Game Discussions Cyberpunk 2077 - official gameplay

I guess the vegetation glitching is there to stay unless I try updating my drivers? Looks more streamlined in the UI. The economy makes a bit more sense now. It's better now to sell the weapons and buy the components. I cleared a bit more of the chaff from the map unlocked lvl 20 in crafting. Went from hundreds of armour to thousands, but it doesn't make that much a difference I feel.
 
I guess the vegetation glitching is there to stay unless I try updating my drivers? Looks more streamlined in the UI. The economy makes a bit more sense now. It's better now to sell the weapons and buy the components. I cleared a bit more of the chaff from the map unlocked lvl 20 in crafting. Went from hundreds of armour to thousands, but it doesn't make that much a difference I feel.

Vegetation glitch was always a driver issue for me. Only showed up on my HTPC (which has a 1080 Ti in it), which is the only system I game on that I'm also not keeping up on drivers with. None of the other systems I tried the game on, AMD or NVIDIA, had any vegitation issues, even well before 1.2.

Unarmed and melee ignore armor, but armor provides considerable protection from bullets.
 
Vegetation glitch was always a driver issue for me. Only showed up on my HTPC (which has a 1080 Ti in it), which is the only system I game on that I'm also not keeping up on drivers with. None of the other systems I tried the game on, AMD or NVIDIA, had any vegitation issues, even well before 1.2.

Unarmed and melee ignore armor, but armor provides considerable protection from bullets.
It cropped up late with the vegetation glitching. 1.1 I think. Don't feel the armour at all. Especially bullets. Enemies usually don't make it into melee range, so I pretty much only get shot. I went into combat with the "hundreds of armour" and with the "thousands of armour" - a magnitude will be noticeable, right? Well it wasn't. Most hits come when I use cover and do the peekies and wait out for target to show some skin. And the damage I take is about the same I feel. Definitely not reduced by a magnitude.
I think there is maybe a cap beyond which it just hasn't any effect.

I could of course just shoot everything through cover but Isometimes I just corner camp. Sometimes I go in mobile. Sometimes I snipe from far and above. I just wanted to try pumping up the amrour.
 
It cropped up late with the vegetation glitching. 1.1 I think. Don't feel the armour at all. Especially bullets. Enemies usually don't make it into melee range, so I pretty much only get shot. I went into combat with the "hundreds of armour" and with the "thousands of armour" - a magnitude will be noticeable, right? Well it wasn't. Most hits come when I use cover and do the peekies and wait out for target to show some skin. And the damage I take is about the same I feel. Definitely not reduced by a magnitude.
I think there is maybe a cap beyond which it just hasn't any effect.

I could of course just shoot everything through cover but Isometimes I just corner camp. Sometimes I go in mobile. Sometimes I snipe from far and above. I just wanted to try pumping up the amrour.

Armor seems to reduce incoming damage by a flat amount meaning it can reduce damage to nearly nothing, or do very little, depending on how much the shot does.

I can definitely feel the difference in armor. Enemies that were killing my character in 2-3 shots when she had ~400 armor can't do much of anything to her at all now that she's got over 4k armor...unless they shoot her in the head or get a lot of crits. Of course there are some hits where even 4.1k armor only absorbs a small fraction of the incoming damage.
 
Armor seems to reduce incoming damage by a flat amount meaning it can reduce damage to nearly nothing, or do very little, depending on how much the shot does.

I can definitely feel the difference in armor. Enemies that were killing my character in 2-3 shots when she had ~400 armor can't do much of anything to her at all now that she's got over 4k armor...unless they shoot her in the head or get a lot of crits. Of course there are some hits where even 4.1k armor only absorbs a small fraction of the incoming damage.
You think it's modelled receiving headshots? Could be it with the cover mechanics because that's what I stick out.
 
Not long after watching me rampage through the GIM the Voodoo Boys' leadership is still treating my V like someone who can't just kill them all with her bare hands on a whim.
That one was one of the (very few) disappointments in the writing, since this could have been absolutely scripted. Especially since the VDB could see everything in 1st person. Kind of a letdown just after the really amazing trip into cyberspace...
 
You think it's modelled receiving headshots? Could be it with the cover mechanics because that's what I stick out.

Not 100% certain, but I do think hit location goes both ways.

That one was one of the (very few) disappointments in the writing, since this could have been absolutely scripted. Especially since the VDB could see everything in 1st person. Kind of a letdown just after the really amazing trip into cyberspace...

Even more so when they let V keep all the guns while in the ice bath...
Source: https://www.youtube.com/watch?v=R62HEnmRUIA
 
Not 100% certain, but I do think hit location goes both ways.



