Create two versions of Open: One each for PvP (Enabled) & PvE (PvP Disabled)

With the regular requests for 'nerf' this or 'remove that' and 'balance everything' from the PvP 'community' perhaps now is a good time to split the two communities where the only common ground is playing the game.

The creation of a dedicated PvE space for all would permit every player to 'blaze their own trail', those who wish to focus solely on PvE play would be presented with the opportunity to play cooperatively (if they wish) with the other occupants of their 'open' or alone, as they wish.

Yes, Private Groups exist but require both the knowledge of their existence and how to apply to join. Personal groups require 'knowing' the other members or being invited, there is no PvE group of unlimited size to be part of.

The benefit for PvP players is obvious, anyone choosing to play in that version of open is consenting, explicitly, to the opportunity to engage in combat with other players - and if dialogue is maintained from this group perhaps Frontier devs could permit every request for combat related change to be applied solely to this group, in order to make PvP more dynamic rahter than the 'stale' META that is berated so often here.

In theory this change should make an entirely happy playerbase as the two disparate groups would finally be able to play exactly as they wish.
 
We could have one day a year when the Open servers would overlap, and all C&P suspended and let it degenerate into Lord of the Flies for 24 hours. You could call it some sort of annual ‘cull’ or even ‘purge’ and I’m totally sure it’s an original idea.
 
They did it, they finally broke him.
I know it is very unlike me to be trying to do something positive for the "PvP Community" - but reading the frequent requests from said 'community' to change the game to suit their style, it seemed an ideal time to make a valid proposal to give them their own playground - where every 'nerf' or removal would only affect them.

I'm entirely considerate of the 'needs' of others!
 
...ok, but then you should not be able to deal(*) with: CMDRs siding opposite faction in CZs, CMDRs stealing kills in CZs or RES, CMDRs stealing precious fragments in the hot spots, CMDRs blocking the mail slot or the landing pad, CMDRs caught in undermining faction BGS/powers, CMDRs "wanted" roaming free here and there... etc.

(*) Deal = reduce to space dust.
 
Imagining the question on starting up the game, which, whatever is written, will mean:
"Ganker/griefer? Here's open PvP (except there's almost noone in the tank apart from other sharks as everone else read this too, and soon you'll realise it's pointless)"
"Like only shooting NPCs with limited risk of pixel-ship loss? Open PvE for you!"

I think the majority of players are neither one nor the other. Open play is great for not knowing what you will encounter. I think FDev understand that, and designed it as it is on purpose. Plus you can choose your risk exposure in PvE in open by game choices. This post is the worst of both worlds and will disappoint the majority of players currently in open (sorry!).

Even if the PvP mode worked (perhaps with a bunch of new content - FDev it's fine, we'll wait), most of the "open only, open bonus" arguments I've seen come from powerplayers or people not strictly interested in pure PvP, but in balance. This suggestion likely only serves to put more people in a giant, risk free farming PG, and does nothing to balance modes against each other (again barring new content to address this separately - we'll wait). And here's the killer - there'd be an even greater need for restriction of content to particular modes to create this balance, and even more threads about open(PvP) only content! More seriously, requiring both open(PvP)-only and open(PvE)-only content to advance powerplay objectives might be a solution if the evil OP <shakes fist> gets his way.

PvPers* are fine with what we have, I'd say, so I'm not sure who it aims to help. Well actually I think it's for people who want open to be something it's not, and are trying to - wait for it - force their gameplay on others <loud cheers>. The difference here is I think it'll kill the game (not just one feature) dead for a lot of players. For me, even fewer of our powerplay opponents will be in the mode we'd be in, and a tipping point will be hit that drives us away from the game, because the only option is to join the "boring" mode or pretend the army of random gankers are the opposition.

I wouldn't leave on day one, but I think it'd turn the game into just another deficient MMO experience like so many others that don't attract me without a serious overhaul of content to cater separately for the two modes. I also think open PvE will just have new kinds of griefing as the only form of entertainment unless players are catered to.

Btw, I've treated this as a serious post - sorry if I was supposed to be in on the joke 😅.

