Cry Havoc, And Let Slip The Dogs Of Destruction!

That's kinda like telling grandma to grab a few friends from the Bingo hall to exact revenge on the street thug that beat her up. There's nothing in my fleet that would match what this guy had. I'm a slow player - I don't have a Python or Anaconda at my disposal. Now if I could talk Nemo into upgrading his Internet and playing in open, I'd call him in, since he owns such a fleet and hired Chuck Norris as his co-pilot, LOL.

BTW, I'm pretty sure Frontier has rules about groups targeting individuals. In other words, I could get banned if I actually shared the guy's PSN ID if I read those rules correctly...

Both my Orca and Python are A graded and built for passenger's missions only. Having nothing but defensive mines that I drop when interdicted, I have no weaponery of any kind. BUT one day, when I'm ready, I've made a list and checked it thrice, and I'll come to open to see all of those who's been naughty not nice. Until then, I have almost half the money I need to purchase and B grade an Anaconda, why, I'm not sure. Exepect it seems to be a right of passage in this game. A fully A graded Anaconda is a destinaton thus just one of the many aspects of the game, simular to doing the quest for the cup, going to Colonia, etc. etc. etc.

Though I know how to make bank, the art of combat eludes me to no availe. Though I've tried in the training mode, I SUCK TO THE Nth DEGREE!
 
Not really. I doubt many single players could take on a 4 member wing. If this CMDR is so good why are they hanging around in starter systems picking on ships that don't stand much of a chance? Anyway I appreciate you don't think this is an option.

I'll tell you what - put together that wing of yours and meet me in Eravate. I'll bring my Sidewinder and popcorn (you should appreciate that meme) and watch the show. I don't need to drop names, as I'm sure "they" will be there - just look for wanted players.

However if you ever do stray into open...

Version 2.4 might be released sooner than I originally thought, and it might have the much-needed "karma" system in place. I'll try open again then, and maybe sooner in my disposable Viper or Sidewinder, just for the lulz.

ps - I'm a lover, not a fighter. I love you FDev!!! [heart] [heart] [heart]
 
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I'll tell you what - put together that wing of yours and meet me in Eravate. I'll bring my Sidewinder and popcorn (you should appreciate that meme) and watch the show. I don't need to drop names, as I'm sure "they" will be there - just look for wanted players.

ps - I'm a lover, not a fighter. I love you FDev!!! [heart] [heart] [heart]

The key is not to get a wanted status, and if so, book mark the systems and make note to not return for a minimum of 14 days. Though I only play in solo, my style has grown to include an occasional criminal depending on the reward payout of course. But my growth has not come from lack of experience and certaining not free. I can sucessfully manage to complete the mission on the average of 75% of my attempts, which means I've aquired a few bounties. I've booked mark every one and during any and all plotting don't go anywhere near them for 14 days. After which they downgrade to legacy fines and one can have thouseand of them with no recourse. Though I personally will and hve pay them in full.

To go into an system with a wanted poster plasted over the entire hull, well, lets just say it's not very conducive to avoiding rebuys.
 
I'll tell you what - put together that wing of yours and meet me in Eravate. I'll bring my Sidewinder and popcorn (you should appreciate that meme) and watch the show. I don't need to drop names, as I'm sure "they" will be there - just look for wanted players.

When I call in that favour, and I will at some point, it will be for me. It's a pretty big ask IMHO, but I think I could call it.

What about the 'North American Alliance'? Can you not put a shout out there?
 
The key is not to get a wanted status, and if so, book mark the systems and make note to not return for a minimum of 14 days.

I'm not wanted, Nemo, the guy who murdered me is, LOL. He even has the trophy! That's my point - all the brave people telling me to go back to Eravate with a posse can show me just how easy this supposedly is, and I don't even have to drop any PSN IDs. Any player with an expensive combat ship and a wanted status in Eravate is likely to be a proverbial "griefer".

That said, I'm not looking for "revenge". I have no interest in forming a posse or grinding out a PvP worthy combat ship. That was never the purpose of this thread. I was just warning other "casual gamers" like myself of the threat that exists.
 
I'm not wanted, Nemo, the guy who murdered me is, LOL. He even has the trophy! That's my point - all the brave people telling me to go back to Eravate with a posse can show me just how easy this supposedly is, and I don't even have to drop any PSN IDs. Any player with an expensive combat ship and a wanted status in Eravate is likely to be a proverbial "griefer".

That said, I'm not looking for "revenge". I have no interest in forming a posse or grinding out a PvP worthy combat ship. That was never the purpose of this thread. I was just warning other "casual gamers" like myself of the threat that exists.

