X-Terminator
Banned
Firstly, well done FD it is fun! However...
(please do NOT add any arguments or pros here in this thread - thank you)
.
1. Getting 8 players to get a game started is almost impossible whilst players join and others leave yet the game can not even start.
2. This draws you away from Team Deathmatch & Capture the Flag and you may get into Deathmatch that you are in fact better quitting waiting as you can more easily be added to another game. Once in, you are locked in for definite for on going games which is not the case for the other modes.
3. The Ship Selection in both Lobby and Game are not directly linked to the Loadout. This makes it very clunky in/out that menu. Select that ship. In/out Loadout. It is not intelligently configured.
4. The in game setting up of your ship is ridiculous. 5secs to setup your Module Power Management and Weapon Groups. However, you do learn that using any of this is trivial...I suggest FD make it more important and setup in the Lobby.
5. Any efforts to use Power Balancing are hit on the head mostly as in Close Quarters Combat, sadly the game revolves about how many kills you make and no rewards for making your ship last by evasive tactics and Module Management. It fast becomes clear you should use your ship to ram often when in a lance.
6. The target selection is just silly and needn't be. There is no reason not to use the Select Next Target & Select Nearest Hostile. This part is very annoying and ruins my huge enjoyment!
7. Mics are not working in the other 2 modes mentioned prior. I understand why there's no mics in Deathmatch.
8. The Sidewinders speed is laughable! You exaggerated all the other ships and nurfed this. It's not worth flying imo.
9. Needs COOP game mode against AI and possibly remove 4v4 if players do not wait long enough for a game to get started.
10. How's about our Paint Jobs for example?
.
Go on and please only add feedback to help make it much better please...
(if you're against this thread then look at creating your own)
(please do NOT add any arguments or pros here in this thread - thank you)
.
1. Getting 8 players to get a game started is almost impossible whilst players join and others leave yet the game can not even start.
2. This draws you away from Team Deathmatch & Capture the Flag and you may get into Deathmatch that you are in fact better quitting waiting as you can more easily be added to another game. Once in, you are locked in for definite for on going games which is not the case for the other modes.
3. The Ship Selection in both Lobby and Game are not directly linked to the Loadout. This makes it very clunky in/out that menu. Select that ship. In/out Loadout. It is not intelligently configured.
4. The in game setting up of your ship is ridiculous. 5secs to setup your Module Power Management and Weapon Groups. However, you do learn that using any of this is trivial...I suggest FD make it more important and setup in the Lobby.
5. Any efforts to use Power Balancing are hit on the head mostly as in Close Quarters Combat, sadly the game revolves about how many kills you make and no rewards for making your ship last by evasive tactics and Module Management. It fast becomes clear you should use your ship to ram often when in a lance.
6. The target selection is just silly and needn't be. There is no reason not to use the Select Next Target & Select Nearest Hostile. This part is very annoying and ruins my huge enjoyment!
7. Mics are not working in the other 2 modes mentioned prior. I understand why there's no mics in Deathmatch.
8. The Sidewinders speed is laughable! You exaggerated all the other ships and nurfed this. It's not worth flying imo.
9. Needs COOP game mode against AI and possibly remove 4v4 if players do not wait long enough for a game to get started.
10. How's about our Paint Jobs for example?
.
Go on and please only add feedback to help make it much better please...
(if you're against this thread then look at creating your own)
Last edited: