Thing is, almost 100% of the current complaints would come from those who incur accidental bounties, and
it's all well and good to say "if you can't do the time, don't do the crime", but the problem is, as always, the "time" part is an excessive impost for any player following an otherwise lawful path in Elite
Well, you make an oopsie, and you face consequences. I think it's fair that the player must either escape from the system and find a place that can clear up that "misunderstanding" or turn themselves in and be transported to the jail ship for processing and paying off the minor bounty for accidental trespassing or a honest friendly fire incident with a wayward dumbfire missile. Sure, cops are jerks when they blame
you if they carelessly fly into your line of fire when your shooting missiles, plasma or cannons (how did these clowns pass basic training?), but I find that very fitting to the Elite's universe
- if the ship is not targeted, a small amount of fire will do nothing, then become a fine, then become a bounty.
- if untargeted but a large amount of damage (eg plasma accelerator), it would go straight to bounty
- if targeted, instantly results in a bounty
As I said, you have to be very deliberate or very negligent to get a friendly fire bounty. They can still happen if you choose to hunt in a non-haz RES, but really, for a seasoned bounty hunter it's just the cost of doing business. If it happens you just shrug it off, leave the RES to find an IF, pay it off, take a leak, grab a cold one from the fridge and head back to the RES
The last one in particular can happen when target cycling
Easily avoidable by binding "target next/previous hostile", which is a huge QoL feature, anyway. And double-checking what you're shooting at when aggroing non-hostile bandits—learned that the hard way myself
But it should always be easy to clear your name at low levels of criminality.
But it is, once you learn how to do it. Fines are trivial to pay off, bounties only require you to travel a little to pay off. Granted, it's not explicitly well explained in-game, but a quick web search answers it. And it's not an exception to single out—nothing is explicitly well explained in-game, even basic things like the 6-second rule when approaching your destination in supercruise or how destroying the power plant of a ship actually affects it or how power priorites work or the CC and system upkeep in Powerplay. Everything could use a little more handholding and obvious help pages with concise and clear explanations in-game.