I've said since the start, that there should be something one can do about those phychotics, and all I ever seem to get was, "It's part of the game, don't like it, stay in solo or dont play". Which to me was an assined reply, yes the game can be nonconducive to one's style of play, Hence the name "Dangerous". BUT the ability to COMPLETLY DESTROY someone only for kicks and giggles without any recourse is assine. Sure they'll get a few bounties and a wanted status, but using an exploit or glitch or whatever they call it, for a extremely low price, one can swithch to a sandie and elininate all their misgivings, sell the sandie, switch back and start the phychotic behaviour all over again and again, it's kind of like be an Catholic Irishmen going to confession every saturday afternoon and then to the pub afterwards.
 
I'd like to add, as someone as who has a DBX, even fully loaded for combat its not really a fighter. Its slow and manoeuvres poorly. The large hardpoint has an average fire cone even with gimballed weapons. Its more an armed explorer ship than anything, and armed really only for defense.
 
I'd like to add, as someone as who has a DBX, even fully loaded for combat its not really a fighter. Its slow and manoeuvres poorly. The large hardpoint has an average fire cone even with gimballed weapons. Its more an armed explorer ship than anything, and armed really only for defense.

I love my DBX. I've been able to defend myself (or run from) any NPC that has attacked me. I use it for various missions, exploration, passenger tours, etc. If the cost of playing in open is giving up my DBX, then I'd much rather play in a private group or solo.

In a galaxy where griefers are allowed to grief (I've decided to use the term), there is no defense for anyone who wishes to play the game in any other way. A griefer can engineer a PvP killing machine that can only be countered by another PvP killing machine. So trading in my DBX for a Python (which I don't have the credits for) won't save me, because my Python would be outfitted for the things I listed above, not full-time PvP.

I've said since the start, that there should be something one can do about those phychotics, and all I ever seem to get was, "It's part of the game, don't like it, stay in solo or dont play". Which to me was an assined reply....

Yep, the responses to this thread have strengthened my resolve to play in Mobius full-time. Thankfully private group is also "part of the game".

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I love my DBX. I've been able to defend myself (or run from) any NPC that has attacked me. I use it for various missions, exploration, passenger tours, etc. If the cost of playing in open is giving up my DBX, then I'd much rather play in a private group or solo.

I love my DBX too, but even against high ranked NPCs I've learnt the hard way about its limitations in combat. I've also learned its main strength, cool runnin'. The thing is hard to detect.

The DBX load out I have right now, NPC pirates wont scan me unless I move in to close range. Currently less than 900 or 800 metres. The npc scripting for when they pull me out of supercruise (or I investigate a USS with pirates) has them move to within 1km of my ship, and I get the direct comm message saying they plan to scan me and not to resist etc, but unless I move towards them the scan never initiates, and they'll just sit there until I do. I'm not in the ship at the moment but if I recall, once I'm an appreciable distance away from a systems star and its ambient heat, the DBX's thermal sig sits around 17% to 20% in supercruise & normal space. And the thing is I haven't even engineered it with cool running in mind, I've barely done any engineering at all.

If you decide to venture into open again, look at engineering for a stealth cargo ship build, and even pvp players will have a very hard time actually targeting you.
 
Two friends and I bought ED on PS4 recently. We were in PS4 Party Chat, feeling our way around this new game in our Sidewinders when we were all killed, on separate occasions but within a short time frame, by the same guy. The deaths were all instant, no time to turn and fight.

We have progressed a fair bit by now, and might be able to survive long enough to flee, or maybe even turn and fight. But I have a simple, newbie question:

If I am fired on and hit by some griefer, and manage to turn, fight, and kill him... will I end up with a bounty? He may or may not already have a bounty himself.

We are a peaceful trio who prefer cooperation over conflict, but the possibility of danger is exciting if there is a sporting chance of escape or victory. I'm not very good at PvP, but one of my friends has the gift of being really good, but is also a lover, not a fighter.
 
Two friends and I bought ED on PS4 recently. We were in PS4 Party Chat, feeling our way around this new game in our Sidewinders when we were all killed, on separate occasions but within a short time frame, by the same guy. The deaths were all instant, no time to turn and fight.

We have progressed a fair bit by now, and might be able to survive long enough to flee, or maybe even turn and fight. But I have a simple, newbie question:

If I am fired on and hit by some griefer, and manage to turn, fight, and kill him... will I end up with a bounty? He may or may not already have a bounty himself.

We are a peaceful trio who prefer cooperation over conflict, but the possibility of danger is exciting if there is a sporting chance of escape or victory. I'm not very good at PvP, but one of my friends has the gift of being really good, but is also a lover, not a fighter.

KInd of depends on if you hit you or not or just fired to get you sucked in on firing at him, in which case you become the aggressor not him. I mean, he shoots a shot and make you think your under attack, you fire and hit him. Boom, who attacked whom first.

