Could or should Frontier enhance the FSS or add in and incorporate an optional ADS-like expansion module?

After watching yamiks it seems that a group of players had some kind of private chat with fdev and the carrier delays and bug fixes are the result of that. Here we are a year later still being ignored but when the right kind people ask... on reddit apparently.... its private chat time and changes are made fairly quickly. But not as fast as the torpedo changes were rolled back when the right people asked.

Doesnt seem very fair or even handed to me.
 
After watching yamiks it seems that a group of players had some kind of private chat with fdev and the carrier delays and bug fixes are the result of that. Here we are a year later still being ignored but when the right kind people ask... on reddit apparently.... its private chat time and changes are made fairly quickly. But not as fast as the torpedo changes were rolled back when the right people asked.

Doesnt seem very fair or even handed to me.
It's Deja Vu all over again :)
 
Large RIWs and small ELWs overlap on the FSA,
This was what I asked about. Do you have proof? A screenshot of an ELW showing up (before scanning) in the RIW range, as noted by the text too? If so, I'd like to see it. As you said, it might be worth looking into the discovery rates of these, but I'd like to see it actually happening first.
Still, in the meantime, everything required is freely available to all, so you yourself could check the discovery rates as well.

What I am saying is that if you're simply using the FSS to spam the "minigame" and then look at the system map, then you're missing out on a lot of the stuff the Stellar Forge has to offer
By the way, you seem to use a different definition of mini-games than standard. First off, it's not pejorative. Second, it's about a smaller game within a game, one that's separate from it - different interface, controls, and so on. The FSS fits this perfectly. While you're operating it, you are separated from your ship and its controls. It has its own controls, rules and so on.
Granted, it is a simple mini-game (as opposed to more complex ones), and any complexity of it comes not from the FSS itself but from the galaxy generated by the Stellar Forge.
As such, it could also be replaced for a better system for all, and even then you still wouldn't need to lose the rather common but transitory things you're looking for.

However, in the meantime, we have been left with inferior tools for finding the really rare and permanent finds, the ones that not just one, but many people find worth visiting. (For examples, check the GMP - although they do add relatively common things there as well.) Sure, some are still found, but not as many as before. Which is a problem for FD as well, because the more things players share with each other, the more they are going to visit, and explore along the way - ultimately leading to playing the game more.
Exploration is interesting in this regard: it's a player activity that can (and most often is) played alone, and yet the more players explore, the more they get others to explore as well. It's not the only such activity, of course - plenty of such like PMFs, player events, CGs and so on - but as long as you share your finds with others, they might also find them interesting and go out themselves, even without you interacting with them any other way. We even have the Codex to facilitate this in-game now, such as it is.
 
This was what I asked about. Do you have proof? A screenshot of an ELW showing up (before scanning) in the RIW range, as noted by the text too? If so, I'd like to see it. As you said, it might be worth looking into the discovery rates of these, but I'd like to see it actually happening first.
I'll keep my eyes open the next time I play this game. I was kind of hoping that Frontier would've released a patch 4 by now before risking yet another attempt at playing the September Update, but either way I'll have to wait for the weekend to play. Here's hoping that all the work I put into cleaning my computer's systems over the last week will actually make patch 3 playable. :(

Still, in the meantime, everything required is freely available to all, so you yourself could check the discovery rates as well.
Is there a web based way of doing that? I checked EDSM and EDA, and I couldn't find anything, I'm usually on my iPad, rather than at home, and my computer would choke on a 120 GB file. :eek:
 
Is there a web based way of doing that? I checked EDSM and EDA, and I couldn't find anything, I'm usually on my iPad, rather than at home, and my computer would choke on a 120 GB file. :eek:
Nope, no web-based way. You have to download the EDSM bodies dump, convert it to a more suitable format, and filter it down and run calculations there. I asked Orvidius if he could run a one-off query on his auto-updated database and send over the results: if he can, I'll run the counts and do the same calculations and charts as the ELWs and AWs. If not, then I'll do it myself, it will just take much longer.

