Game Discussions Cyberpunk 2077 - official gameplay

tried stealth hacker and it seems too easy.
I can wipe out everything without going in.
It's indeed way too easy once you get the top tier hacks. You can wipe entire areas without them even acknowledging your presence. It's missing opposition netrunners who would block you and/or fry your brains should you be not careful enough, and maybe set up ICE or something (where are they ?). It's a whole missing part of the game really...
That's why I went out of my comfort zone with the Cyber Samurai and had a lot of fun with it. Max difficulty then presents a mild challenge (still too easy to my taste, but YMMV there, Dark Souls was not too hard for me too), at least you have to stay alert and keep a good situational awareness.
 
There were only two areas in the game I ever found particularly difficult...the boxing match against Rhino (which I had to cheese by starting a fight with other patrons to prompt her into going hostile so I could kill her outside the ring) and the section of the Don't Fear The Reaper end-mission when you have to fight three elite melee guards equipped with Sandevistans simultaneously. I also nearly got stuck on some rooftops and had to spend an hour finding a way down safely.

Once there is a more developed mod scene, I'll probably try another play through from scratch with the crafting system disabled entirely and some major leveling rebalances.

Until then, I'm just going to explore all the endings and smash cars.
 
Even more so when they let V keep all the guns while in the ice bath...
Source: https://www.youtube.com/watch?v=R62HEnmRUIA
LOL! Biggest baddest enclave of Voodoo Boys - toast.

I didn't like Netwatch or Voodoo Boys, but on my 2-6th playthrough I always sided with Netwatch because Placide must die by my hand. One of the few rare RP moments of satisfaction to be had in this thing IMO.
 
(...) the section of the Don't Fear The Reaper end-mission when you have to fight three elite melee guards equipped with Sandevistans simultaneously. I also nearly got stuck on some rooftops and had to spend an hour finding a way down safely.
This was the easier part IMHO, once you get the almost endless supply of increasing troops in the main lobby, and you have to wait for the lift... They bring the 'mechs and these like all mecha in this game on max difficulty are explosive (so going melee against them is instant suicide), and of course they have tremendous armor and firepower, and no time to finagle with EMP grenades really there's too many bullets flying.
Also another kinda difficult fight was that end boss for Regina's quest - really had to cheese him running around the building, good thing he's slow... One of the very few that didnt go down in one hit, along with Adam "Toaster" Smasher hell even the latter was easy in comparison (he talks too much, i guess..).
 
This was the easier part IMHO, once you get the almost endless supply of increasing troops in the main lobby, and you have to wait for the lift... They bring the 'mechs and these like all mecha in this game on max difficulty are explosive (so going melee against them is instant suicide), and of course they have tremendous armor and firepower, and no time to finagle with EMP grenades really there's too many bullets flying.
Also another kinda difficult fight was that end boss for Regina's quest - really had to cheese him running around the building, good thing he's slow... One of the very few that didnt go down in one hit, along with Adam "Toaster" Smasher hell even the latter was easy in comparison (he talks too much, i guess..).
Oh yeah, the exploding robos put me off the melee playthrough.
 
Oh yeah, the exploding robos put me off the melee playthrough.
You can cheese them either with a smartgun (just carry one as a backup for these) or just EMP grenades. Thing is during that particular mission there are 2 of them at once, and with elite troops firing at you at the same time... Of course at that point I hope you have a Sandevistan mk5...
 
LOL! Biggest baddest enclave of Voodoo Boys - toast.

I didn't like Netwatch or Voodoo Boys, but on my 2-6th playthrough I always sided with Netwatch because Placide must die by my hand. One of the few rare RP moments of satisfaction to be had in this thing IMO.

Voodoo Boys, after watching V carve their way through a whole platoon of Animals and come back from the dead after they botch an attempt to off them. "We're going to act smug and elitest, and openly declare we can take you down V. Oh we'll also derisively mock the fact we fried one of your business partners minds."

