Well, thats me finished my first playthrough. About 120hrs in total, thoroughly enjoyed it, even if the ending I got was a downbeat yet bittersweet one.
The endings are kind of a downer in general. Not that they're bad, quite the opposite, but it kind of bothers me that we can't get one that's a proper happy ending. I know, I'm sappy.Well, thats me finished my first playthrough. About 120hrs in total, thoroughly enjoyed it, even if the ending I got was a downbeat yet bittersweet one.
That's expected from any Cyberpunk genre work - these are heavily pessimistic, by definition. I know I would have been really disappointed by any hollywood-style happy ending.The endings are kind of a downer in general. Not that they're bad, quite the opposite, but it kind of bothers me that we can't get one that's a proper happy ending. I know, I'm sappy.
Bittersweet is the best we can get. Kind of reminds me of my favourite westerns. Riding into the sunset and all.
I know. Well, I will have to dream that Victor's insulation will hold for at least a couple of years instead of months.That's expected from any Cyberpunk genre work - these are heavily pessimistic, by definition. I know I would have been really disappointed by any hollywood-style happy ending.
Did you get the secret ending ? (will not even spoil it in case you didnt) I think it's the best one overall considering the situation... (edit) you know you've got it if you have that mission named after a Blue Öyster Cult song.I know. Well, I will have to dream that Victor's insulation will hold for at least a couple of years instead of months.![]()
Don't Fear the Reaper?Did you get the secret ending ? (will not even spoil it in case you didnt) I think it's the best one overall considering the situation... (edit) you know you've got it if you have that mission named after a Blue Öyster Cult song.
I know of five endings. Three of them I got in my three playthroughs,Did you get the secret ending ? (will not even spoil it in case you didnt) I think it's the best one overall considering the situation... (edit) you know you've got it if you have that mission named after a Blue Öyster Cult song.
Yeah that's all of them. You cited the "secret" one as it's only unlocked under certain conditions (specific answers you give to Johnny during his side quests) and it's IMHO the best outcome ( you go out in a blaze of glory and all of your friends survive)I know of five endings. Three of them I got in my three playthroughs,
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Yeah, I guess you can look at it that way.Yeah that's all of them. You cited the "secret" one as it's only unlocked under certain conditions (specific answers you give to Johnny during his side quests) and it's IMHO the best outcome ( you go out in a blaze of glory and all of your friends survive)
New system arriving soon so I can start looking at games produced after 1835.
How's CP2077 looking at the moment?
New system arriving soon so I can start looking at games produced after 1835.
How's CP2077 looking at the moment?
I'm playing through it now and it's really good. Enjoying it a lot! No bugs at all, maybe apart from an occasional glitch with graphics or an NPC, but very rarely.
A few small annoyances though, but those can be easily fixed with mods, which is great.
Cheers bothLatest patch is 1.23, and (at least for me), as sprawling open world type games go, it's pretty stable... though I'm sure there's probably still loads of bugs lurking around. Nothing game breaking though - no crashes or obvious glitches.
Supposedly (according to leaks/game file hacks) there's some free DLC coming soon, but CDPR have not confirmed yet.
New system arriving soon so I can start looking at games produced after 1835.
How's CP2077 looking at the moment?
Cheers both
Will stick it on a wish list for now.
For the NPC crowd - https://www.nexusmods.com/cyberpunk2077/mods/526If you can pick it up in a sale, it's definitely recommended, but I kinda see where @Jezzah is coming from also.
It's a wonderful setting, and a truly great story, but I think it's the lack of 'life' in the NPCs that will just randomly spawn that breaks the fourth wall a bit (for me). I hope that can be improved upon.
And it's fine, really, no different to most games - but you can have quite involved and long-standing relationships with other NPCs, so the random bullet sponges kinda jar.![]()
To me, it’s a bit like Borderlands, but with futuristic realism, so I’m thinking RoboCop meets Bladerunner and so on.If you can pick it up in a sale, it's definitely recommended, but I kinda see where @Jezzah is coming from also.
It's a wonderfully realised setting, and a truly great story, but I think it's the lack of 'life' in the NPCs that will just randomly spawn that breaks the fourth wall a bit (for me). I hope that can be improved upon.
And it's fine, really, no different to most games - but you can have quite involved and long-standing relationships with other NPCs, so the random bullet sponges kinda jar.![]()
I was definitely waiting for a sale. Burnt too often by them. If you can call 3 times too oftenIf you can pick it up in a sale, it's definitely recommended, but I kinda see where @Jezzah is coming from also.
It's a wonderfully realised setting, and a truly great story, but I think it's the lack of 'life' in the NPCs that will just randomly spawn that breaks the fourth wall a bit (for me). I hope that can be improved upon.
And it's fine, really, no different to most games - but you can have quite involved and long-standing relationships with other NPCs, so the random bullet sponges kinda jar.![]()
It does, it's also a really holistic approach to what "Cyberpunk" is - they really went to the fundamentals there, and stick to that, a bit like imposed figure skating, they thought of it like an exercise of what is the pure definition of the term. Or I could say they established a very thematic base, upon which they'll build more interesting stories with the DLC and such. (we have a glimpse of that potential in some of the really good side stories..).It wears its influences well.