However, you can and should download a compressed version of the file instead, so that you don't murder your and EDSM's bandwidth. With your downloader of choice, add an Accept-Encoder request HTTP header. For the standard wget, it would be "wget --header="accept-encoding: gzip" <URL>" then, plus the same for the other dump of the last seven days. Then you can just decompress the downloaded files.
 
My experience with the overlap of ELW / RIW is that if you were careful, and centered your tuner on the signal, then it gave the correct body type bottom right. So I am pretty sure, that while the two signals can be very close, the tuning spectrum does not lie when you center on a signal - i.e. wouldn't tell you it's an ELW if in fact it was a RIW.

That is not a scientific fact, just an observation... :)
 
My experience with the overlap of ELW / RIW is that if you were careful, and centered your tuner on the signal, then it gave the correct body type bottom right. So I am pretty sure, that while the two signals can be very close, the tuning spectrum does not lie when you center on a signal - i.e. wouldn't tell you it's an ELW if in fact it was a RIW.

That is not a scientific fact, just an observation... :)
That's my experience as well. I have a script that reads my one of my HOTAS' sliders (used for gross FSS tuning and sensor range) and it sets the tuner into one of three locations: best location for exploring the gas giant band, best location for the HMC band, and best location for the life bearing worlds band. I tweaked the latter down to the edge of the RIW from the middle of the ELW band after the third time I got surprised by a small ELW. Since the chevrons for a RIW and ELW are noticably different, it catches those smaller ELW that relying on the "AL--AL" method might miss.
 
I mean, arguably, worlds that looked very close to ELWs in the sysmap but were actually other kinds of worlds outnumbered the actual ELWs considerably, it took targeting them and knowing what you were looking for to determine if a world was actually an ELW.
That is ultimately why the FSS is far superior and quicker for cherry picking - any uncertainty is removed and you get to scan them with very little travel. I believe this is exactly what Ziggy was getting at - where cherry picking complaints are concerned, the FSS ultimately makes the situation worse (easier and quicker for body type cherry pickers) despite claims to the contrary.

While I do not necessarily object to cherry picking, I do object to making things easier for them and worse for others.
 
That is ultimately why the FSS is far superior and quicker for cherry picking - any uncertainty is removed and you get to scan them with very little travel. I believe this is exactly what Ziggy was getting at - where cherry picking complaints are concerned, the FSS ultimately makes the situation worse (easier and quicker for body type cherry pickers) despite claims to the contrary.

While I do not necessarily object to cherry picking, I do object to making things easier for them and worse for others.

Fuzzifying the main peaks a bit could be good, although there already is a bit of overlap as have been mentioned above. If the peaks are fuzzifyed a bit more, I suggest also adding filters for atmosphere types. If the players had a bit more to do in the FSA interface than just zoom about and look for blobs, the cherry-picking process could become more involved as each signal would need to be isolated manually. The current FSA spectrometer output could be the Total Intensity spectrograph, and filter overlays would highlight atmosphere gas compositions (methane, nitrogen, helium, water vapour, whatever). The CMDR would that way be able to categorise the blobs based on filter combinations and then zoom to those they are interested in. I would leave the final zoom out (or make it a toggle) and just bring up the data on a body when tagged and isolated in the FSA.

This would make cherry picking slower, but it might even be more interesting to do this way.

:D S
 
Makes me very sad to see this thread sinking out of sight, where fdev might miss it. Yet again i have spent time reading the forum instead of actually playing ED, im going to go play a bit of fallout 4 in while i think. Recent signs point to Fdev realising that things might not be quite ideal so perhaps while the positivity lasts they might look once more at the FSS, take on board that its so upsetting to some people its made them stop playing. Somebody created a monster, well nobody is perfect. Its a much greater failing to refuse to see it. The FSS is so terrible its made me go and play fallout 4 and in november ill be playing RDR2. Is it really worth forcing everybody to use it without choice?
 