The moment I can draw a weapon:
giphy.gif
 
This was the easier part IMHO, once you get the almost endless supply of increasing troops in the main lobby, and you have to wait for the lift... They bring the 'mechs and these like all mecha in this game on max difficulty are explosive (so going melee against them is instant suicide), and of course they have tremendous armor and firepower, and no time to finagle with EMP grenades really there's too many bullets flying.
Also another kinda difficult fight was that end boss for Regina's quest - really had to cheese him running around the building, good thing he's slow... One of the very few that didnt go down in one hit, along with Adam "Toaster" Smasher hell even the latter was easy in comparison (he talks too much, i guess..).

Didn't have a problem with Smasher or the robots because they preferentially stay out of melee, which means the 4k+ armor my character had made her pretty safe. Pretty sure I just blinded the boss you mention then knocked him out with a take-down.

One of the more annoying things is how crappy bullets in general are. Outside of Problem Solver (which is mostly only useful because of it's absurd rate of fire that makes it easy to use while time is slowed), I have nothing that uses rifle ammo that is even worth shooting at higher rank enemies. I end up just using a revolver 90% of the time, with a little bit of Mox and fists in between.
 
Voodoo Boys, after watching V carve their way through a whole platoon of Animals and come back from the dead after they botch an attempt to off them. "We're going to act smug and elitest, and openly declare we can take you down V. Oh we'll also derisively mock the fact we fried one of your business partners minds."

The moment I can draw a weapon:
giphy.gif
:LOL:
Seriously, there are situations where shooting someone in the face should have been a dialogue option. That would be satisfying.
 
He's impervious to take-downs (I tried !), cheating boss... Had to cheese that one a bit, running in circles...

Are you sure? I don't remember the fight very well, but I do know that I managed to knock out all 17(?) and didn't kill any of them. Most were via takedowns...I supposed I might have knocked out this one some other way. I do remember hiding on top of a silo...
 
I confess I stopped playing the game, I am so bad in FPS I even loose moderate side missions.
I stumbled upon a 'cyberfreak', unloaded all my ammunition on him and haven't even come close to killing him.
 
One thing that's been annoying me since my character picked up her first revolver...we have silencers for non-gas-sealing revolvers. You cannot effectively suppress a weapon that doesn't vent through the supressor! (Yes, I know there are much bigger issues in regard to the depiction of supressed weapons, this is mostly tongue-in-cheek)

Immersion fondiglimated, again!

N69he1v.jpg


The holographic sight lagging behind the recoil is also pretty silly.
 
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One thing that's been annoying me since my character picked up her first revolver...we have silencers for non-gas-sealing revolvers. You cannot effectively suppress a weapon that doesn't vent through the supressor! (Yes, I know there are much bigger issues in regard to the depiction of supressed weapons, this is mostly tongue-in-cheek)

Immersion fondiglimated, again!

N69he1v.jpg


The holographic sight lagging behind the recoil is also pretty silly.
I think it's a pretty epic CP quote. Probably the best cyberspycho quote ever.
 
I'm replaying this and this time I've managed to break through the various annoyances that stopped me dead last time round.
I'm still stumped by some of the misses they made especially in the little things.

When I finish a task for someone they'll often give me a something which I'll miss because the telling of the something is in teeny tiny writing that flashes up for a teeny tine short time.

Or I'm in the middle of a tense mission creeping about or even talking to a character when I'll get rudely interrupted by another call from another character or a message about those irritating buying vehicle mission that I have never done.

I could go on.

The game isnt terrible, it isnt awful, it isnt unplayable, it isnt what the click baity "gaming journos" say it is.

What it isnt is anything like as impactful, brilliant, beautiful and ground breaking as their previous form with Witcher series. I really think CDP bit off much more than they could swallow here with this and it probably needed at least another year or 2 in development to properly do it justice.
And this is totally a "me" problem but I just dont feel much love or interest for the setting here unlike the world of the Witcher series.
 
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