Assuming your clean, and he's clean. If it turns out he only lulled into it, it's your fault. Generally those guys have a long record and don't care, they can use a explot and get rid of as many wanted poster as they got all at the same time. Then go back in, and destroy more ships, if there's no money on your head, he's just greifing you. If there is, he's hunting you.

The willful, deliberate destuction for no apparent reason excep for kicks and giggles is fast becoming a norm, hence I don't play in open.
 
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NO Open is not just for PvP'ers and Griefers, because that is the way they want to play, there are others that also wish to be in an open social world, and at this point they are being forced out into private group or solo play and that in itself is bad for ED. Dangerous or not there is a difference between knowing what is right and doing what is right. I would guess half the people that are griefing if faced with a real life challenge would pee themselves and hide in a corner. They hide behind a keyboard, joystick or controller with no repercussion for acts against others.

That in essence is a coward committing cowardly acts. I agree with Pirating, its a great part of ED and that is definitely good for open play and does give a challenge which is needed, But indiscriminate killing because it gives griefers jollies just to ruin another's gaming experience is immature, childish, and cowardly. In any civilized and even in most non civilized society there is a price to pay for murder, and its usually brutal. In the case of ED right now there is none and there definitely needs to be a mechanism put in place to combat this so we can all play in open with the expectation of challenge and some enjoyment.
 
Didn't i say i'd be maxing out said ship and even then i wouldn't simply jump straight into the mode 'til i knew well how to fly and fight in such a ship :) .

I've seen a Youtube video of a player testing out the survivability of their friends' heavily defended Anaconda, which was equipped with those special powerplay shields and eight shield boosters and the very heavily armed attacking ship could barely or at all damage their target's shields with it sitting idle in front of them and if had my ship similarly set up, i wouldn't simply be standing still :) .

You should heed the advice the poster gave you, god shields won't save you if you don't have the experience, coming into open only once you have the the ship you want. While you are playing away it only takes a single ship like a DBS silent running with a reverb cascade torpedo loadout to sneak up on you and take down the shields for his wing to finish you, experienced players know how to counter these threats but if you are new it is easy to fall for these types of attack.
 
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Hey there, nice people who play ED!

I'd like to share a few thoughts, please bear with me. Also excuse me for a few spelling mistakes, I'm not an English native speaker, besides typing on mobile.

ED has these awesome modes, Solo and Private Group, specially for those people who don't want to risk losing their ships in an unfair manner to other commanders. As someone pointed out a few comments ago, it's akin to the first Elite experience: just you, the NPCs and the world.

Since FDev has introduced Open play, it's possible for those like-minded players to find new people, to get to know them and have fun together, since Private Group only includes already known commanders (AFAIK) Open offers the possibility of making new friends.

But Open is more than that. It caters to any possible and allowed playstyle within EULA / ToS. Meaning, a commander can blow up another commander's ship at his leisure. No reason required. A wing of commanders can outnumber and blow up one single commander / fewer commanders' wing, likewise. That's natural and intrinsic playstyle, as long as Open is regarded.

Here comes the problem: the definition of Griefing. All players will agree that persecuting one commander, by chain interdicting him/her or multiple killing him/her, is Griefing. Why, because it's a modus operandi which only motivation is to grieve the player. Station mining / bumping can be considered Griefing because it's downright annoying for any victim, although a bit controversial (surely Griefing if a player gets successive rebuy screens). Killing new players in Starter Systems is definitely Griefing, because said players don't even have the minimum knowledge to protect themselves within the game tools (they may not know about shields, boost, wakes, interdicting, etc).

Killing one player, one isolated time, is not Griefing. It's intended gameplay in Open. It was largely advertised by FDev, and still is. "Make your own trail, or hunt other players" is in official ads.

So, here comes the second and most important issue. The Crime and Punishment system lacks effectiveness. People should continue to be allowed to Role Play bad guys as much as they wanted, as long as it is just as Dangerous for them to do so, as it is for their victims. Again, I'm talking about Open mode.

We look for a nice C&P with 2.4. But aside from that, here are some possibilities:

1. Make a Criminal tag for any not justifiable aggression, make it Galaxy-wide, not only system wide, make it immune to Log timers, meaning, it only goes away when the Criminal is blown up. Make it immune to Suicidewinder, meaning, the Criminal has to be hunted, and his bounty will progressively reduce based on the value of his/her rebuys.

2. Make it lucrative to escape hunts. Make long hauling missions 10m valuable, or more, so that the profit of the runs can be comparable to the risk of the time lost / rebuy costs for the Traders. Likewise, make Piracy rewarding, tagging stolen cargo as Stolen, in a different manner: Stolen cargo also is worth 10m or more, but can only be sold in certain stations (which can provide content for white knight bounty hunters).