Even more so when they let V keep all the guns while in the ice bath...
Source: https://www.youtube.com/watch?v=R62HEnmRUIA
That’s more of a ‘bloodbath’ than an ‘ice bath’ 😉

It has these absolutely incredible moments, great storytelling, then these bizarre choices bring you back down to Earth.

I’m still trying to workout how the armour/health work. For my second play through I’ve stylised my V with a lovely set of cloths but no headwear except sunglasses about 350 total armour.
I’m level 25 street cred 50 on this play, and she can handle pretty much anything except explosions with little damage.
The scaling of armour into the thousands does seem to help with taking on higher grade ‘Red’ enemies, the use of cover is helpful with those.

Some bugs I’ve been having on PS4:
Source: https://m.youtube.com/watch?v=JM4Zjn3imHM
 
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Never felt the need to up the armor to high amounts, even on my Cyber Samurai. Getting hit meant i was doing something wrong to start with, like being too reckless and not paying attention... And that on maximum difficulty. Good thing is I could pick a nice looking set, with a lot of upgrades, without worrying about armor / HP (never did feel the need..). Gotta have that carbon fiber kabuto :)
 
This is 4101 armor on the second hardest difficulty:
Source: https://www.youtube.com/watch?v=JVnWUa3YdS4


The smart gun stuff is misleading, as the Tyger Claw tatoo cyberware deflects smart gun projectiles, but the shotgun blasts near the end are hitting just fine.

Peer-level enemies can still do quite a bit of damage, but this inadvertent body build V has faster in-combat regeneration than most trash can deal damage.
 
Never felt the need to up the armor to high amounts, even on my Cyber Samurai. Getting hit meant i was doing something wrong to start with, like being too reckless and not paying attention... And that on maximum difficulty. Good thing is I could pick a nice looking set, with a lot of upgrades, without worrying about armor / HP (never did feel the need..). Gotta have that carbon fiber kabuto :)
Yeah, when you're mobile and use obstacles to limit LoS you don't need itthe armour really. Maybe on hardest difficulty, but you're better off increasing your damage output. I just like to prolong engagements without the OP stuff sometimes.
 
Yeah, when you're mobile and use obstacles to limit LoS you don't need itthe armour really. Maybe on hardest difficulty, but you're better off increasing your damage output. I just like to prolong engagements without the OP stuff sometimes.
Also Sandevistan mk5 means I would be just dancing around bullets (you can see them with their little trails like in the Matrix movies) so unless someone would use a shotgun at point blank there's no way they could hit me. Very satisfying, with the reinforced tendons for double jump to get enough mobility to get across the whole area without effort. When the effect would wear off their corpses and severed body parts would fall down then... This kind of build can be easily adapted for Gun-Fu and just go headshot everyone at point blank before they can even react to your presence.
 
Also Sandevistan mk5 means I would be just dancing around bullets (you can see them with their little trails like in the Matrix movies) so unless someone would use a shotgun at point blank there's no way they could hit me. Very satisfying, with the reinforced tendons for double jump to get enough mobility to get across the whole area without effort. When the effect would wear off their corpses and severed body parts would fall down then... This kind of build can be easily adapted for Gun-Fu and just go headshot everyone at point blank before they can even react to your presence.
I need to try out Sandevistan on this particular build, sorry for the low res screen, taken on my phone (Being on Playstation, it’s a bit of a faff to get screenshots transferred)

94E87D83-4057-4645-8FB9-63636C035174.jpeg
 
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No matter how hard I try I keep reverting to stealth builds in games like this. It has to be psychological or something.
Yeah, I tried melee builds. Ended up with revolver headshotting and sneaking. Tried shotguns, can't let go of rifles. The only I kinda persisted with is smartgunner tech hacker. And all of them crafted the bejeebus out of it. I gotta say - you don't need sneak when you can use the Burya - or better even: the Comrade's Hammer.
 
I have about 350 hours in this game, range of difficulty settings and builds.

I am a William Gibson fan, and this does an OK job approximating that vibe.

My main problem with this game is that it crosses the line between noir and hopelessness and lives in the hopelessness narrative too deeply.

The gangs are so one dimensional, it's like they forgot how to do factions relative to Witcher.

Way too many 4th wall breaks. I think casting Keanu as Johnny diluted the character potential because of the abundant work of the actor in the genre. He hates corporations. Got it. Flashbacks limited to rocker life hating on corporations, but no military flashbacks. No flashbacks to his youth before that. 2D.

I also found the Contagion hack just way too OP. Walking about completely annihilating every mob on the street just for mat grinding. Really pulled me out of any possibility of immersion.

I do think this game creates some new standards on how to do verticality in city-scapes.

If this ever went multiplayer I would play it again, but not for the single player experience.
 
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