well, it isn't vr at all. it's a 2d cinema panel with an awkward guard system so that valiant explorers don't bump themselves against the walls in the room while they are ... erm ... seated in a cockpit frantically chasing balls around the panel with a controller? vr just makes it more painfully evident how rubbish the implementation is.I actually quite like it in VR. Not really sure why some VR users have issues with it, other than to just have issues to gripe about.
the way the fss was slapped together, then thrown at vr and just left that way is actually the worst sign i've picked up about the future of vr in this game. not looking good.