes for an enjoyable exploration experience:
1) It doesn't provide unwanted information while using it. I explore for that feeling of discovery, that moment when you know something you previously didn't know before
. Unwanted information can easily ruin that feeling of discovery, and with the FSS
I have control of the flow of information, allowing me to get as much, or as little, information as I want about anything in the system.
2) It is possible to deduce a
lot of information about the bodies within a system and their orbital configuration without having to actually
resolve them in the FSS. All it takes is one or two pans of the system (depending upon the complexity of the system), and some strategic tuning. It is far more fun to deduce that information myself, than get
told the information by automatic systems. It's even fun to learn I am
wrong about something, because
discovering I'm wrong still invokes that feeling of discovery.
3) If there doesn't
seem to be anything particularly
interesting about a system, and/or its bodies, I can quickly use it to resolve all the bodies, just in case I missed something
interesting.
4) If there
does seem to be something particularly
interesting about a system, and/or its bodies, I can explore the system by using a combination of the FSS, parallax, and flying by bodies to resolve them. Trying to fly efficiently
without navigation data is a lot of fun, because I have to rely on audio and visual cues to start my braking maneuver, rather than simply watching the ATA count down to the right moment.
There remain two flies in the ointment of the FSS. The first is that I
still have to go to the system map to get certain information about a body,
especially if I'm resolving that body via flyby as opposed to using the FSS. I'd really prefer to pull up body information on my information panel in the cockpit, rather than the system map, which remains
extremely clunkly to use when you're playing in VR and/or a HOTAS. The second is that we have to throttle down to use the FSS in the first place. I'd rather make the choice of whether I need to throttle down to get the information I want myself, than have it forced on me, especially since half the time I haven't even come to a
full stop by the time I exit the FSS in the first place.
It would
also be nice if they fixed the orbital line bug in VR, but that isn't
nearly as annoying as those two issues above.
edit:
I suppose I'll need to put in the inevitable "I wouldn't mind if they reintroduced an
optional version of the ADS, for those who exploration style isn't suited for the FSS. Just keep that thing away from my ships." disclaimer.