3. Make Starter Systems off-limits to player killing. A 15Ly bubble around them would suffice. New Players have to be protected at all costs, until they can manage escaping intersections or fitting ships properly, in the least.

4. Promote healthy attitudes between players in Open. Make it clear that Open is supposed to be Dangerous and you can lose your ship, no reason needed. This way, players will avoid the delusion of having a "Safe Open".

Anyway, if you've read all this, thanks. I'm not a PvP defender or anything like that. It's just that, wanting Open to be Safe or Fair is pretty awkward, and given the right amount of incentive, any player will probably be ready to risk their ships. With the right orientation from the get-go, people would understand to always "Check your Contacts when entering system", or "Check your Contacts when thatmessage pops in the upper right corner" (2 new contacts), people will eventually prefer to fly in wings (friends is good, right?), more Role Play content would come (we will avenge you!) and so on.
 
I see what you guys are saying, but I personally am not looking for "safe mode", but "safe spaces". If I'm downtown in the central plaza of my neighboring city, I feel pretty safe. Once I start venturing into some of the more "sketchy" neighborhoods, then I'm much more on alert. If I stray into a gang-infested neighborhood, well, I definitely do so at my own risk.

High Security Systems should be safe for all players, not just new players. On the flip-side, Anarchy systems should be dangerous as can be from a PvP perspective. If there are Anarchy systems close to the starter systems, so be it. I think any new player who strays into an Anarchy system is far game, just as I would be as a naive country boy wondering into bad parts of the city (done that actually). The systems of medium and low security would pose more of a risk for us "care bear" players, but they should also pose a serious risk to "griefers" as well.

This way everyone can have their cake and eat it too, because as it's been said, people are actually allowed role play murderous scum in this game. However, murderous scum would never be allowed to continue their crime wave in Disney World. Chicago, on the other hand......
 
I see what you guys are saying, but I personally am not looking for "safe mode", but "safe spaces". If I'm downtown in the central plaza of my neighboring city, I feel pretty safe. Once I start venturing into some of the more "sketchy" neighborhoods, then I'm much more on alert. If I stray into a gang-infested neighborhood, well, I definitely do so at my own risk.

High Security Systems should be safe for all players, not just new players. On the flip-side, Anarchy systems should be dangerous as can be from a PvP perspective. If there are Anarchy systems close to the starter systems, so be it. I think any new player who strays into an Anarchy system is far game, just as I would be as a naive country boy wondering into bad parts of the city (done that actually). The systems of medium and low security would pose more of a risk for us "care bear" players, but they should also pose a serious risk to "griefers" as well.

This way everyone can have their cake and eat it too, because as it's been said, people are actually allowed role play murderous scum in this game. However, murderous scum would never be allowed to continue their crime wave in Disney World. Chicago, on the other hand......

You're in perfect sync with what I've said, Ducks. No one's saying you want Safe Open. Starter Systems should be off-limits.
 
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I received a personal message from a player who told me it was his personal mission to keep Eravate in constant lockdown status. After I posted here my home port was Eravate this person told me to find a new home in the game. I have never seen this player in the game as I now play solo mode.
 
+1 Rep.

Although it does not exist, and you are correct about this perception some folks have of Open being a "Safe" Mode, Maybe Frontier should offer a "Safe" Mode which just includes the Starter Systems for New Players to enter the game and act as a Live "Training Ground" for the purposes of a player getting his or her "game bearings".

Then, once you have enough experience in "Safe" Mode, and once you have left this bubble (even once), you will have earned the title and label "Vetted", or "Vetted Pilot" what ever your skill, and will become "fair game" in Open. A Red Flag exersize, so to speak, and upon graduation, you share the same risks as all players do.

I also think it should be mandatory for all players to complete the "Basics" in the Training Section of the main menu, before being granted access to Open. As well, game credit given (the Vetted Label) for those completing the "Advanced" portions of the Training Section of the main menu.

Be well.

There already is a safe mode, it called solo. I have been here in solo since day one of the ps4 launch, once my learning curve is finished, I'll head for one of the pve groups. Open mode is jammed full of retropbates, if that's offends anyone, then apprently the shoe fits, thus wear it proudly.
 
There already is a safe mode, it called solo. I have been here in solo since day one of the ps4 launch, once my learning curve is finished, I'll head for one of the pve groups. Open mode is jammed full of retropbates, if that's offends anyone, then apprently the shoe fits, thus wear it proudly.
hi

Hi, sir. Sincerely, are you feeling well? I'm at your disposition, talk to me, tell me anything you'd like or feel the need to, ok?
 
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