Current CGs - is this some kind of joke?

  • Thread starter Deleted member 182079
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Deleted member 182079

D
Great.. so real life responsibilities prevented me from playing for a couple weeks and I finally have time to login and check and I missed out on the biggest CG ever. This is just like when I missed the mining boom, took me a year to grind enough credits for a FC because I didn't have the benefit of the egg. Even if managed top 50% on this it would have covered my carrier upkeep for years! But no... now I am punished for my lack of dedication to the game.
nevermind_nathan_fillion.gif
 
In protest against the allegedly stupid amounts of credits to be earned in the current CGs I refused to take part in them - so there! 😤
(Truth be told, in common with most CGs, it didn't engage my interest in the least)

In protest at this I will be boycotting all future community goals unless the effort and pay-outs are comparable with the Hudson and Winters CG.

I still need one billion credits for a carrier!
 
Call me crazy, but if I'm going to be paid 8 billion it should be for actually flying a spaceship skillfully. I'm currently playing two rock hard platformers and I have to bleed to get the good stuff, whereas this CG is simply a case of gaming the system over and over.

I mean, its like Luke getting paid to open packets of Skittles over and over and being paid bajillions, while only getting a 'few' hundreds of thousands for offing the Death Star.
 
Oh no, I missed this CG because I've been too busy testing!

Whatever will I do to survive on just my 2bn + 2bn in my carrier? That additional 8bn could have helped me so much. And I missed out on all that relogging fun too :(
 
Oh no, I missed this CG because I've been too busy testing!

Whatever will I do to survive on just my 2bn + 2bn in my carrier? That additional 8bn could have helped me so much. And I missed out on all that relogging fun too :(
You wait until they add the ability to buy a planet for a trillion credit. You'll regret those words !
 
Call me crazy, but if I'm going to be paid 8 billion it should be for actually flying a spaceship skillfully.
ED has consistently been about doing the easiest thing as often as possible for the biggest rewards. Dragging biowaste around in high-sec has always been more profitable than fighting an alien invasion. That part is not unintentional I think. The core group of backers are mostly boomer dudes who abhor any kind of challenge or risk and love endless tedium, time wasting and mindless repetition.

You know, 'immersion and realism'.

Any demands on skill break their Spaceman Spiff larp'ing, and they hate it when that happens.
 
It's all very whacky.

I'm currently sitting in my SRV at a safe distance, and watch the occasional logger plopping in and out of the instance - and sometimes a ganker Cutter (also logging in/out) ramming/shooting at landed ships/SRVs (he didn't get me earlier, came out of nowhere - likely logged into my instance - and I had a Cutter nose in my face...).

There is quite an amusing dissonance between the sophisticated Elite game trailers aiming for realism, and the muppet show I see in the live game.
I knew your name sounded familiar :D .. Escaped with 53% hull.. A clipper I believe ;). I agree with you, the only good thing about this CG is the army of clueless CMDRs chasing a number that I could kill all day long. Due to bad instancing I had to re-log occasionally as well to find the rest of the sitting ducks. I didn't sign up as I could probably have more fun and make more money just trading with my other 788 ton shieldless Cutter.
 
ED has consistently been about doing the easiest thing as often as possible for the biggest rewards. Dragging biowaste around in high-sec has always been more profitable than fighting an alien invasion. That part is not unintentional I think. The core group of backers are mostly boomer dudes who abhor any kind of challenge or risk and love endless tedium, time wasting and mindless repetition.

You know, 'immersion and realism'.

Any demands on skill break their Spaceman Spiff larp'ing, and they hate it when that happens.
Sad but true.
 

Deleted member 182079

D
You wait until they add the ability to buy a planet for a trillion credit. You'll regret those words !
Won't they have to sort out issues with integer (or whatever variable type they use) overflow issues first?
 
I have a mixed opinion on this latest CG, on one hand it makes no sense but at the same time I've definitely profited by it.

