Hello Commanders!
There's been a lot of interesting comments (thank you!) about a crime rules update we're looking at, so I'm creating a thread here where discussion can be more focused and visible.
The change we're looking at - in general terms - will be to remove the ability for criminals to pay off bounties issued against them (with some finesses to ensure that Commanders don't become wanted for an entire major faction after committing a single crime).
Instead, those Commanders will remain criminals in the system for a significant period of time, after which the bounty will become a non-expiring fine for the system (to prevent easy money-generating exploits).
To balance these more serious consequences, we're also considering activating friendly fire for player-on-player action (currently it is only in effect when Commanders attack NPC ships).
For clarity; friendly fire allows ships to deal a reasonably small amount of damage to a target's shields without a crime being generated. The actual rules are a little more complex, but this is the gist.
The idea here is that it's a little more forgiving when determining whether crime is being committed against Commanders, with a more significant response when this is the case.
Feel free to post your concerns and suggestions in this thread (with my ever-present caveat: be polite and friendly), I'd love to hear your thoughts!
There's been a lot of interesting comments (thank you!) about a crime rules update we're looking at, so I'm creating a thread here where discussion can be more focused and visible.
The change we're looking at - in general terms - will be to remove the ability for criminals to pay off bounties issued against them (with some finesses to ensure that Commanders don't become wanted for an entire major faction after committing a single crime).
Instead, those Commanders will remain criminals in the system for a significant period of time, after which the bounty will become a non-expiring fine for the system (to prevent easy money-generating exploits).
To balance these more serious consequences, we're also considering activating friendly fire for player-on-player action (currently it is only in effect when Commanders attack NPC ships).
For clarity; friendly fire allows ships to deal a reasonably small amount of damage to a target's shields without a crime being generated. The actual rules are a little more complex, but this is the gist.
The idea here is that it's a little more forgiving when determining whether crime is being committed against Commanders, with a more significant response when this is the case.
Feel free to post your concerns and suggestions in this thread (with my ever-present caveat: be polite and friendly), I'd love to hear your thoughts!