*pure PvPers, I mean
 
The creation of a dedicated PvE space

how would that even work?

two galaxies? with separate histories, discovery tags, bgs, powers, etcetera? frontier will not like that, it dilutes their narrative. mediocre as it is it wouldn't be "the history of our recreated galaxy" anymore, just "one history from some server", that's a total loss of glamour for the whole thing. imagine them posting a screenshot from a ringed planet on their twitter feed and people asking "what server is that?". they always wanted one galaxy for all modes.

or you just mean a pvp flag?
 
With the regular requests for 'nerf' this or 'remove that' and 'balance everything' from the PvP 'community' perhaps now is a good time to split the two communities where the only common ground is playing the game.

The creation of a dedicated PvE space for all would permit every player to 'blaze their own trail', those who wish to focus solely on PvE play would be presented with the opportunity to play cooperatively (if they wish) with the other occupants of their 'open' or alone, as they wish.
I don't think Frontier has the expertise to implement a way to opt out from PvP. Otherwise they would have done it a long time ago. Instead we have this patchwork with private groups where you have to police the behavior because just making pilots not hit each other is not something they apparently can code.
 
All for it, but, the gankers would hate it. It literally guts their already fairly low availability of victims.

Fdev could turn off FF, and could ban from mode rammers and others trying to get around the PvE only aspect of a PvE Open Mode. Problem is that Fdev would need to take a much more active hand in moderation of the game. Something they seem to be very reluctant to do.

And b4 the "hur dur you have PG" starts, no, private groups could never even compare to an Open PvE Mode. As it is, you have to leave the game to find and join a PG, They have size limits, and regardless of that, PGs over a handful of players in size are difficult administrate. The tools are just not there. PG was meant for you and your mates to screw around without having to worry about party crashers, not as a substitute for a multiplayer PvE mode..

Nevagunnahappendo, so you playakillas got nuttin ta worrybout.
 
With the regular requests for 'nerf' this or 'remove that' and 'balance everything' from the PvP 'community' perhaps now is a good time to split the two communities where the only common ground is playing the game.

The creation of a dedicated PvE space for all would permit every player to 'blaze their own trail', those who wish to focus solely on PvE play would be presented with the opportunity to play cooperatively (if they wish) with the other occupants of their 'open' or alone, as they wish.

Yes, Private Groups exist but require both the knowledge of their existence and how to apply to join. Personal groups require 'knowing' the other members or being invited, there is no PvE group of unlimited size to be part of.

The benefit for PvP players is obvious, anyone choosing to play in that version of open is consenting, explicitly, to the opportunity to engage in combat with other players - and if dialogue is maintained from this group perhaps Frontier devs could permit every request for combat related change to be applied solely to this group, in order to make PvP more dynamic rahter than the 'stale' META that is berated so often here.

In theory this change should make an entirely happy playerbase as the two disparate groups would finally be able to play exactly as they wish.
In theory everyone should like this. In practice there are control-freaks who want everyone to pay the same as them. It's a good idea though. I think it's likely to happen eventually because it's what almost all multi-player games find they have to do.

I don't think it would be hard to implement. The game already tracks all damage sources so that it can award bounties, notoriety etc. Just do "if target=player and source=player then damage=0" in the PvE mode.
 
It's not so much the mode splitting, it's more that there's no framework around which you can engage in meaningful PvP or indeed PvE.

One of the beauties of this game is it's size, but this also hampers PvP that is more than just "go to Deciat, murder"

If there was a new framework of PvP and PvE activities, opportunites for both co-operative and oppositional play - well I would rather see this.

Mode PvE or PvP is a solution, sure - but it doesn't address the more important gameplay questions.
 
It's not so much the mode splitting, it's more that there's no framework around which you can engage in meaningful PvP or indeed PvE.

One of the beauties of this game is it's size, but this also hampers PvP that is more than just "go to Deciat, murder"

If there was a new framework of PvP and PvE activities, opportunites for both co-operative and oppositional play - well I would rather see this.

Mode PvE or PvP is a solution, sure - but it doesn't address the more important gameplay questions.

The games been live since 2015 why are people still waiting on Frontier to create the opportunities for "meaningful" pvp/pve?

Other subsections of the community are able to work together (sometimes in spite of the obstacles Frontier put in the way) to create gameplay opportunities what's to stop the combat community from doing similar endeavours?

As for the I go to Deciat to murder Commandos landing to engineer their ship because there is no meaningful pvp that's complete mince they do it because they like low hanging fruit. They're no different from CoD campers in that respect.
 
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