I think on balance I would definitely support a risk vs. reward payout structure and I'm certainly against 'length of time' being the measure and basis of most rewards that feels wrong but is seemingly what ED panda's too
 

Deleted member 182079

D
I knew your name sounded familiar :D .. Escaped with 53% hull.. A clipper I believe ;). I agree with you, the only good thing about this CG is the army of clueless CMDRs chasing a number that I could kill all day long. Due to bad instancing I had to re-log occasionally as well to find the rest of the sitting ducks. I didn't sign up as I could probably have more fun and make more money just trading with my other 788 ton shieldless Cutter.
Ha, yeah I remember you, Cutter out of thin air plopping onto my head while I was disembarking from my ship lol (actually the most exciting thing that happened during my entire involvement in the CG) gave me a bit of a jump scare haha, and I had my bandwidth monitor on already but that's Elite Logging - The Game for you.

It was my iCourier by the way, and you chased after the autopilot as I dismissed it as soon as I noticed you - was wondering if it would make it, and wondered even more why you chased it rather than coming back to stomp me in my SRV :p

All good though CMDR - I observed you once more from a safe distance in my SRV overlooking the site (and seeing a number of noobs - who seem to be well aware of the min-maxing methods at least! - haplessly falling over each other in their SRVs) but as you say instancing was a bit of a mess as per usual so no other hostiles around to give me a run for my money mats.
 

Deleted member 182079

D
A 64bit signed integer can go to +9,223,372,036,854,775,807 and -9,223,372,036,854,775,808. I think only one player has over a trillion credits.
Ok, must be mixing this up with something else - now and then I see numbers going into the negative range, can't remember where though.
 
Ha, yeah I remember you, Cutter out of thin air plopping onto my head while I was disembarking from my ship lol (actually the most exciting thing that happened during my entire involvement in the CG) gave me a bit of a jump scare haha, and I had my bandwidth monitor on already but that's Elite Logging - The Game for you.

It was my iCourier by the way, and you chased after the autopilot as I dismissed it as soon as I noticed you - was wondering if it would make it, and wondered even more why you chased it rather than coming back to stomp me in my SRV :p

All good though CMDR - I observed you once more from a safe distance in my SRV overlooking the site (and seeing a number of noobs - who seem to be well aware of the min-maxing methods at least! - haplessly falling over each other in their SRVs) but as you say instancing was a bit of a mess as per usual so no other hostiles around to give me a run for my money mats.
Simple... killing the ship always takes priority. Once the ship is dead I hunt down the SRV (if they don't log out.. which at least half do even before the ship is killed). But I don't think I even noticed you were not on the ship in this case. Then later as I saw you are still in the instance.. I could not find the SRV (very difficult to see even at a small distance from the main site)
 
ED has consistently been about doing the easiest thing as often as possible for the biggest rewards. Dragging biowaste around in high-sec has always been more profitable than fighting an alien invasion. That part is not unintentional I think. The core group of backers are mostly boomer dudes who abhor any kind of challenge or risk and love endless tedium, time wasting and mindless repetition.

You know, 'immersion and realism'.

Any demands on skill break their Spaceman Spiff larp'ing, and they hate it when that happens.
Do you really think this is true? As a boomer who's into playing a game in order to pretend I'm a space pilot, my two of my biggest complaints concern lack of challenge and repetitive loops. I know I'm jumping in to page 11 of thread on a different topic, but I'm just having a hard time making a mental model of the kind of player being described, or matching it up with my (subjective) sense of the general sentiment I read on the forums.
 

Deleted member 182079

D
Simple... killing the ship always takes priority. Once the ship is dead I hunt down the SRV (if they don't log out.. which at least half do even before the ship is killed). But I don't think I even noticed you were not on the ship in this case. Then later as I saw you are still in the instance.. I could not find the SRV (very difficult to see even at a small distance from the main site)
Yep - not really sure what happened if I logged out after you killed my ship...

As for visibility, it's interesting how having lights switched off make you almost invisible from even 1km+ away and in broad daylight - did this to a couple of gankers at Dav's Hope a few months back, they didn't realise I was in my SRV and tried to find my ship, while I was quietly chuckling away right under their noses, and now and then dropped a little taunt in local chat ;)
 
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Are people really that desperate for credits?
No it's just conditioned behaviour. This CG is either an inside joke or an experiment to monitor the people who do this. It reminds me of pigeons that will just sit on the ground eating the bits of food thrown at them, and as long as you keep throwing they will keep eating and never even fly..
 
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