The only thing I have against fss is that my controls for it are a bit fiddly. I think that's on me, I could spend more time mapping controls so it works better.

For the core concept, I personally love the change and would hate to go back to the ADS. How many complaints were there about the honk and scoop? Hundreds? Thousands? I never compIained personally, but I did talk a few times about falling asleep while exploring and crashing into a star or overshooting a second system so much that it was best to just jump away. That is not a great game mechanic, it wasn't engaging.

I love the FSS! Please don't "fix" it Frontier.
 
The only thing I have against fss is that my controls for it are a bit fiddly. I think that's on me, I could spend more time mapping controls so it works better.

For the core concept, I personally love the change and would hate to go back to the ADS. How many complaints were there about the honk and scoop? Hundreds? Thousands? I never compIained personally, but I did talk a few times about falling asleep while exploring and crashing into a star or overshooting a second system so much that it was best to just jump away. That is not a great game mechanic, it wasn't engaging.

I love the FSS! Please don't "fix" it Frontier.

Don't worry, nobody is suggesting that 'fixing' the FSS equates to removing it from the game...

And the great majority of suggestions for 'fixing' anything to do with it are to provide optional ways to explore, not force you to have to explore in a way you wouldn't enjoy.
 
After watching yamiks it seems that a group of players had some kind of private chat with fdev and the carrier delays and bug fixes are the result of that. Here we are a year later still being ignored but when the right kind people ask... on reddit apparently.... its private chat time and changes are made fairly quickly. But not as fast as the torpedo changes were rolled back when the right people asked.

Doesnt seem very fair or even handed to me.
Who's being ignored. Is this about your crusade to get the ADS back, if so they haven't ignored you. They have told you no already. It is you that is ignoring them.
 
Who's being ignored. Is this about your crusade to get the ADS back, if so they haven't ignored you. They have told you no already. It is you that is ignoring them.
But he hasn't seen it in writing, specially signed by David Braden in his own blood. Maybe then he will finally realise the ADS isn't coming back (doubt it though lol)
 
I mean, arguably, worlds that looked very close to ELWs in the sysmap but were actually other kinds of worlds outnumbered the actual ELWs considerably, it took targeting them and knowing what you were looking for to determine if a world was actually an ELW.
In the system map, all you had to do was honk, open the system map, target the body and listen. That told you exactly what type of body it was, then fly towards it to scan. It was very easy. In the FSS, you look at the wave forms to see if the body is there that you want, then use the FSS to discover it (this is already taking significantly longer to do), once found after probably FSSing he whole system, select the target and fly towards it, then when you get there you need to map it. All of that takes far longer.

And if it's things such as green gas giants, then the ADS was far superior then the FSS at finding them.

It all depends on what your are cherry picking.

But personally I really don't give a rat's backside about cherry picking, if people want to do it, that's fine, both systems are great for it.
 
Who's being ignored. Is this about your crusade to get the ADS back, if so they haven't ignored you. They have told you no already. It is you that is ignoring them.

Its not a crusade im just asking them to fix the game. Being unable to see when you made something bad shows a lack of persepctive and also a certain amount of distain towards the players.

all you had to do was honk, open the system map, target the body and listen. That told you exactly what type of body it was, then fly towards it to scan.

No it didnt and you come over like somebody who speaks from no experience. I mean you are replying to a quote that basicly sais "you cant always tell what they are" and he was right.
 
But he hasn't seen it in writing, specially signed by David Braden in his own blood. Maybe then he will finally realise the ADS isn't coming back (doubt it though lol)


When you look around, very few people seem to like Fdev. Go on steam or facebook there are people screaming abuse, at Fdev, at braben directly, crying about years of lies and how they fail all the time. And Fdev is like fingers in ears lalala! (cant hear you! not really happening) Their attitude doesnt see to be turning out so well does it. And here i am trying to get them to do the right thing and give the player some choice. Im actually doing fdev a favour by keep posting here cause lets face it they dont really know how to make this game good.
 
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